2010-03-19 00:31:15 +00:00
/* ZZ Open GL graphics plugin
* Copyright ( c ) 2009 zeydlitz @ gmail . com
* Based on Zerofrog ' s ZeroGS KOSMOS ( c ) 2005 - 2006
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
// Realisation of Flush -- drawing function of GS
//------------------ Includes
//#if defined(_WIN32)
//# include <windows.h>
//# include "resource.h"
//#endif
# include <stdlib.h>
# include "GS.h"
# include "Mem.h"
# include "zerogs.h"
# include "targets.h"
using namespace ZeroGS ;
//------------------ Defines
# ifndef DEVBUILD
# define INC_GENVARS()
# define INC_TEXVARS()
# define INC_ALPHAVARS()
# define INC_RESOLVE()
# define g_bUpdateEffect 0
# define g_bSaveTex 0
bool g_bSaveTrans = 0 ;
# define g_bSaveResolved 0
# else // NOT RELEASE_TO_PUBLIC
# define INC_GENVARS() ++g_nGenVars
# define INC_TEXVARS() ++g_nTexVars
# define INC_ALPHAVARS() ++g_nAlphaVars
# define INC_RESOLVE() ++g_nResolve
bool g_bSaveTrans = 0 ;
bool g_bUpdateEffect = 0 ;
bool g_bSaveTex = 0 ; // saves the curent texture
bool g_bSaveResolved = 0 ;
# endif // RELEASE_TO_PUBLIC
# define STENCIL_ALPHABIT 1 // if set, dest alpha >= 0x80
# define STENCIL_PIXELWRITE 2 // if set, pixel just written (reset after every Flush)
# define STENCIL_FBA 4 // if set, just written pixel's alpha >= 0 (reset after every Flush)
# define STENCIL_SPECIAL 8 // if set, indicates that pixel passed its alpha test (reset after every Flush)
//#define STENCIL_PBE 16
# define STENCIL_CLEAR (2|4|8|16)
# define DRAW() glDrawArrays(primtype[curvb.curprim.prim], 0, curvb.nCount)
# define GL_BLEND_RGB(src, dst) { \
s_srcrgb = src ; \
s_dstrgb = dst ; \
zgsBlendFuncSeparateEXT ( s_srcrgb , s_dstrgb , s_srcalpha , s_dstalpha ) ; \
}
# define GL_BLEND_ALPHA(src, dst) { \
s_srcalpha = src ; \
s_dstalpha = dst ; \
zgsBlendFuncSeparateEXT ( s_srcrgb , s_dstrgb , s_srcalpha , s_dstalpha ) ; \
}
# define GL_BLEND_ALL(srcrgb, dstrgb, srcalpha, dstalpha) { \
s_srcrgb = srcrgb ; \
s_dstrgb = dstrgb ; \
s_srcalpha = srcalpha ; \
s_dstalpha = dstalpha ; \
zgsBlendFuncSeparateEXT ( s_srcrgb , s_dstrgb , s_srcalpha , s_dstalpha ) ; \
}
# define GL_ZTEST(enable) { \
if ( enable ) glEnable ( GL_DEPTH_TEST ) ; \
else glDisable ( GL_DEPTH_TEST ) ; \
}
# define GL_ALPHATEST(enable) { \
if ( enable ) glEnable ( GL_ALPHA_TEST ) ; \
else glDisable ( GL_ALPHA_TEST ) ; \
}
# define GL_BLENDEQ_RGB(eq) { \
s_rgbeq = eq ; \
zgsBlendEquationSeparateEXT ( s_rgbeq , s_alphaeq ) ; \
}
# define GL_BLENDEQ_ALPHA(eq) { \
s_alphaeq = eq ; \
zgsBlendEquationSeparateEXT ( s_rgbeq , s_alphaeq ) ; \
}
# define COLORMASK_RED 1
# define COLORMASK_GREEN 2
# define COLORMASK_BLUE 4
# define COLORMASK_ALPHA 8
# define GL_COLORMASK(mask) glColorMask(!!((mask)&COLORMASK_RED), !!((mask)&COLORMASK_GREEN), !!((mask)&COLORMASK_BLUE), !!((mask)&COLORMASK_ALPHA))
// ----------------- Types
//------------------ Dummies
//------------------ variables
extern bool g_bIsLost ;
bool g_bUpdateStencil = 1 ;
u32 g_SaveFrameNum = 0 ; // ZZ
int GPU_TEXWIDTH = 512 ;
float g_fiGPU_TEXWIDTH = 1 / 512.0f ;
extern CGprogram g_psprog ; // 2 -- ZZ
// local alpha blending settings
static GLenum s_rgbeq , s_alphaeq ; // set by zgsBlendEquationSeparateEXT // ZZ
static const u32 blendalpha [ 3 ] = { GL_SRC_ALPHA , GL_DST_ALPHA , GL_CONSTANT_COLOR_EXT } ; // ZZ
static const u32 blendinvalpha [ 3 ] = { GL_ONE_MINUS_SRC_ALPHA , GL_ONE_MINUS_DST_ALPHA , GL_ONE_MINUS_CONSTANT_COLOR_EXT } ; //ZZ
static const u32 g_dwAlphaCmp [ ] = { GL_NEVER , GL_ALWAYS , GL_LESS , GL_LEQUAL , GL_EQUAL , GL_GEQUAL , GL_GREATER , GL_NOTEQUAL } ; // ZZ
// used for afail case
static const u32 g_dwReverseAlphaCmp [ ] = { GL_ALWAYS , GL_NEVER , GL_GEQUAL , GL_GREATER , GL_NOTEQUAL , GL_LESS , GL_LEQUAL , GL_EQUAL } ;
static const u32 g_dwZCmp [ ] = { GL_NEVER , GL_ALWAYS , GL_GEQUAL , GL_GREATER } ;
/////////////////////
// graphics resources
# define s_bForceTexFlush 1 // ZZ
u32 s_ptexCurSet [ 2 ] = { 0 } ;
static u32 s_ptexNextSet [ 2 ] = { 0 } ; // ZZ
vector < u32 > s_vecTempTextures ; // temporary textures, released at the end of every frame
extern bool s_bTexFlush ;
bool s_bWriteDepth = FALSE ;
bool s_bDestAlphaTest = FALSE ;
int s_ClutResolve = 0 ; // ZZ
int g_nDepthUsed = 0 ; // ffx2 pal movies
int s_nWriteDepthCount = 0 ; // ZZ
int s_nWriteDestAlphaTest = 0 ; // ZZ
////////////////////
// State parameters
static Vector vAlphaBlendColor ; // used for GPU_COLOR
static u8 bNeedBlendFactorInAlpha ; // set if the output source alpha is different from the real source alpha (only when blend factor > 0x80)
static u32 s_dwColorWrite = 0xf ; // the color write mask of the current target
union {
struct {
u8 _bNeedAlphaColor ; // set if vAlphaBlendColor needs to be set
u8 _b2XAlphaTest ; // Only valid when bNeedAlphaColor is set. if 1st bit set set, double all alpha testing values
// otherwise alpha testing needs to be done separately.
u8 _bDestAlphaColor ; // set to 1 if blending with dest color (process only one tri at a time). If 2, dest alpha is always 1.
u8 _bAlphaClamping ; // if first bit is set, do min; if second bit, do max
} ;
u32 _bAlphaState ;
} g_vars ;
//#define bNeedAlphaColor g_vars._bNeedAlphaColor
# define b2XAlphaTest g_vars._b2XAlphaTest
# define bDestAlphaColor g_vars._bDestAlphaColor
# define bAlphaClamping g_vars._bAlphaClamping
int g_PrevBitwiseTexX = - 1 , g_PrevBitwiseTexY = - 1 ; // textures stored in SAMP_BITWISEANDX and SAMP_BITWISEANDY // ZZ
static alphaInfo s_alphaInfo ; // ZZ
extern u8 * g_pbyGSClut ;
//------------------ Namespace
namespace ZeroGS {
VB vb [ 2 ] ;
float fiTexWidth [ 2 ] , fiTexHeight [ 2 ] ; // current tex width and height
u8 s_AAx = 0 , s_AAy = 0 ; // if AAy is set, then AAx has to be set
u8 s_AAz = 0 , s_AAw = 0 ; // if AAy is set, then AAx has to be set
int icurctx = - 1 ;
extern CRangeManager s_RangeMngr ; // manages overwritten memory // zz
void FlushTransferRanges ( const tex0Info * ptex ) ; //zz
RenderFormatType GetRenderFormat ( ) { return g_RenderFormatType ; } //zz
// use to update the state
void SetTexVariables ( int context , FRAGMENTSHADER * pfragment ) ; // zz
void SetTexInt ( int context , FRAGMENTSHADER * pfragment , int settexint ) ; // zz
void SetAlphaVariables ( const alphaInfo & ainfo ) ; // zzz
void ResetAlphaVariables ( ) ;
inline void SetAlphaTestInt ( pixTest curtest ) ;
inline void RenderAlphaTest ( const VB & curvb , CGparameter sOneColor ) ;
inline void RenderStencil ( const VB & curvb , u32 dwUsingSpecialTesting ) ;
inline void ProcessStencil ( const VB & curvb ) ;
inline void RenderFBA ( const VB & curvb , CGparameter sOneColor ) ;
inline void ProcessFBA ( const VB & curvb , CGparameter sOneColor ) ; // zz
}
//------------------ Code
inline float AlphaReferedValue ( int aref ) {
return b2XAlphaTest ? min ( 1.0f , ( float ) aref / 127.5f ) : ( float ) aref / 255.0f ;
}
inline void SetAlphaTest ( const pixTest & curtest ) {
// if s_dwColorWrite is nontrivial, than we should not off alphatest.
// This fix GOW and Okami.
if ( ! curtest . ate & & USEALPHATESTING & & ( s_dwColorWrite ! = 2 & & s_dwColorWrite ! = 14 ) ) {
glDisable ( GL_ALPHA_TEST ) ;
}
else {
glEnable ( GL_ALPHA_TEST ) ;
glAlphaFunc ( g_dwAlphaCmp [ curtest . atst ] , AlphaReferedValue ( curtest . aref ) ) ;
}
}
// Switch wireframe rendering off for first flush, so it's draw few solid primitives
inline void SwitchWireframeOff ( ) {
if ( conf . options & GSOPTION_WIREFRAME ) {
if ( s_nWireframeCount > 0 ) {
glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
}
}
}
// Switch wireframe rendering on, look at previous function
inline void SwitchWireframeOn ( ) {
if ( conf . options & GSOPTION_WIREFRAME ) {
if ( s_nWireframeCount > 0 ) {
glPolygonMode ( GL_FRONT_AND_BACK , GL_LINE ) ;
- - s_nWireframeCount ;
}
}
}
int GetTexFilter ( const tex1Info & tex1 )
{
// always force
if ( conf . bilinear = = 2 )
return 1 ;
int texfilter = 0 ;
if ( conf . bilinear & & ptexBilinearBlocks ! = 0 ) {
if ( tex1 . mmin < = 1 )
texfilter = tex1 . mmin | tex1 . mmag ;
else
texfilter = tex1 . mmag ? ( ( tex1 . mmin + 2 ) & 5 ) : tex1 . mmin ;
texfilter = texfilter = = 1 | | texfilter = = 4 | | texfilter = = 5 ;
}
return texfilter ;
}
void ZeroGS : : ReloadEffects ( )
{
# ifndef RELEASE_TO_PUBLIC
for ( int i = 0 ; i < ARRAY_SIZE ( ppsTexture ) ; + + i ) {
SAFE_RELEASE_PROG ( ppsTexture [ i ] . prog ) ;
}
memset ( ppsTexture , 0 , sizeof ( ppsTexture ) ) ;
LoadExtraEffects ( ) ;
# endif
}
long BufferNumber = 0 ;
// This is debug function. It's print all buffer info and save current texture into the file, than printf file name.
inline void
VisualBufferMessage ( int context ) {
# if defined(PRIM_LOG) && defined(_DEBUG)
BufferNumber + + ;
ZeroGS : : VB & curvb = vb [ context ] ;
static const char * patst [ 8 ] = { " NEVER " , " ALWAYS " , " LESS " , " LEQUAL " , " EQUAL " , " GEQUAL " , " GREATER " , " NOTEQUAL " } ;
static const char * pztst [ 4 ] = { " NEVER " , " ALWAYS " , " GEQUAL " , " GREATER " } ;
static const char * pafail [ 4 ] = { " KEEP " , " FB_ONLY " , " ZB_ONLY " , " RGB_ONLY " } ;
ERROR_LOG ( " **Drawing ctx %d, num %d, fbp: 0x%x, zbp: 0x%x, fpsm: %d, zpsm: %d, fbw: %d \n " , context , vb [ context ] . nCount , curvb . prndr - > fbp , curvb . zbuf . zbp , curvb . prndr - > psm , curvb . zbuf . psm , curvb . prndr - > fbw ) ;
ERROR_LOG ( " prim: prim=%x iip=%x tme=%x fge=%x abe=%x aa1=%x fst=%x ctxt=%x fix=%x \n " ,
curvb . curprim . prim , curvb . curprim . iip , curvb . curprim . tme , curvb . curprim . fge , curvb . curprim . abe , curvb . curprim . aa1 , curvb . curprim . fst , curvb . curprim . ctxt , curvb . curprim . fix ) ;
ERROR_LOG ( " test: ate:%d, atst: %s, aref: %d, afail: %s, date: %d, datm: %d, zte: %d, ztst: %s, fba: %d \n " ,
curvb . test . ate , patst [ curvb . test . atst ] , curvb . test . aref , pafail [ curvb . test . afail ] , curvb . test . date , curvb . test . datm , curvb . test . zte , pztst [ curvb . test . ztst ] , curvb . fba . fba ) ;
ERROR_LOG ( " alpha: A%d B%d C%d D%d FIX:%d pabe: %d; aem: %d, ta0: %d, ta1: %d \n " , curvb . alpha . a , curvb . alpha . b , curvb . alpha . c , curvb . alpha . d , curvb . alpha . fix , gs . pabe , gs . texa . aem , gs . texa . ta [ 0 ] , gs . texa . ta [ 1 ] ) ;
ERROR_LOG ( " tex0: tbp0=0x%x, tbw=%d, psm=0x%x, tw=%d, th=%d, tcc=%d, tfx=%d, cbp=0x%x, cpsm=0x%x, csm=%d, csa=%d, cld=%d \n " ,
curvb . tex0 . tbp0 , curvb . tex0 . tbw , curvb . tex0 . psm , curvb . tex0 . tw ,
curvb . tex0 . th , curvb . tex0 . tcc , curvb . tex0 . tfx , curvb . tex0 . cbp ,
curvb . tex0 . cpsm , curvb . tex0 . csm , curvb . tex0 . csa , curvb . tex0 . cld ) ;
char * Name ;
// if (g_bSaveTex) {
// if (g_bSaveTex == 1)
Name = NamedSaveTex ( & curvb . tex0 , 1 ) ;
// else
// Name = NamedSaveTex(&curvb.tex0, 0);
ERROR_LOG ( " TGA name %s \n " , Name ) ;
free ( Name ) ;
// }
ERROR_LOG ( " frame: %d, buffer %ld \n \n " , g_SaveFrameNum , BufferNumber ) ;
# endif
}
inline void SaveRendererTarget ( VB & curvb ) {
# ifdef _DEBUG
if ( g_bSaveFlushedFrame & 0x80000000 ) {
char str [ 255 ] ;
sprintf ( str , " rndr.tga " , g_SaveFrameNum ) ;
SaveRenderTarget ( str , curvb . prndr - > fbw , curvb . prndr - > fbh , 0 ) ;
}
# endif
}
// Stop effects in Developers mode
inline void FlushUpdateEffect ( ) {
# ifdef DEVBUID
if ( g_bUpdateEffect ) {
ReloadEffects ( ) ;
g_bUpdateEffect = 0 ;
}
# endif
}
// Check, maybe we cold skip flush
inline bool IsFlushNoNeed ( VB & curvb , const pixTest & curtest ) {
if ( curvb . nCount = = 0 | | ( curtest . zte & & curtest . ztst = = 0 ) | | g_bIsLost ) {
curvb . nCount = 0 ;
return true ;
}
return false ;
}
// Transfer targets, that are located in current texture.
inline void FlushTransferRangesHelper ( VB & curvb ) {
if ( s_RangeMngr . ranges . size ( ) > 0 ) {
// don't want infinite loop, so set nCount to 0.
u32 prevcount = curvb . nCount ;
curvb . nCount = 0 ;
FlushTransferRanges ( curvb . curprim . tme ? & curvb . tex0 : NULL ) ;
curvb . nCount + = prevcount ;
}
}
// If set bit for texture cheking, do it. Maybe it's all.
inline bool FushTexDataHelper ( VB & curvb ) {
if ( curvb . bNeedFrameCheck | | curvb . bNeedZCheck ) {
curvb . CheckFrame ( curvb . curprim . tme ? curvb . tex0 . tbp0 : 0 ) ;
}
if ( curvb . bNeedTexCheck ) { // Zeydlitz want to try this
curvb . FlushTexData ( ) ;
if ( curvb . nCount = = 0 )
return true ;
}
return false ;
}
// Null target mean that we do something really bad.
inline bool FlushCheckForNULLTarget ( VB & curvb , int context ) {
if ( ( curvb . prndr = = NULL ) | | ( curvb . pdepth = = NULL ) ) {
ERROR_LOG_SPAMA ( " Current render target NULL (ctx: %d) " , context ) ;
curvb . nCount = 0 ;
return true ;
}
return false ;
}
// O.k. A set of resolutions, we do before real flush. We do RangeManager, FrameCheck and
// ZCheck before this.
inline bool FlushInitialTest ( VB & curvb , const pixTest & curtest , int context ) {
GL_REPORT_ERRORD ( ) ;
assert ( context > = 0 & & context < = 1 ) ;
FlushUpdateEffect ( ) ;
if ( IsFlushNoNeed ( curvb , curtest ) )
return true ;
FlushTransferRangesHelper ( curvb ) ;
if ( FushTexDataHelper ( curvb ) )
return true ;
GL_REPORT_ERRORD ( ) ;
if ( FlushCheckForNULLTarget ( curvb , context ) )
return true ;
return false ;
}
// Try to different approach if texture target was not found
inline CRenderTarget * FlushReGetTarget ( int & tbw , int & tbp0 , int & tpsm , VB & curvb ) {
// This was incorrect code
CRenderTarget * ptextarg = NULL ;
if ( ptextarg = = NULL & & tpsm = = PSMT8 & & ( g_GameSettings & GAME_REGETHACK ) ) {
// check for targets with half the width. Break Valkyrie Chronicles
ptextarg = s_RTs . GetTarg ( tbp0 , tbw / 2 , curvb ) ;
if ( ptextarg = = NULL ) {
tbp0 & = ~ 0x7ff ;
ptextarg = s_RTs . GetTarg ( tbp0 , tbw / 2 , curvb ) ; // mgs3 hack
if ( ptextarg = = NULL ) {
// check the next level (mgs3)
tbp0 & = ~ 0xfff ;
ptextarg = s_RTs . GetTarg ( tbp0 , tbw / 2 , curvb ) ; // mgs3 hack
}
if ( ptextarg ! = NULL & & ptextarg - > start > tbp0 * 256 ) {
// target beyond range, so ignore
ptextarg = NULL ;
}
}
}
if ( PSMT_ISZTEX ( tpsm ) & & ( ptextarg = = NULL ) ) {
// try depth
ptextarg = s_DepthRTs . GetTarg ( tbp0 , tbw , curvb ) ;
}
if ( ( ptextarg = = NULL ) & & ( g_GameSettings & GAME_TEXTURETARGS ) ) {
// check if any part of the texture intersects the current target
if ( ! PSMT_ISCLUT ( tpsm ) & & ( curvb . tex0 . tbp0 > = curvb . frame . fbp ) & & ( ( curvb . tex0 . tbp0 ) < curvb . prndr - > end ) ) {
ptextarg = curvb . prndr ;
}
}
# ifdef DEBUG
if ( tbp0 = = 0x3600 & & tbw = = 0x100 ) {
if ( ptextarg = = NULL ) {
printf ( " Miss %x 0x%x %d \n " , tbw , tbp0 , tpsm ) ;
typedef map < u32 , CRenderTarget * > MAPTARGETS ;
for ( MAPTARGETS : : iterator itnew = s_RTs . mapTargets . begin ( ) ; itnew ! = s_RTs . mapTargets . end ( ) ; + + itnew ) {
printf ( " \t Render %x 0x%x %x \n " , itnew - > second - > fbw , itnew - > second - > fbp , itnew - > second - > psm ) ;
}
for ( MAPTARGETS : : iterator itnew = s_DepthRTs . mapTargets . begin ( ) ; itnew ! = s_DepthRTs . mapTargets . end ( ) ; + + itnew ) {
printf ( " \t Depth %x 0x%x %x \n " , itnew - > second - > fbw , itnew - > second - > fbp , itnew - > second - > psm ) ;
}
printf ( " \t Curvb 0x%x 0x%x 0x%x %x \n " , curvb . frame . fbp , curvb . prndr - > end , curvb . prndr - > fbp , curvb . prndr - > fbw ) ;
}
else
printf ( " Hit %x 0x%x %x \n " , tbw , tbp0 , tpsm ) ;
}
# endif
return ptextarg ;
}
// Find target to draw a texture, it's highly p
inline CRenderTarget * FlushGetTarget ( VB & curvb ) {
int tbw , tbp0 , tpsm ;
CRenderTarget * ptextarg = NULL ;
if ( ! curvb . curprim . tme )
return ptextarg ;
if ( curvb . bNeedTexCheck ) {
printf ( " How it is possible? \n " ) ;
// not yet initied, but still need to get correct target! (xeno3 ingame)
tbp0 = ZZOglGet_tbp0_TexBits ( curvb . uNextTex0Data [ 0 ] ) ;
tbw = ZZOglGet_tbw_TexBitsMult ( curvb . uNextTex0Data [ 0 ] ) ;
tpsm = ZZOglGet_psm_TexBitsFix ( curvb . uNextTex0Data [ 0 ] ) ;
}
else {
tbw = curvb . tex0 . tbw ;
tbp0 = curvb . tex0 . tbp0 ;
tpsm = curvb . tex0 . psm ;
}
ptextarg = s_RTs . GetTarg ( tbp0 , tbw , curvb ) ;
if ( ptextarg = = NULL )
ptextarg = FlushReGetTarget ( tbw , tbp0 , tpsm , curvb ) ;
if ( ( ptextarg ! = NULL ) & & ! ( ptextarg - > status & CRenderTarget : : TS_NeedUpdate ) ) {
if ( PSMT_BITMODE ( tpsm ) = = 4 ) { // handle 8h cluts
// don't support clut targets, read from mem
// 4hl - kh2 check - from dx version -- arcum42
if ( tpsm = = PSMT4 & & s_ClutResolve < = 1 )
{ // xenosaga requires 2 resolves
u32 prevcount = curvb . nCount ;
curvb . nCount = 0 ;
ptextarg - > Resolve ( ) ;
s_ClutResolve + + ;
curvb . nCount + = prevcount ;
}
ptextarg = NULL ;
}
else {
if ( ptextarg = = curvb . prndr ) {
// need feedback
curvb . prndr - > CreateFeedback ( ) ;
if ( s_bWriteDepth & & ( curvb . pdepth ! = NULL ) )
curvb . pdepth - > SetRenderTarget ( 1 ) ;
else
ResetRenderTarget ( 1 ) ;
}
}
}
else ptextarg = NULL ;
return ptextarg ;
}
// Set target for current context
inline void FlushSetContextTarget ( VB & curvb , int context ) {
if ( ! curvb . bVarsSetTarg )
SetContextTarget ( context ) ;
else {
assert ( curvb . pdepth ! = NULL ) ;
if ( curvb . pdepth - > status & CRenderTarget : : TS_Virtual ) {
if ( ! curvb . zbuf . zmsk ) {
CRenderTarget * ptemp = s_DepthRTs . Promote ( GetFrameKey ( curvb . pdepth ) ) ;
assert ( ptemp = = curvb . pdepth ) ;
}
else
curvb . pdepth - > status & = ~ CRenderTarget : : TS_NeedUpdate ;
}
if ( ( curvb . pdepth - > status & CRenderTarget : : TS_NeedUpdate ) | | ( curvb . prndr - > status & CRenderTarget : : TS_NeedUpdate ) )
SetContextTarget ( context ) ;
}
assert ( ! ( curvb . prndr - > status & CRenderTarget : : TS_NeedUpdate ) ) ;
curvb . prndr - > status = 0 ;
if ( curvb . pdepth ! = NULL ) {
assert ( ! ( curvb . pdepth - > status & CRenderTarget : : TS_NeedUpdate ) ) ;
if ( ! curvb . zbuf . zmsk ) {
assert ( ! ( curvb . pdepth - > status & CRenderTarget : : TS_Virtual ) ) ;
curvb . pdepth - > status = 0 ;
}
}
}
inline void FlushSetStream ( VB & curvb ) {
glBindBuffer ( GL_ARRAY_BUFFER , g_vboBuffers [ g_nCurVBOIndex ] ) ;
g_nCurVBOIndex = ( g_nCurVBOIndex + 1 ) % g_vboBuffers . size ( ) ;
glBufferData ( GL_ARRAY_BUFFER , curvb . nCount * sizeof ( VertexGPU ) , curvb . pBufferData , GL_STREAM_DRAW ) ;
// void* pdata = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
// memcpy_amd(pdata, curvb.pBufferData, curvb.nCount * sizeof(VertexGPU));
// glUnmapBuffer(GL_ARRAY_BUFFER);
SET_STREAM ( ) ;
# ifdef _DEBUG
GLenum status = glCheckFramebufferStatusEXT ( GL_FRAMEBUFFER_EXT ) ;
assert ( glCheckFramebufferStatusEXT ( GL_FRAMEBUFFER_EXT ) = = GL_FRAMEBUFFER_COMPLETE_EXT ) ;
# endif
}
int SetMaskR = 0x0 ; int SetMaskG = 0x0 ; int SetMaskB = 0x0 ;
// Set color mask. Really it's not as good as PS2 one.
inline void FlushSetColorMask ( VB & curvb ) {
s_dwColorWrite = ( PSMT_BITMODE ( curvb . prndr - > psm ) = = 1 ) ? ( COLORMASK_BLUE | COLORMASK_GREEN | COLORMASK_RED ) : 0xf ;
int maskR = ZZOglGet_fbmRed_FrameBits ( curvb . frame . fbm ) ;
int maskG = ZZOglGet_fbmGreen_FrameBits ( curvb . frame . fbm ) ;
int maskB = ZZOglGet_fbmBlue_FrameBits ( curvb . frame . fbm ) ;
int maskA = ZZOglGet_fbmAlpha_FrameBits ( curvb . frame . fbm ) ;
if ( maskR = = 0xff )
s_dwColorWrite & = ~ COLORMASK_RED ;
if ( maskG = = 0xff )
s_dwColorWrite & = ~ COLORMASK_GREEN ;
if ( maskB = = 0xff )
s_dwColorWrite & = ~ COLORMASK_BLUE ;
if ( ( maskA = = 0xff ) | | ( curvb . curprim . abe & & ( curvb . test . atst = = 2 & & curvb . test . aref = = 128 ) ) )
s_dwColorWrite & = ~ COLORMASK_ALPHA ;
GL_COLORMASK ( s_dwColorWrite ) ;
}
// Set Scissors for scissor test.
inline void FlushSetScissorRect ( VB & curvb ) {
Rect & scissor = curvb . prndr - > scissorrect ;
glScissor ( scissor . x , scissor . y , scissor . w , scissor . h ) ;
}
// Prior really doing something check context
inline void FlushDoContextJob ( VB & curvb , int context ) {
SaveRendererTarget ( curvb ) ;
FlushSetContextTarget ( curvb , context ) ;
icurctx = context ;
FlushSetStream ( curvb ) ;
FlushSetColorMask ( curvb ) ;
FlushSetScissorRect ( curvb ) ;
}
// Set 1 is Alpha test is EQUAL and alpha should be proceed with care.
inline int FlushGetExactcolor ( const pixTest curtest ) {
if ( ! ( g_nPixelShaderVer & SHADER_REDUCED ) )
// ffx2 breaks when ==7
return ( ( curtest . ate & & curtest . aref < = 128 ) & & ( curtest . atst = = 4 ) ) ; //||curtest.atst==7);
return 0 ;
}
// fill the buffer by decoding the clut
inline void FlushDecodeClut ( VB & curvb , GLuint & ptexclut ) {
glGenTextures ( 1 , & ptexclut ) ;
glBindTexture ( GL_TEXTURE_2D , ptexclut ) ;
vector < char > data ( PSMT_ISHALF_STORAGE ( curvb . tex0 ) ? 512 : 1024 ) ;
if ( ptexclut ! = 0 ) {
int nClutOffset = 0 , clutsize ;
int entries = PSMT_IS8CLUT ( curvb . tex0 . psm ) ? 256 : 16 ;
if ( curvb . tex0 . csm & & curvb . tex0 . csa )
printf ( " ERROR, csm1 \n " ) ;
if ( curvb . tex0 . cpsm < = 1 ) { // 32 bit
nClutOffset = 64 * curvb . tex0 . csa ;
clutsize = min ( entries , 256 - curvb . tex0 . csa * 16 ) * 4 ;
}
else {
nClutOffset = 64 * ( curvb . tex0 . csa & 15 ) + ( curvb . tex0 . csa > = 16 ? 2 : 0 ) ;
clutsize = min ( entries , 512 - curvb . tex0 . csa * 16 ) * 2 ;
}
if ( curvb . tex0 . cpsm < = 1 ) { // 32 bit
memcpy_amd ( & data [ 0 ] , g_pbyGSClut + nClutOffset , clutsize ) ;
}
else {
u16 * pClutBuffer = ( u16 * ) ( g_pbyGSClut + nClutOffset ) ;
u16 * pclut = ( u16 * ) & data [ 0 ] ;
int left = ( ( u32 ) nClutOffset & 2 ) ? 0 : ( ( nClutOffset & 0x3ff ) / 2 ) + clutsize - 512 ;
if ( left > 0 ) clutsize - = left ;
while ( clutsize > 0 ) {
pclut [ 0 ] = pClutBuffer [ 0 ] ;
pclut + + ;
pClutBuffer + = 2 ;
clutsize - = 2 ;
}
if ( left > 0 ) {
pClutBuffer = ( u16 * ) ( g_pbyGSClut + 2 ) ;
while ( left > 0 ) {
pclut [ 0 ] = pClutBuffer [ 0 ] ;
left - = 2 ;
pClutBuffer + = 2 ;
pclut + + ;
}
}
}
glTexImage2D ( GL_TEXTURE_2D , 0 , 4 , 256 , 1 , 0 , GL_RGBA , PSMT_ISHALF_STORAGE ( curvb . tex0 ) ? GL_UNSIGNED_SHORT_5_5_5_1 : GL_UNSIGNED_BYTE , & data [ 0 ] ) ;
s_vecTempTextures . push_back ( ptexclut ) ;
if ( g_bSaveTex )
SaveTexture ( " clut.tga " , GL_TEXTURE_2D , ptexclut , 256 , 1 ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
}
}
inline int FlushGetShaderType ( VB & curvb , CRenderTarget * ptextarg , GLuint & ptexclut ) {
if ( PSMT_ISCLUT ( curvb . tex0 . psm ) & & ! ( g_GameSettings & GAME_NOTARGETCLUT ) ) {
FlushDecodeClut ( curvb , ptexclut ) ;
if ( ! ( g_nPixelShaderVer & SHADER_REDUCED ) & & PSMT_ISHALF ( ptextarg - > psm ) ) {
return 4 ;
}
else {
// Valkyrie
return 2 ;
}
}
if ( PSMT_ISHALF_STORAGE ( curvb . tex0 ) ! = PSMT_ISHALF ( ptextarg - > psm ) & & ( ! ( g_nPixelShaderVer & SHADER_REDUCED ) | | ! curvb . curprim . fge ) ) {
if ( PSMT_ISHALF_STORAGE ( curvb . tex0 ) ) {
// converting from 32->16
// Radiata Chronicles
return 3 ;
}
else {
// converting from 16->32
// Star Ward: Force
return 0 ;
}
}
return 1 ;
}
//Set page offsets depends omn shader type.
inline Vector FlushSetPageOffset ( FRAGMENTSHADER * pfragment , int shadertype , CRenderTarget * ptextarg ) {
SetShaderCaller ( " FlushSetPageOffset " ) ;
Vector vpageoffset ;
vpageoffset . w = 0 ;
switch ( shadertype ) {
case 3 :
vpageoffset . x = - 0.1f / 256.0f ;
vpageoffset . y = - 0.001f / 256.0f ;
vpageoffset . z = - 0.1f / ( ptextarg - > fbh ) ;
vpageoffset . w = 0.0f ;
break ;
case 4 :
vpageoffset . x = 2 ;
vpageoffset . y = 1 ;
vpageoffset . z = 0 ;
vpageoffset . w = 0.0001f ;
break ;
}
// zoe2
if ( PSMT_ISZTEX ( ptextarg - > psm ) )
vpageoffset . w = - 1.0f ;
ZZcgSetParameter4fv ( pfragment - > fPageOffset , vpageoffset , " g_fPageOffset " ) ;
return vpageoffset ;
}
//Set texture offsets depends omn shader type.
inline Vector FlushSetTexOffset ( FRAGMENTSHADER * pfragment , int shadertype , VB & curvb , CRenderTarget * ptextarg ) {
SetShaderCaller ( " FlushSetTexOffset " ) ;
Vector v ;
if ( shadertype = = 3 ) {
Vector v ;
v . x = 16.0f / ( float ) curvb . tex0 . tw ;
v . y = 16.0f / ( float ) curvb . tex0 . th ;
v . z = 0.5f * v . x ;
v . w = 0.5f * v . y ;
ZZcgSetParameter4fv ( pfragment - > fTexOffset , v , " g_fTexOffset " ) ;
}
else if ( shadertype = = 4 ) {
Vector v ;
v . x = 16.0f / ( float ) ptextarg - > fbw ;
v . y = 16.0f / ( float ) ptextarg - > fbh ;
v . z = - 1 ;
v . w = 8.0f / ( float ) ptextarg - > fbh ;
ZZcgSetParameter4fv ( pfragment - > fTexOffset , v , " g_fTexOffset " ) ;
}
return v ;
}
// Set dimension (Real!) of texture. z and w
inline Vector FlushTextureDims ( FRAGMENTSHADER * pfragment , int shadertype , VB & curvb , CRenderTarget * ptextarg ) {
SetShaderCaller ( " FlushTextureDims " ) ;
Vector vTexDims ;
vTexDims . x = ( float ) RW ( curvb . tex0 . tw ) ;
vTexDims . y = ( float ) RH ( curvb . tex0 . th ) ;
// look at the offset of tbp0 from fbp
if ( curvb . tex0 . tbp0 < = ptextarg - > fbp ) {
vTexDims . z = 0 ; //-0.5f/(float)ptextarg->fbw;
vTexDims . w = 0 ; //0.2f/(float)ptextarg->fbh;
}
else {
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//u32 tbp0 = curvb.tex0.tbp0 >> 5; // align to a page
2010-03-19 00:31:15 +00:00
int blockheight = PSMT_ISHALF ( ptextarg - > psm ) ? 64 : 32 ;
int ycoord = ( ( curvb . tex0 . tbp0 - ptextarg - > fbp ) / ( 32 * ( ptextarg - > fbw > > 6 ) ) ) * blockheight ;
int xcoord = ( ( ( curvb . tex0 . tbp0 - ptextarg - > fbp ) % ( 32 * ( ptextarg - > fbw > > 6 ) ) ) ) * 2 ;
vTexDims . z = ( float ) xcoord ;
vTexDims . w = ( float ) ycoord ;
}
if ( shadertype = = 4 )
vTexDims . z + = 8.0f ;
ZZcgSetParameter4fv ( pfragment - > fTexDims , vTexDims , " g_fTexDims " ) ;
return vTexDims ;
}
// Apply TEX1 mmag and mmin -- filter for expanding/reducing texture
// We ignore all settings, only NEAREST (0) is used
inline void FlushApplyResizeFilter ( VB & curvb , u32 & dwFilterOpts , CRenderTarget * ptextarg , int context ) {
u32 ptexset = ( ptextarg = = curvb . prndr ) ? ptextarg - > ptexFeedback : ptextarg - > ptex ;
s_ptexCurSet [ context ] = ptexset ;
if ( ( ! curvb . tex1 . mmag ) | | ( ! curvb . tex1 . mmin ) )
glBindTexture ( GL_TEXTURE_RECTANGLE_NV , ptexset ) ;
if ( ! curvb . tex1 . mmag ) {
glTexParameteri ( GL_TEXTURE_RECTANGLE_NV , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
dwFilterOpts | = 1 ;
}
if ( ! curvb . tex1 . mmin ) {
glTexParameteri ( GL_TEXTURE_RECTANGLE_NV , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
dwFilterOpts | = 2 ;
}
}
// Usage existing targets depends on several tricks, 32-16 conversion and CLUTing, so we need handle it.
inline FRAGMENTSHADER * FlushUseExistRenderTaget ( VB & curvb , CRenderTarget * ptextarg , u32 & dwFilterOpts , int exactcolor , int context ) {
if ( ptextarg - > IsDepth ( ) )
SetWriteDepth ( ) ;
GLuint ptexclut = 0 ;
2010-03-19 06:38:44 +00:00
//int psm = GetTexCPSM(curvb.tex0);
2010-03-19 00:31:15 +00:00
int shadertype = FlushGetShaderType ( curvb , ptextarg , ptexclut ) ;
FRAGMENTSHADER * pfragment = LoadShadeEffect ( shadertype , 0 , curvb . curprim . fge ,
IsAlphaTestExpansion ( curvb ) , exactcolor , curvb . clamp , context , NULL ) ;
Vector vpageoffset = FlushSetPageOffset ( pfragment , shadertype , ptextarg ) ;
Vector v = FlushSetTexOffset ( pfragment , shadertype , curvb , ptextarg ) ;
Vector vTexDims = FlushTextureDims ( pfragment , shadertype , curvb , ptextarg ) ;
if ( pfragment - > sCLUT ! = NULL & & ptexclut ! = 0 ) {
cgGLSetTextureParameter ( pfragment - > sCLUT , ptexclut ) ;
cgGLEnableTextureParameter ( pfragment - > sCLUT ) ;
}
FlushApplyResizeFilter ( curvb , dwFilterOpts , ptextarg , context ) ;
if ( g_bSaveTex )
SaveTexture ( " tex.tga " , GL_TEXTURE_RECTANGLE_NV ,
ptextarg = = curvb . prndr ? ptextarg - > ptexFeedback : ptextarg - > ptex , RW ( ptextarg - > fbw ) , RH ( ptextarg - > fbh ) ) ;
return pfragment ;
}
// Usage most major shader.
inline FRAGMENTSHADER * FlushMadeNewTarget ( VB & curvb , int exactcolor , int context ) {
// save the texture
if ( g_bSaveTex ) {
if ( g_bSaveTex = = 1 ) {
SaveTex ( & curvb . tex0 , 1 ) ;
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/*CMemoryTarget* pmemtarg = */ g_MemTargs . GetMemoryTarget ( curvb . tex0 , 0 ) ;
2010-03-19 00:31:15 +00:00
}
else SaveTex ( & curvb . tex0 , 0 ) ;
}
FRAGMENTSHADER * pfragment = LoadShadeEffect ( 0 , GetTexFilter ( curvb . tex1 ) , curvb . curprim . fge ,
IsAlphaTestExpansion ( curvb ) , exactcolor , curvb . clamp , context , NULL ) ;
if ( pfragment = = NULL )
ERROR_LOG ( " Could not find memory target shader \n " ) ;
return pfragment ;
}
// We made an shader, so now need to put all common variables.
inline void FlushSetTexture ( VB & curvb , FRAGMENTSHADER * pfragment , CRenderTarget * ptextarg , int context ) {
SetTexVariables ( context , pfragment ) ;
SetTexInt ( context , pfragment , ptextarg = = NULL ) ;
// have to enable the texture parameters(curtest.atst=
if ( curvb . ptexClamp [ 0 ] ! = 0 ) {
cgGLSetTextureParameter ( pfragment - > sBitwiseANDX , curvb . ptexClamp [ 0 ] ) ;
cgGLEnableTextureParameter ( pfragment - > sBitwiseANDX ) ;
}
if ( curvb . ptexClamp [ 1 ] ! = 0 ) {
cgGLSetTextureParameter ( pfragment - > sBitwiseANDY , curvb . ptexClamp [ 1 ] ) ;
cgGLEnableTextureParameter ( pfragment - > sBitwiseANDY ) ;
}
if ( pfragment - > sMemory ! = NULL & & s_ptexCurSet [ context ] ! = 0 ) {
cgGLSetTextureParameter ( pfragment - > sMemory , s_ptexCurSet [ context ] ) ;
cgGLEnableTextureParameter ( pfragment - > sMemory ) ;
}
}
// Reset programm and texture variables;
inline void FlushBindProgramm ( FRAGMENTSHADER * pfragment , int context ) {
vb [ context ] . bTexConstsSync = 0 ;
vb [ context ] . bVarsTexSync = 0 ;
cgGLBindProgram ( pfragment - > prog ) ;
g_psprog = pfragment - > prog ;
}
inline FRAGMENTSHADER * FlushRendererStage ( VB & curvb , u32 & dwFilterOpts , CRenderTarget * ptextarg , int exactcolor , int context ) {
FRAGMENTSHADER * pfragment = NULL ;
// set the correct pixel shaders
if ( curvb . curprim . tme ) {
if ( ptextarg ! = NULL )
pfragment = FlushUseExistRenderTaget ( curvb , ptextarg , dwFilterOpts , exactcolor , context ) ;
else
pfragment = FlushMadeNewTarget ( curvb , exactcolor , context ) ;
if ( pfragment = = NULL ) {
ERROR_LOG ( " Shader does not found \n " ) ;
// return NULL;
}
FlushSetTexture ( curvb , pfragment , ptextarg , context ) ;
}
else {
pfragment = & ppsRegular [ curvb . curprim . fge + 2 * s_bWriteDepth ] ;
}
GL_REPORT_ERRORD ( ) ;
// set the shaders
SetShaderCaller ( " FlushRendererStage " ) ;
SETVERTEXSHADER ( pvs [ 2 * ( ( curvb . curprim . _val > > 1 ) & 3 ) + 8 * s_bWriteDepth + context ] ) ;
FlushBindProgramm ( pfragment , context ) ;
GL_REPORT_ERRORD ( ) ;
return pfragment ;
}
inline bool AlphaCanRenderStencil ( VB & curvb ) {
return g_bUpdateStencil & & ( PSMT_BITMODE ( curvb . prndr - > psm ) ! = 1 ) & &
! ZZOglGet_fbmHighByte ( curvb . frame . fbm ) & & ! ( g_GameSettings & GAME_NOSTENCIL ) ;
}
inline void AlphaSetStencil ( bool DoIt ) {
if ( DoIt ) {
glEnable ( GL_STENCIL_TEST ) ;
GL_STENCILFUNC ( GL_ALWAYS , 0 , 0 ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_KEEP ) ;
}
else glDisable ( GL_STENCIL_TEST ) ;
}
inline void AlphaSetDepthTest ( VB & curvb , const pixTest curtest , FRAGMENTSHADER * pfragment ) {
glDepthMask ( ! curvb . zbuf . zmsk & & curtest . zte ) ;
// && curtest.zte && (curtest.ztst > 1) );
if ( curtest . zte ) {
if ( curtest . ztst > 1 ) g_nDepthUsed = 2 ;
if ( ( curtest . ztst = = 2 ) ^ ( g_nDepthBias ! = 0 ) ) {
g_nDepthBias = ( curtest . ztst = = 2 ) ;
//SETRS(D3DRS_DEPTHBIAS, g_nDepthBias?FtoDW(0.0003f):FtoDW(0.000015f));
}
glDepthFunc ( g_dwZCmp [ curtest . ztst ] ) ;
}
GL_ZTEST ( curtest . zte ) ;
// glEnable (GL_POLYGON_OFFSET_FILL);
// glPolygonOffset (-1., -1.);
if ( s_bWriteDepth ) {
if ( ! curvb . zbuf . zmsk )
curvb . pdepth - > SetRenderTarget ( 1 ) ;
else
ResetRenderTarget ( 1 ) ;
}
}
inline u32 AlphaSetupBlendTest ( VB & curvb ) {
if ( curvb . curprim . abe )
SetAlphaVariables ( curvb . alpha ) ;
else
glDisable ( GL_BLEND ) ;
u32 oldabe = curvb . curprim . abe ;
if ( gs . pabe ) {
//ERROR_LOG("PBE!\n");
curvb . curprim . abe = 1 ;
glEnable ( GL_BLEND ) ;
}
return oldabe ;
}
inline void AlphaRenderFBA ( VB & curvb , FRAGMENTSHADER * pfragment , bool s_bDestAlphaTest , bool bCanRenderStencil ) {
// needs to be before RenderAlphaTest
if ( ( gs . pabe ) | | ( curvb . fba . fba & & ! ZZOglGet_fbmHighByte ( curvb . frame . fbm ) ) | | ( s_bDestAlphaTest & & bCanRenderStencil ) ) {
RenderFBA ( curvb , pfragment - > sOneColor ) ;
}
}
inline u32 AlphaRenderAlpha ( VB & curvb , const pixTest curtest , FRAGMENTSHADER * pfragment , int exactcolor ) {
SetShaderCaller ( " AlphaRenderAlpha " ) ;
u32 dwUsingSpecialTesting = 0 ;
if ( curvb . curprim . abe ) {
if ( ( bNeedBlendFactorInAlpha | | ( ( curtest . ate & & curtest . atst > 1 ) & & ( curtest . aref > 0x80 ) ) ) ) {
// need special stencil processing for the alpha
RenderAlphaTest ( curvb , pfragment - > sOneColor ) ;
dwUsingSpecialTesting = 1 ;
}
// harvest fishing
Vector v = vAlphaBlendColor ;
if ( exactcolor ) {
v . y * = 255 ;
v . w * = 255 ;
}
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
}
else {
// not using blending so set to defaults
Vector v = exactcolor ? Vector ( 1 , 510 * 255.0f / 256.0f , 0 , 0 ) : Vector ( 1 , 2 * 255.0f / 256.0f , 0 , 0 ) ;
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
}
return dwUsingSpecialTesting ;
}
inline void AlphaRenderStencil ( VB & curvb , bool s_bDestAlphaTest , bool bCanRenderStencil , u32 dwUsingSpecialTesting ) {
if ( s_bDestAlphaTest & & bCanRenderStencil ) {
// if not 24bit and can write to high alpha bit
RenderStencil ( curvb , dwUsingSpecialTesting ) ;
}
else {
s_stencilref = STENCIL_SPECIAL ;
s_stencilmask = STENCIL_SPECIAL ;
// setup the stencil to only accept the test pixels
if ( dwUsingSpecialTesting ) {
glEnable ( GL_STENCIL_TEST ) ;
glStencilMask ( STENCIL_PIXELWRITE ) ;
GL_STENCILFUNC ( GL_EQUAL , STENCIL_SPECIAL | STENCIL_PIXELWRITE , STENCIL_SPECIAL ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
}
}
# ifdef _DEBUG
if ( bDestAlphaColor = = 1 ) {
WARN_LOG ( " dest alpha blending! manipulate alpha here \n " ) ;
}
# endif
if ( bCanRenderStencil & & gs . pabe ) {
// only render the pixels with alpha values >= 0x80
GL_STENCILFUNC ( GL_EQUAL , s_stencilref | STENCIL_FBA , s_stencilmask | STENCIL_FBA ) ;
}
GL_REPORT_ERRORD ( ) ;
}
inline void AlphaTest ( VB & curvb ) {
// printf ("%d %d %d %d %d\n", curvb.test.date, curvb.test.datm, gs.texa.aem, curvb.test.ate, curvb.test.atst );
// return;
// Zeydlitz change this with a reason! It's "Alpha more than 1 hack."
if ( curvb . test . ate = = 1 & & curvb . test . atst = = 1 & & curvb . test . date = = 1 ) {
if ( curvb . test . datm = = 1 )
glAlphaFunc ( GL_GREATER , 1.0f ) ;
else {
glAlphaFunc ( GL_LESS , 1.0f ) ;
printf ( " %d %d %d \n " , curvb . test . date , curvb . test . datm , gs . texa . aem ) ;
}
}
if ( ! curvb . test . ate | | curvb . test . atst > 0 ) {
DRAW ( ) ;
}
GL_REPORT_ERRORD ( ) ;
}
inline void AlphaPabe ( VB & curvb , FRAGMENTSHADER * pfragment , int exactcolor ) {
if ( gs . pabe ) {
SetShaderCaller ( " AlphaPabe " ) ;
// only render the pixels with alpha values < 0x80
glDisable ( GL_BLEND ) ;
GL_STENCILFUNC_SET ( ) ;
Vector v ;
v . x = 1 ; v . y = 2 ; v . z = 0 ; v . w = 0 ;
if ( exactcolor ) v . y * = 255 ;
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
DRAW ( ) ;
// reset
if ( ! s_stencilmask )
s_stencilfunc = GL_ALWAYS ;
GL_STENCILFUNC_SET ( ) ;
}
GL_REPORT_ERRORD ( ) ;
}
// Alfa Failure does not work properly on this cases. True means that no failure job should be done
// First three cases are trivail manual
inline bool AlphaFailureIgnore ( const pixTest curtest ) {
if ( ! curtest . ate )
return true ;
if ( curtest . atst = = 1 )
return true ;
if ( curtest . afail = = 0 )
return true ;
if ( g_GameSettings & GAME_NOALPHAFAIL & & ( ( s_dwColorWrite < 8 ) | | ( s_dwColorWrite = = 15 & & curtest . atst = = 5 & & ( curtest . aref = = 64 ) ) ) )
return true ;
// old and seemingly incorrect code.
// if ((s_dwColorWrite < 8 && s_dwColorWrite !=8) && curtest.afail == 1)
// return true;
// if ((s_dwColorWrite == 0xf) && curtest.atst == 5 && curtest.afail == 1 && !(g_GameSettings & GAME_REGETHACK))
// return true;
return false ;
}
// more work on alpha failure case
inline void AlphaFailureTestJob ( VB & curvb , const pixTest curtest , FRAGMENTSHADER * pfragment , int exactcolor , bool bCanRenderStencil , int oldabe ) {
// Note, case when ate == 1, atst == 0 and afail > 0 in documentation wrote as failure case. But it seems that
// either doc's are incorrect nor this case have some issues.
if ( AlphaFailureIgnore ( curtest ) ) {
return ;
}
# ifdef NOALFAFAIL
ERROR_LOG ( " Alpha job here %d %d %d %d %d %d \n " , s_dwColorWrite , curtest . atst , curtest . afail , curtest . aref , gs . pabe , s_bWriteDepth ) ;
// return;
# endif
SetShaderCaller ( " AlphaFailureTestJob " ) ;
// need to reverse the test and disable some targets
glAlphaFunc ( g_dwReverseAlphaCmp [ curtest . atst ] , AlphaReferedValue ( curtest . aref ) ) ;
if ( curtest . afail & 1 ) { // front buffer update only
if ( curtest . afail = = 3 ) // disable alpha
glColorMask ( 1 , 1 , 1 , 0 ) ;
glDepthMask ( 0 ) ;
if ( s_bWriteDepth )
ResetRenderTarget ( 1 ) ;
}
else {
// zbuffer update only
glColorMask ( 0 , 0 , 0 , 0 ) ;
}
if ( gs . pabe & & bCanRenderStencil ) {
// only render the pixels with alpha values >= 0x80
Vector v = vAlphaBlendColor ;
if ( exactcolor ) { v . y * = 255 ; v . w * = 255 ; }
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
glEnable ( GL_BLEND ) ;
GL_STENCILFUNC ( GL_EQUAL , s_stencilref | STENCIL_FBA , s_stencilmask | STENCIL_FBA ) ;
}
DRAW ( ) ;
GL_REPORT_ERRORD ( ) ;
if ( gs . pabe ) {
// only render the pixels with alpha values < 0x80
glDisable ( GL_BLEND ) ;
GL_STENCILFUNC_SET ( ) ;
Vector v ;
v . x = 1 ; v . y = 2 ; v . z = 0 ; v . w = 0 ;
if ( exactcolor ) v . y * = 255 ;
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
DRAW ( ) ;
// reset
if ( oldabe )
glEnable ( GL_BLEND ) ;
if ( ! s_stencilmask )
s_stencilfunc = GL_ALWAYS ;
GL_STENCILFUNC_SET ( ) ;
}
// restore
if ( ( curtest . afail & 1 ) & & ! curvb . zbuf . zmsk ) {
glDepthMask ( 1 ) ;
if ( s_bWriteDepth ) {
assert ( curvb . pdepth ! = NULL ) ;
curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
}
GL_COLORMASK ( s_dwColorWrite ) ;
// not needed anymore since rest of ops concentrate on image processing
GL_REPORT_ERRORD ( ) ;
}
inline void AlphaSpecialTesting ( VB & curvb , FRAGMENTSHADER * pfragment , u32 dwUsingSpecialTesting , int exactcolor ) {
if ( dwUsingSpecialTesting ) {
SetShaderCaller ( " AlphaSpecialTesting " ) ;
// render the real alpha
glDisable ( GL_ALPHA_TEST ) ;
glColorMask ( 0 , 0 , 0 , 1 ) ;
if ( s_bWriteDepth ) {
ResetRenderTarget ( 1 ) ;
}
glDepthMask ( 0 ) ;
glStencilFunc ( GL_EQUAL , STENCIL_SPECIAL | STENCIL_PIXELWRITE , STENCIL_SPECIAL | STENCIL_PIXELWRITE ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_KEEP ) ;
Vector v = Vector ( 0 , exactcolor ? 510.0f : 2.0f , 0 , 0 ) ;
ZZcgSetParameter4fv ( pfragment - > sOneColor , v , " g_fOneColor " ) ;
DRAW ( ) ;
// don't need to restore
}
GL_REPORT_ERRORD ( ) ;
}
inline void AlphaDestinationTest ( VB & curvb , FRAGMENTSHADER * pfragment , bool s_bDestAlphaTest , bool bCanRenderStencil ) {
if ( s_bDestAlphaTest ) {
if ( ( s_dwColorWrite & COLORMASK_ALPHA ) ) {
if ( curvb . fba . fba )
ProcessFBA ( curvb , pfragment - > sOneColor ) ;
else if ( bCanRenderStencil )
// finally make sure all entries are 1 when the dest alpha >= 0x80 (if fba is 1, this is already the case)
ProcessStencil ( curvb ) ;
}
}
else if ( ( s_dwColorWrite & COLORMASK_ALPHA ) & & curvb . fba . fba )
ProcessFBA ( curvb , pfragment - > sOneColor ) ;
if ( bDestAlphaColor = = 1 ) {
// need to reset the dest colors to their original counter parts
//WARN_LOG("Need to reset dest alpha color\n");
}
}
inline void AlphaSaveTarget ( VB & curvb ) {
# ifdef _DEBUG
return ; // Do nothing
if ( g_bSaveFlushedFrame & 0xf ) {
# ifdef _WIN32
CreateDirectory ( " frames " , NULL ) ;
# else
char * strdir = " " ;
sprintf ( strdir , " mkdir %s " , " frames " ) ;
system ( strdir ) ;
# endif
char str [ 255 ] ;
sprintf ( str , " frames/frame%.4d.tga " , g_SaveFrameNum + + ) ;
if ( ( g_bSaveFlushedFrame & 2 ) ) {
//glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // switch to the backbuffer
//glFlush();
//SaveTexture("tex.jpg", GL_TEXTURE_RECTANGLE_NV, curvb.prndr->ptex, RW(curvb.prndr->fbw), RH(curvb.prndr->fbh));
SaveRenderTarget ( str , RW ( curvb . prndr - > fbw ) , RH ( curvb . prndr - > fbh ) , 0 ) ;
}
}
# endif
}
inline void AlphaColorClamping ( VB & curvb , const pixTest curtest ) {
// clamp the final colors, when enabled ffx2 credits mess up
if ( curvb . curprim . abe & & bAlphaClamping & & GetRenderFormat ( ) ! = RFT_byte8 & & ! ( g_GameSettings & GAME_NOCOLORCLAMP ) ) { // if !colclamp, skip
ResetAlphaVariables ( ) ;
// if processing the clamping case, make sure can write to the front buffer
glDisable ( GL_STENCIL_TEST ) ;
glEnable ( GL_BLEND ) ;
glDisable ( GL_ALPHA_TEST ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDepthMask ( 0 ) ;
glColorMask ( 1 , 1 , 1 , 0 ) ;
if ( s_bWriteDepth ) {
ResetRenderTarget ( 1 ) ;
}
SetShaderCaller ( " AlphaColorClamping " ) ;
SETPIXELSHADER ( ppsOne . prog ) ;
GL_BLEND_RGB ( GL_ONE , GL_ONE ) ;
float f ;
if ( bAlphaClamping & 1 ) { // min
f = 0 ;
ZZcgSetParameter4fv ( ppsOne . sOneColor , & f , " g_fOneColor " ) ;
GL_BLENDEQ_RGB ( GL_MAX_EXT ) ;
DRAW ( ) ;
}
// bios shows white screen
if ( bAlphaClamping & 2 ) { // max
f = 1 ;
ZZcgSetParameter4fv ( ppsOne . sOneColor , & f , " g_fOneColor " ) ;
GL_BLENDEQ_RGB ( GL_MIN_EXT ) ;
DRAW ( ) ;
}
if ( ! curvb . zbuf . zmsk ) {
glDepthMask ( 1 ) ;
if ( s_bWriteDepth ) {
assert ( curvb . pdepth ! = NULL ) ;
curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
}
if ( curvb . test . ate & & USEALPHATESTING )
glEnable ( GL_ALPHA_TEST ) ;
GL_ZTEST ( curtest . zte ) ;
}
}
inline void FlushUndoFiter ( u32 dwFilterOpts ) {
if ( dwFilterOpts ) {
// undo filter changes (binding didn't change)
if ( dwFilterOpts & 1 ) glTexParameteri ( GL_TEXTURE_RECTANGLE_NV , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
if ( dwFilterOpts & 2 ) glTexParameteri ( GL_TEXTURE_RECTANGLE_NV , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
}
}
// This is the most important function! it's draw all collected info oncscreen.
void
ZeroGS : : Flush ( int context )
{
FUNCLOG
VB & curvb = vb [ context ] ;
const pixTest curtest = curvb . test ;
if ( FlushInitialTest ( curvb , curtest , context ) )
return ;
VisualBufferMessage ( context ) ;
GL_REPORT_ERRORD ( ) ;
CRenderTarget * ptextarg = FlushGetTarget ( curvb ) ;
SwitchWireframeOff ( ) ;
FlushDoContextJob ( curvb , context ) ;
u32 dwUsingSpecialTesting = 0 ;
u32 dwFilterOpts = 0 ;
int exactcolor = FlushGetExactcolor ( curtest ) ;
FRAGMENTSHADER * pfragment = FlushRendererStage ( curvb , dwFilterOpts , ptextarg , exactcolor , context ) ;
bool bCanRenderStencil = AlphaCanRenderStencil ( curvb ) ;
if ( curtest . date | | gs . pabe )
SetDestAlphaTest ( ) ;
AlphaSetStencil ( s_bDestAlphaTest & & bCanRenderStencil ) ;
AlphaSetDepthTest ( curvb , curtest , pfragment ) ; // Error!
SetAlphaTest ( curtest ) ;
u32 oldabe = AlphaSetupBlendTest ( curvb ) ; // Unavoidable
// needs to be before RenderAlphaTest
AlphaRenderFBA ( curvb , pfragment , s_bDestAlphaTest , bCanRenderStencil ) ;
dwUsingSpecialTesting = AlphaRenderAlpha ( curvb , curtest , pfragment , exactcolor ) ; // Unavoidable
AlphaRenderStencil ( curvb , s_bDestAlphaTest , bCanRenderStencil , dwUsingSpecialTesting ) ;
AlphaTest ( curvb ) ; // Unavoidable
AlphaPabe ( curvb , pfragment , exactcolor ) ;
AlphaFailureTestJob ( curvb , curtest , pfragment , exactcolor , bCanRenderStencil , oldabe ) ;
AlphaSpecialTesting ( curvb , pfragment , dwUsingSpecialTesting , exactcolor ) ;
AlphaDestinationTest ( curvb , pfragment , s_bDestAlphaTest , bCanRenderStencil ) ;
AlphaSaveTarget ( curvb ) ;
GL_REPORT_ERRORD ( ) ;
AlphaColorClamping ( curvb , curtest ) ;
FlushUndoFiter ( dwFilterOpts ) ;
ppf + = curvb . nCount + 0x100000 ;
curvb . nCount = 0 ;
curvb . curprim . abe = oldabe ;
SwitchWireframeOn ( ) ;
GL_REPORT_ERRORD ( ) ;
}
inline void ZeroGS : : RenderFBA ( const VB & curvb , CGparameter sOneColor )
{
// add fba to all pixels
GL_STENCILFUNC ( GL_ALWAYS , STENCIL_FBA , 0xff ) ;
glStencilMask ( STENCIL_CLEAR ) ;
glStencilOp ( GL_ZERO , GL_KEEP , GL_REPLACE ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDepthMask ( 0 ) ;
glColorMask ( 0 , 0 , 0 , 0 ) ;
if ( s_bWriteDepth )
ResetRenderTarget ( 1 ) ;
SetShaderCaller ( " RenderFBA " ) ;
glEnable ( GL_ALPHA_TEST ) ;
glAlphaFunc ( GL_GEQUAL , 1 ) ;
Vector v ;
v . x = 1 ; v . y = 2 ; v . z = 0 ; v . w = 0 ;
ZZcgSetParameter4fv ( sOneColor , v , " g_fOneColor " ) ;
DRAW ( ) ;
SetAlphaTest ( curvb . test ) ;
// reset (not necessary)
GL_COLORMASK ( s_dwColorWrite ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
if ( ! curvb . zbuf . zmsk )
{
glDepthMask ( 1 ) ;
assert ( curvb . pdepth ! = NULL ) ;
if ( s_bWriteDepth )
curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
GL_ZTEST ( curvb . test . zte ) ;
}
__forceinline void ZeroGS : : RenderAlphaTest ( const VB & curvb , CGparameter sOneColor )
{
if ( ! g_bUpdateStencil ) return ;
if ( ( curvb . test . ate ) & & ( curvb . test . afail = = 1 ) )
glDisable ( GL_ALPHA_TEST ) ;
glDepthMask ( 0 ) ;
glColorMask ( 0 , 0 , 0 , 0 ) ;
if ( s_bWriteDepth )
ResetRenderTarget ( 1 ) ;
SetShaderCaller ( " RenderAlphaTest " ) ;
Vector v ;
v . x = 1 ; v . y = 2 ; v . z = 0 ; v . w = 0 ;
ZZcgSetParameter4fv ( sOneColor , v , " g_fOneColor " ) ;
// or a 1 to the stencil buffer wherever alpha passes
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
s_stencilfunc = GL_ALWAYS ;
glEnable ( GL_STENCIL_TEST ) ;
if ( ! s_bDestAlphaTest )
{
// clear everything
s_stencilref = 0 ;
glStencilMask ( STENCIL_CLEAR ) ;
glDisable ( GL_ALPHA_TEST ) ;
GL_STENCILFUNC_SET ( ) ;
DRAW ( ) ;
if ( curvb . test . ate & & curvb . test . afail ! = 1 & & USEALPHATESTING )
glEnable ( GL_ALPHA_TEST ) ;
}
if ( curvb . test . ate & & curvb . test . atst > 1 & & curvb . test . aref > 0x80 )
{
v . x = 1 ; v . y = 1 ; v . z = 0 ; v . w = 0 ;
ZZcgSetParameter4fv ( sOneColor , v , " g_fOneColor " ) ;
glAlphaFunc ( g_dwAlphaCmp [ curvb . test . atst ] , AlphaReferedValue ( curvb . test . aref ) ) ;
}
s_stencilref = STENCIL_SPECIAL ;
glStencilMask ( STENCIL_SPECIAL ) ;
GL_STENCILFUNC_SET ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
DRAW ( ) ;
if ( curvb . test . zte )
glEnable ( GL_DEPTH_TEST ) ;
GL_ALPHATEST ( 0 ) ;
GL_COLORMASK ( s_dwColorWrite ) ;
if ( ! curvb . zbuf . zmsk )
{
glDepthMask ( 1 ) ;
// set rt next level
if ( s_bWriteDepth ) curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
}
inline void ZeroGS : : RenderStencil ( const VB & curvb , u32 dwUsingSpecialTesting )
{
//NOTE: This stencil hack for dest alpha testing ONLY works when
// the geometry in one DrawPrimitive call does not overlap
// mark the stencil buffer for the new data's bits (mark 4 if alpha is >= 0xff)
// mark 4 if a pixel was written (so that the stencil buf can be changed with new values)
glStencilMask ( STENCIL_PIXELWRITE ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
s_stencilmask = ( curvb . test . date ? STENCIL_ALPHABIT : 0 ) | ( dwUsingSpecialTesting ? STENCIL_SPECIAL : 0 ) ;
s_stencilfunc = s_stencilmask ? GL_EQUAL : GL_ALWAYS ;
s_stencilref = curvb . test . date * curvb . test . datm | STENCIL_PIXELWRITE | ( dwUsingSpecialTesting ? STENCIL_SPECIAL : 0 ) ;
GL_STENCILFUNC_SET ( ) ;
}
inline void ZeroGS : : ProcessStencil ( const VB & curvb )
{
assert ( ! curvb . fba . fba ) ;
// set new alpha bit
glStencilMask ( STENCIL_ALPHABIT ) ;
GL_STENCILFUNC ( GL_EQUAL , STENCIL_PIXELWRITE , STENCIL_PIXELWRITE | STENCIL_FBA ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDepthMask ( 0 ) ;
glColorMask ( 0 , 0 , 0 , 0 ) ;
if ( s_bWriteDepth ) ResetRenderTarget ( 1 ) ;
GL_ALPHATEST ( 0 ) ;
SetShaderCaller ( " ProcessStencil " ) ;
SETPIXELSHADER ( ppsOne . prog ) ;
DRAW ( ) ;
// process when alpha >= 0xff
GL_STENCILFUNC ( GL_EQUAL , STENCIL_PIXELWRITE | STENCIL_FBA | STENCIL_ALPHABIT , STENCIL_PIXELWRITE | STENCIL_FBA ) ;
DRAW ( ) ;
// clear STENCIL_PIXELWRITE bit
glStencilMask ( STENCIL_CLEAR ) ;
GL_STENCILFUNC ( GL_ALWAYS , 0 , STENCIL_PIXELWRITE | STENCIL_FBA ) ;
DRAW ( ) ;
// restore state
GL_COLORMASK ( s_dwColorWrite ) ;
if ( curvb . test . ate & & USEALPHATESTING )
glEnable ( GL_ALPHA_TEST ) ;
if ( ! curvb . zbuf . zmsk ) {
glDepthMask ( 1 ) ;
if ( s_bWriteDepth ) {
assert ( curvb . pdepth ! = NULL ) ;
curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
}
GL_ZTEST ( curvb . test . zte ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_KEEP ) ;
}
__forceinline void ZeroGS : : ProcessFBA ( const VB & curvb , CGparameter sOneColor )
{
if ( ( curvb . frame . fbm & 0x80000000 ) ) return ;
// add fba to all pixels that were written and alpha was less than 0xff
glStencilMask ( STENCIL_ALPHABIT ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_REPLACE ) ;
GL_STENCILFUNC ( GL_EQUAL , STENCIL_FBA | STENCIL_PIXELWRITE | STENCIL_ALPHABIT , STENCIL_PIXELWRITE | STENCIL_FBA ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDepthMask ( 0 ) ;
glColorMask ( 0 , 0 , 0 , 1 ) ;
if ( s_bWriteDepth ) {
ResetRenderTarget ( 1 ) ;
}
SetShaderCaller ( " ProcessFBA " ) ;
// processes the pixels with ALPHA < 0x80*2
glEnable ( GL_ALPHA_TEST ) ;
glAlphaFunc ( GL_LEQUAL , 1 ) ;
// add 1 to dest
GL_BLEND_ALPHA ( GL_ONE , GL_ONE ) ;
GL_BLENDEQ_ALPHA ( GL_FUNC_ADD ) ;
float f = 1 ;
ZZcgSetParameter4fv ( sOneColor , & f , " g_fOneColor " ) ;
SETPIXELSHADER ( ppsOne . prog ) ;
DRAW ( ) ;
glDisable ( GL_ALPHA_TEST ) ;
// reset bits
glStencilMask ( STENCIL_CLEAR ) ;
GL_STENCILFUNC ( GL_GREATER , 0 , STENCIL_PIXELWRITE | STENCIL_FBA ) ;
glStencilOp ( GL_KEEP , GL_KEEP , GL_ZERO ) ;
DRAW ( ) ;
if ( curvb . test . atst & & USEALPHATESTING ) {
glEnable ( GL_ALPHA_TEST ) ;
glAlphaFunc ( g_dwAlphaCmp [ curvb . test . atst ] , AlphaReferedValue ( curvb . test . aref ) ) ;
}
// restore (SetAlphaVariables)
GL_BLEND_ALPHA ( GL_ONE , GL_ZERO ) ;
if ( vAlphaBlendColor . y < 0 ) GL_BLENDEQ_ALPHA ( GL_FUNC_REVERSE_SUBTRACT ) ;
// reset (not necessary)
GL_COLORMASK ( s_dwColorWrite ) ;
if ( ! curvb . zbuf . zmsk ) {
glDepthMask ( 1 ) ;
if ( s_bWriteDepth ) curvb . pdepth - > SetRenderTarget ( 1 ) ;
}
GL_ZTEST ( curvb . test . zte ) ;
}
void ZeroGS : : SetContextTarget ( int context )
{
FUNCLOG
VB & curvb = vb [ context ] ;
GL_REPORT_ERRORD ( ) ;
if ( curvb . prndr = = NULL )
curvb . prndr = s_RTs . GetTarg ( curvb . frame , 0 , get_maxheight ( curvb . gsfb . fbp , curvb . gsfb . fbw , curvb . gsfb . psm ) ) ;
// make sure targets are valid
if ( curvb . pdepth = = NULL ) {
frameInfo f ;
f . fbp = curvb . zbuf . zbp ;
f . fbw = curvb . frame . fbw ;
f . fbh = curvb . prndr - > fbh ;
f . psm = curvb . zbuf . psm ;
f . fbm = 0 ;
curvb . pdepth = ( CDepthTarget * ) s_DepthRTs . GetTarg ( f , CRenderTargetMngr : : TO_DepthBuffer | CRenderTargetMngr : : TO_StrictHeight |
( curvb . zbuf . zmsk ? CRenderTargetMngr : : TO_Virtual : 0 ) , get_maxheight ( curvb . zbuf . zbp , curvb . gsfb . fbw , 0 ) ) ;
}
assert ( curvb . prndr ! = NULL & & curvb . pdepth ! = NULL ) ;
assert ( curvb . pdepth - > fbh = = curvb . prndr - > fbh ) ;
if ( curvb . pdepth - > status & CRenderTarget : : TS_Virtual ) {
if ( ! curvb . zbuf . zmsk ) {
CRenderTarget * ptemp = s_DepthRTs . Promote ( curvb . pdepth - > fbp | ( curvb . pdepth - > fbw < < 16 ) ) ;
assert ( ptemp = = curvb . pdepth ) ;
}
else
curvb . pdepth - > status & = ~ CRenderTarget : : TS_NeedUpdate ;
}
bool bSetTarg = 1 ;
if ( curvb . pdepth - > status & CRenderTarget : : TS_NeedUpdate ) {
assert ( ! ( curvb . pdepth - > status & CRenderTarget : : TS_Virtual ) ) ;
// don't update if virtual
curvb . pdepth - > Update ( context , curvb . prndr ) ;
bSetTarg = 0 ;
}
GL_REPORT_ERRORD ( ) ;
if ( curvb . prndr - > status & CRenderTarget : : TS_NeedUpdate ) {
/* if(bSetTarg) {
* printf ( " Here \n " ) ;
* if ( s_bWriteDepth ) {
* curvb . pdepth - > SetRenderTarget ( 1 ) ;
* curvb . pdepth - > SetDepthStencilSurface ( ) ;
* }
* else
* curvb . pdepth - > SetDepthStencilSurface ( ) ;
* } */
curvb . prndr - > Update ( context , curvb . pdepth ) ;
}
else {
//if( (vb[0].prndr != vb[1].prndr && vb[!context].bVarsSetTarg) || !vb[context].bVarsSetTarg )
curvb . prndr - > SetRenderTarget ( 0 ) ;
//if( bSetTarg && ((vb[0].pdepth != vb[1].pdepth && vb[!context].bVarsSetTarg) || !vb[context].bVarsSetTarg) )
curvb . pdepth - > SetDepthStencilSurface ( ) ;
if ( conf . mrtdepth & & ZeroGS : : IsWriteDepth ( ) ) curvb . pdepth - > SetRenderTarget ( 1 ) ;
if ( s_ptexCurSet [ 0 ] = = curvb . prndr - > ptex ) s_ptexCurSet [ 0 ] = 0 ;
if ( s_ptexCurSet [ 1 ] = = curvb . prndr - > ptex ) s_ptexCurSet [ 1 ] = 0 ;
curvb . prndr - > SetViewport ( ) ;
}
curvb . prndr - > SetTarget ( curvb . frame . fbp , curvb . scissor , context ) ;
if ( ( curvb . zbuf . zbp - curvb . pdepth - > fbp ) ! = ( curvb . frame . fbp - curvb . prndr - > fbp ) & & curvb . test . zte )
WARN_LOG ( " frame and zbuf not aligned \n " ) ;
curvb . bVarsSetTarg = TRUE ;
if ( vb [ ! context ] . prndr ! = curvb . prndr ) vb [ ! context ] . bVarsSetTarg = FALSE ;
assert ( ! ( curvb . prndr - > status & CRenderTarget : : TS_NeedUpdate ) ) ;
assert ( curvb . pdepth = = NULL | | ! ( curvb . pdepth - > status & CRenderTarget : : TS_NeedUpdate ) ) ;
GL_REPORT_ERRORD ( ) ;
}
void ZeroGS : : SetTexInt ( int context , FRAGMENTSHADER * pfragment , int settexint ) {
FUNCLOG
if ( settexint ) {
tex0Info & tex0 = vb [ context ] . tex0 ;
CMemoryTarget * pmemtarg = g_MemTargs . GetMemoryTarget ( tex0 , 1 ) ;
if ( vb [ context ] . bVarsTexSync ) {
if ( vb [ context ] . pmemtarg ! = pmemtarg ) {
SetTexVariablesInt ( context , GetTexFilter ( vb [ context ] . tex1 ) , tex0 , pmemtarg , pfragment , s_bForceTexFlush ) ;
vb [ context ] . bVarsTexSync = TRUE ;
}
}
else {
SetTexVariablesInt ( context , GetTexFilter ( vb [ context ] . tex1 ) , tex0 , pmemtarg , pfragment , s_bForceTexFlush ) ;
vb [ context ] . bVarsTexSync = TRUE ;
INC_TEXVARS ( ) ;
}
}
else {
vb [ context ] . bVarsTexSync = FALSE ;
}
}
// clamp relies on texture width
void ZeroGS : : SetTexClamping ( int context , FRAGMENTSHADER * pfragment ) {
FUNCLOG
SetShaderCaller ( " SetTexClamping " ) ;
clampInfo * pclamp = & ZeroGS : : vb [ context ] . clamp ;
Vector v , v2 ;
v . x = v . y = 0 ;
u32 * ptex = ZeroGS : : vb [ context ] . ptexClamp ;
ptex [ 0 ] = ptex [ 1 ] = 0 ;
float fw = ZeroGS : : vb [ context ] . tex0 . tw ;
float fh = ZeroGS : : vb [ context ] . tex0 . th ;
switch ( pclamp - > wms ) {
case 0 :
v2 . x = - 1e10 ; v2 . z = 1e10 ;
break ;
case 1 : // pclamp
// suikoden5 movie text
v2 . x = 0 ; v2 . z = 1 - 0.5f / fw ;
break ;
case 2 : // reg pclamp
v2 . x = ( pclamp - > minu + 0.5f ) / fw ; v2 . z = ( pclamp - > maxu - 0.5f ) / fw ;
break ;
case 3 : // region rep x
v . x = 0.9999f ;
v . z = fw ;
v2 . x = ( float ) GPU_TEXMASKWIDTH / fw ;
v2 . z = pclamp - > maxu / fw ;
int correctMinu = pclamp - > minu & ( ~ pclamp - > maxu ) ; // (A && B) || C == (A && (B && !C)) + C
if ( correctMinu ! = g_PrevBitwiseTexX ) {
g_PrevBitwiseTexX = correctMinu ;
ptex [ 0 ] = ZeroGS : : s_BitwiseTextures . GetTex ( correctMinu , 0 ) ;
}
break ;
}
switch ( pclamp - > wmt ) {
case 0 :
v2 . y = - 1e10 ; v2 . w = 1e10 ;
break ;
case 1 : // pclamp
// suikoden5 movie text
v2 . y = 0 ; v2 . w = 1 - 0.5f / fh ;
break ;
case 2 : // reg pclamp
v2 . y = ( pclamp - > minv + 0.5f ) / fh ; v2 . w = ( pclamp - > maxv - 0.5f ) / fh ;
break ;
case 3 : // region rep y
v . y = 0.9999f ;
v . w = fh ;
v2 . y = ( float ) GPU_TEXMASKWIDTH / fh ;
v2 . w = pclamp - > maxv / fh ;
int correctMinv = pclamp - > minv & ( ~ pclamp - > maxv ) ; // (A && B) || C == (A && (B && !C)) + C
if ( correctMinv ! = g_PrevBitwiseTexY ) {
g_PrevBitwiseTexY = correctMinv ;
ptex [ 1 ] = ZeroGS : : s_BitwiseTextures . GetTex ( correctMinv , ptex [ 0 ] ) ;
}
break ;
}
if ( pfragment - > fTexWrapMode ! = 0 )
ZZcgSetParameter4fv ( pfragment - > fTexWrapMode , v , " g_fTexWrapMode " ) ;
if ( pfragment - > fClampExts ! = 0 )
ZZcgSetParameter4fv ( pfragment - > fClampExts , v2 , " g_fClampExts " ) ;
}
// Fixme should be in Vector lib
inline bool equal_vectors ( Vector a , Vector b ) {
if ( abs ( a . x - b . x ) + abs ( a . y - b . y ) + abs ( a . z - b . z ) + abs ( a . w - b . w ) < 0.01 )
return true ;
else
return false ;
}
int CheckTexArray [ 4 ] [ 2 ] [ 2 ] [ 2 ] = { { { { 0 , } } } } ;
void ZeroGS : : SetTexVariables ( int context , FRAGMENTSHADER * pfragment ) {
FUNCLOG
if ( ! vb [ context ] . curprim . tme ) return ;
assert ( ! vb [ context ] . bNeedTexCheck ) ;
Vector v , v2 ;
tex0Info & tex0 = vb [ context ] . tex0 ;
2010-03-19 06:38:44 +00:00
//float fw = (float)tex0.tw;
//float fh = (float)tex0.th;
2010-03-19 00:31:15 +00:00
if ( ! vb [ context ] . bTexConstsSync ) {
SetShaderCaller ( " SetTexVariables " ) ;
// alpha and texture highlighting
Vector valpha , valpha2 ;
// if clut, use the frame format
int psm = GetTexCPSM ( tex0 ) ;
// printf ( "A %d psm, is-clut %d. cpsm %d | %d %d\n", psm, PSMT_ISCLUT(psm), tex0.cpsm, tex0.tfx, tex0.tcc );
Vector vblack ;
vblack . x = vblack . y = vblack . z = vblack . w = 10 ;
/* tcc -- Tecture Color Component 0=RGB, 1=RGBA + use Alpha from TEXA reg when not in PSM
* tfx - - Texture Function ( 0 = modulate , 1 = decal , 2 = hilight , 3 = hilight2 )
*
* valpha2 = 0 0 2 1 0 0 2 1
* 1 0 0 0 1 1 0 0
* 0 0 2 0 0 1 2 0
* 0 0 2 0 0 1 2 0
*
* 0 1 , ! nNeed 1 , psm = 2 , 10 1 , psm = 1
* valpha = 0 0 0 1 0 2 0 0 2 ta0 2 ta1 - 2 ta0 0 0 2 ta0 0 0 0
* 0 0 0 1 0 1 0 0 ta0 ta1 - ta0 0 0 ta0 0 0 0
* 0 0 1 1 0 1 1 1 1 1 ta0 0 1 1
* 0 0 1 1 0 1 1 0 1 0 ta0 0 1 0
*/
valpha2 . x = ( tex0 . tfx = = 1 ) ;
valpha2 . y = ( tex0 . tcc = = 1 ) & & ( tex0 . tfx ! = 0 ) ;
valpha2 . z = ( tex0 . tfx ! = 1 ) * 2 ;
valpha2 . w = ( tex0 . tfx = = 0 ) ;
if ( tex0 . tcc = = 0 | | ! nNeedAlpha ( psm ) ) {
valpha . x = 0 ;
valpha . y = ( ! ! tex0 . tcc ) * ( 1 + ( tex0 . tfx = = 0 ) ) ; }
else {
valpha . x = ( gs . texa . fta [ 0 ] ) * ( 1 + ( tex0 . tfx = = 0 ) ) ;
valpha . y = ( gs . texa . fta [ psm ! = 1 ] - gs . texa . fta [ 0 ] ) * ( 1 + ( tex0 . tfx = = 0 ) ) ;
}
valpha . z = ( tex0 . tfx > = 3 ) ;
valpha . w = ( tex0 . tcc = = 0 ) | | ( tex0 . tcc = = 1 & & tex0 . tfx = = 2 ) ;
if ( tex0 . tcc & & gs . texa . aem & & psm = = PSMCT24 )
vblack . w = 0 ;
/*
// Test, old code.
Vector valpha3 , valpha4 ;
switch ( tex0 . tfx ) {
case 0 :
valpha3 . z = 0 ; valpha3 . w = 0 ;
valpha4 . x = 0 ; valpha4 . y = 0 ;
valpha4 . z = 2 ; valpha4 . w = 1 ;
break ;
case 1 :
valpha3 . z = 0 ; valpha3 . w = 1 ;
valpha4 . x = 1 ; valpha4 . y = 0 ;
valpha4 . z = 0 ; valpha4 . w = 0 ;
break ;
case 2 :
valpha3 . z = 1 ; valpha3 . w = 1.0f ;
valpha4 . x = 0 ; valpha4 . y = tex0 . tcc ? 1.0f : 0.0f ;
valpha4 . z = 2 ; valpha4 . w = 0 ;
break ;
case 3 :
valpha3 . z = 1 ; valpha3 . w = tex0 . tcc ? 0.0f : 1.0f ;
valpha4 . x = 0 ; valpha4 . y = tex0 . tcc ? 1.0f : 0.0f ;
valpha4 . z = 2 ; valpha4 . w = 0 ;
break ;
}
if ( tex0 . tcc ) {
if ( tex0 . tfx = = 1 ) {
//mode.x = 10;
valpha3 . z = 0 ; valpha3 . w = 0 ;
valpha4 . x = 1 ; valpha4 . y = 1 ;
valpha4 . z = 0 ; valpha4 . w = 0 ;
}
if ( nNeedAlpha ( psm ) ) {
if ( tex0 . tfx = = 0 ) {
// make sure alpha is mult by two when the output is Cv = Ct*Cf
valpha3 . x = 2 * gs . texa . fta [ 0 ] ;
// if 24bit, always choose ta[0]
valpha3 . y = 2 * gs . texa . fta [ psm ! = 1 ] ;
valpha3 . y - = valpha . x ;
}
else {
valpha3 . x = gs . texa . fta [ 0 ] ;
// if 24bit, always choose ta[0]
valpha3 . y = gs . texa . fta [ psm ! = 1 ] ;
valpha3 . y - = valpha . x ;
}
}
else {
if ( tex0 . tfx = = 0 ) {
valpha3 . x = 0 ;
valpha3 . y = 2 ;
}
else {
valpha3 . x = 0 ;
valpha3 . y = 1 ;
}
}
}
else {
// reset alpha to color
valpha3 . x = valpha3 . y = 0 ;
valpha3 . w = 1 ;
}
if ( equal_vectors ( valpha , valpha3 ) & & equal_vectors ( valpha2 , valpha4 ) ) {
if ( CheckTexArray [ tex0 . tfx ] [ tex0 . tcc ] [ psm ! = 1 ] [ nNeedAlpha ( psm ) ] = = 0 ) {
printf ( " Good issue %d %d %d %d \n " , tex0 . tfx , tex0 . tcc , psm , nNeedAlpha ( psm ) ) ;
CheckTexArray [ tex0 . tfx ] [ tex0 . tcc ] [ psm ! = 1 ] [ nNeedAlpha ( psm ) ] = 1 ;
}
}
else if ( CheckTexArray [ tex0 . tfx ] [ tex0 . tcc ] [ psm ! = 1 ] [ nNeedAlpha ( psm ) ] = = - 1 ) {
printf ( " Bad array, %d %d %d %d \n \t olf valpha %f, %f, %f, %f : valpha2 %f %f %f %f \n \t new valpha %f, %f, %f, %f : valpha2 %f %f %f %f \n " ,
tex0 . tfx , tex0 . tcc , psm , nNeedAlpha ( psm ) ,
valpha3 . x , valpha3 . y , valpha3 . z , valpha3 . w , valpha4 . x , valpha4 . y , valpha4 . z , valpha4 . w ,
valpha . x , valpha . y , valpha . z , valpha . w , valpha2 . x , valpha2 . y , valpha2 . z , valpha2 . w ) ;
CheckTexArray [ tex0 . tfx ] [ tex0 . tcc ] [ psm ! = 1 ] [ nNeedAlpha ( psm ) ] = - 1 ;
}
// Test;*/
ZZcgSetParameter4fv ( pfragment - > fTexAlpha , valpha , " g_fTexAlpha " ) ;
ZZcgSetParameter4fv ( pfragment - > fTexAlpha2 , valpha2 , " g_fTexAlpha2 " ) ;
if ( tex0 . tcc & & gs . texa . aem & & nNeedAlpha ( psm ) )
ZZcgSetParameter4fv ( pfragment - > fTestBlack , vblack , " g_fTestBlack " ) ;
SetTexClamping ( context , pfragment ) ;
vb [ context ] . bTexConstsSync = TRUE ;
}
if ( s_bTexFlush ) {
if ( PSMT_ISCLUT ( tex0 . psm ) )
texClutWrite ( context ) ;
else
s_bTexFlush = FALSE ;
}
}
void ZeroGS : : SetTexVariablesInt ( int context , int bilinear , const tex0Info & tex0 , CMemoryTarget * pmemtarg , FRAGMENTSHADER * pfragment , int force ) {
FUNCLOG
Vector v ;
assert ( pmemtarg ! = NULL & & pfragment ! = NULL & & pmemtarg - > ptex ! = NULL ) ;
if ( pmemtarg = = NULL | | pfragment = = NULL | | pmemtarg - > ptex = = NULL )
{
printf ( " SetTexVariablesInt error \n " ) ;
return ;
}
SetShaderCaller ( " SetTexVariablesInt " ) ;
float fw = ( float ) tex0 . tw ;
float fh = ( float ) tex0 . th ;
bool bUseBilinear = bilinear > 1 | | ( bilinear & & conf . bilinear ) ;
if ( bUseBilinear ) {
v . x = ( float ) fw ;
v . y = ( float ) fh ;
v . z = 1.0f / ( float ) fw ;
v . w = 1.0f / ( float ) fh ;
if ( pfragment - > fRealTexDims )
ZZcgSetParameter4fv ( pfragment - > fRealTexDims , v , " g_fRealTexDims " ) ;
else
ZZcgSetParameter4fv ( cgGetNamedParameter ( pfragment - > prog , " g_fRealTexDims " ) , v , " g_fRealTexDims " ) ;
}
if ( m_Blocks [ tex0 . psm ] . bpp = = 0 ) {
ERROR_LOG ( " Undefined tex psm 0x%x! \n " , tex0 . psm ) ;
return ;
}
const BLOCK & b = m_Blocks [ tex0 . psm ] ;
float fbw = ( float ) tex0 . tbw ;
Vector vTexDims ;
vTexDims . x = b . vTexDims . x * ( fw ) ;
vTexDims . y = b . vTexDims . y * ( fh ) ;
vTexDims . z = ( float ) BLOCK_TEXWIDTH * ( 0.002f / 64.0f + 0.01f / 128.0f ) ;
vTexDims . w = ( float ) BLOCK_TEXHEIGHT * 0.1f / 512.0f ;
if ( bUseBilinear ) {
vTexDims . x * = 1 / 128.0f ;
vTexDims . y * = 1 / 512.0f ;
vTexDims . z * = 1 / 128.0f ;
vTexDims . w * = 1 / 512.0f ;
}
float g_fitexwidth = g_fiGPU_TEXWIDTH / ( float ) pmemtarg - > widthmult ;
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//float g_texwidth = GPU_TEXWIDTH*(float)pmemtarg->widthmult;
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float fpage = tex0 . tbp0 * ( 64.0f * g_fitexwidth ) ; // + 0.05f * g_fitexwidth;
float fpageint = floorf ( fpage ) ;
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//int starttbp = (int)fpage;
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// 2048 is number of words to span one page
//float fblockstride = (2048.0f /(float)(g_texwidth*BLOCK_TEXWIDTH)) * b.vTexDims.x * fbw;
float fblockstride = ( 2048.0f / ( float ) ( GPU_TEXWIDTH * ( float ) pmemtarg - > widthmult * BLOCK_TEXWIDTH ) ) * b . vTexDims . x * fbw ;
assert ( fblockstride > = 1.0f ) ;
v . x = ( float ) ( 2048 * g_fitexwidth ) ;
v . y = fblockstride ;
v . z = g_fBlockMult / ( float ) pmemtarg - > widthmult ;
v . w = fpage - fpageint ;
if ( g_fBlockMult > 1 ) {
// make sure to divide by mult (since the G16R16 texture loses info)
v . z * = b . bpp * ( 1 / 32.0f ) ;
}
ZZcgSetParameter4fv ( pfragment - > fTexDims , vTexDims , " g_fTexDims " ) ;
// ZZcgSetParameter4fv(pfragment->fTexBlock, b.vTexBlock, "g_fTexBlock"); // I change it, and it's working. Seems casting from Vector to float[4] is ok.
ZZcgSetParameter4fv ( pfragment - > fTexBlock , & b . vTexBlock . x , " g_fTexBlock " ) ;
ZZcgSetParameter4fv ( pfragment - > fTexOffset , v , " g_fTexOffset " ) ;
// get hardware texture dims
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//int texheight = (pmemtarg->realheight+pmemtarg->widthmult-1)/pmemtarg->widthmult;
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int texwidth = GPU_TEXWIDTH * pmemtarg - > widthmult * pmemtarg - > channels ;
v . y = 1.0f ;
v . x = ( fpageint - ( float ) pmemtarg - > realy / ( float ) pmemtarg - > widthmult + 0.5f ) ; //*v.y;
v . z = ( float ) texwidth ;
/* if( !(g_nPixelShaderVer & SHADER_ACCURATE) || bUseBilinear ) {
if ( tex0 . psm = = PSMT4 )
v . w = 0.0f ;
else
v . w = 0.25f ;
}
else
v . w = 0.5f ; */
v . w = 0.5f ;
ZZcgSetParameter4fv ( pfragment - > fPageOffset , v , " g_fPageOffset " ) ;
if ( force )
s_ptexCurSet [ context ] = pmemtarg - > ptex - > tex ;
else
s_ptexNextSet [ context ] = pmemtarg - > ptex - > tex ;
vb [ context ] . pmemtarg = pmemtarg ;
vb [ context ] . bVarsTexSync = FALSE ;
}
# define SET_ALPHA_COLOR_FACTOR(sign) \
{ \
switch ( a . c ) \
{ \
case 0 : \
vAlphaBlendColor . y = ( sign ) ? 2.0f * 255.0f / 256.0f : - 2.0f * 255.0f / 256.0f ; \
s_srcalpha = GL_ONE ; \
s_alphaeq = ( sign ) ? GL_FUNC_ADD : GL_FUNC_REVERSE_SUBTRACT ; \
break ; \
\
case 1 : \
/* if in 24 bit mode, dest alpha should be one */ \
switch ( PSMT_BITMODE ( vb [ icurctx ] . prndr - > psm ) ) \
{ \
case 0 : \
bDestAlphaColor = ( a . d ! = 2 ) & & ( ( a . a = = a . d ) | | ( a . b = = a . d ) ) ; \
break ; \
\
case 1 : \
/* dest alpha should be one */ \
bDestAlphaColor = 2 ; \
break ; \
/* default: 16bit surface, so returned alpha is ok */ \
} \
break ; \
\
case 2 : \
bNeedBlendFactorInAlpha = 1 ; /* should disable alpha channel writing */ \
vAlphaBlendColor . y = 0 ; \
vAlphaBlendColor . w = ( sign ) ? ( float ) a . fix * ( 2.0f / 255.0f ) : ( float ) a . fix * ( - 2.0f / 255.0f ) ; \
usec = 0 ; /* change so that alpha comes from source*/ \
break ; \
} \
} \
/ / if ( a . fix < = 0x80 ) { \
/ / dwTemp = ( a . fix * 2 ) > 255 ? 255 : ( a . fix * 2 ) ; \
/ / dwTemp = dwTemp | ( dwTemp < < 8 ) | ( dwTemp < < 16 ) | 0x80000000 ; \
/ / printf ( " bfactor: %8.8x \n " , dwTemp ) ; \
/ / glBlendColorEXT ( dwTemp ) ; \
/ / } \
/ / else { \
void ZeroGS : : ResetAlphaVariables ( ) {
FUNCLOG
}
inline void ZeroGS : : NeedFactor ( int w ) {
if ( bDestAlphaColor = = 2 ) {
bNeedBlendFactorInAlpha = ( w + 1 ) ? 1 : 0 ;
vAlphaBlendColor . y = 0 ;
vAlphaBlendColor . w = ( float ) w ;
}
}
2010-03-19 06:38:44 +00:00
//static int CheckArray[48][2] = {{0,}};
2010-03-19 00:31:15 +00:00
void ZeroGS : : SetAlphaVariables ( const alphaInfo & a )
{
FUNCLOG
bool alphaenable = true ;
// TODO: negative color when not clamping turns to positive???
g_vars . _bAlphaState = 0 ; // set all to zero
bNeedBlendFactorInAlpha = 0 ;
b2XAlphaTest = 1 ;
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//u32 dwTemp = 0xffffffff;
2010-03-19 00:31:15 +00:00
bDestAlphaColor = 0 ;
// default
s_srcalpha = GL_ONE ;
s_dstalpha = GL_ZERO ;
s_alphaeq = GL_FUNC_ADD ;
s_rgbeq = 1 ;
s_alphaInfo = a ;
vAlphaBlendColor = Vector ( 1 , 2 * 255.0f / 256.0f , 0 , 0 ) ;
u32 usec = a . c ;
/*
* Alpha table
* a + b + d
* S D
* 0 a - a 1 | 0 0 0
* 1 0 0 0 | a - a 1
* 2 0 0 0 | 0 0 0
*
* d = 0 Cs
* a b 0 Cs 1 Cd 2 0
* | |
* 0 000 : a + - a + 1 | 0 + 0 + 0 = 1 | 010 : a + 0 + 1 | 0 + - a + 0 = 1 - ( - a ) ( + ) ( - a ) | 020 : a + 0 + 1 | 0 + 0 + 0 = 1 - ( - a ) ( + ) 0
* 1 100 : 0 + - a + 1 | a + 0 + 0 = 1 - a ( + ) a | 110 : 0 + 0 + 1 | a + - a + 0 = 1 | 120 : 0 + 0 + 1 | a + 0 + 0 = 1 ( + ) a
* 2 200 : 0 + - a + 1 | 0 + 0 + 0 = 1 - a ( + ) 0 | 210 : 0 + 0 + 1 | 0 + - a + 0 = 1 ( - ) a | 220 : 0 + 0 + 1 | 0 + 0 + 0 = 1
*
* d = 1 Cd
* 0 | 1 | 2
* 0 001 : a + - a + 0 | 0 + 0 + 1 = 0 ( + ) 1 | 011 : a + 0 + 0 | 0 + - a + 1 = a ( + ) 1 - a | 021 : a + 0 + 0 | 0 + 0 + 1 = a ( + ) 1
* 1 101 : 0 + - a + 0 | a + 0 + 1 = ( - a ) ( + ) 1 - ( - a ) | 111 : 0 + 0 + 0 | a + - a + 1 = 0 ( + ) 1 | 121 : 0 + 0 + 0 | a + 0 + 1 = 0 ( + ) 1 - ( - a )
* 2 201 : 0 + - a + 0 | 0 + 0 + 1 = a ( R - ) 1 | 211 : 0 + 0 + 0 | 0 + - a + 1 = 0 ( + ) 1 - a | 221 : 0 + 0 + 0 | 0 + 0 + 1 = 0 ( + ) 1
*
* d = 2 0
* 0 | 1 | 2
* 0 002 : a + - a + 0 | 0 + 0 + 0 = 0 | 012 : a + 0 + 0 | 0 + - a + 0 = a ( - ) a | 022 : a + 0 + 0 | 0 + 0 + 0 = a ( + ) 0
* 1 102 : 0 + - a + 0 | a + 0 + 0 = a ( R - ) a | 112 : 0 + 0 + 0 | a + - a + 0 = 0 | 122 : 0 + 0 + 0 | a + 0 + 0 = 0 ( + ) a
* 2 202 : 0 + - a + 0 | 0 + 0 + 0 = a ( R - ) 0 | 212 : 0 + 0 + 0 | 0 + - a + 0 = 0 ( - ) a | 222 : 0 + 0 + 0 | 0 + 0 + 0 = 0
*
* Formulae is : ( a - b ) * ( c / 32 ) + d
* 0 1 2
* a Cs Cd 0
* b Cs Cd 0
* c As Ad ALPHA . FIX
* d Cs Cd 0
*
* We want to emulate Cs * F1 ( alpha ) + Cd * F2 ( alpha ) by OpenGl blending : ( Cs * Ss ( + , - , R - ) Cd * Sd )
* SET_ALPHA_COLOR_FACTOR ( sign ) set Set A ( as As > > 7 , Ad > > 7 or FIX > > 7 ) with sign .
* So we could use 1 + a as one_minus_alpha and - a as alpha .
*
*/
int code = ( a . a * 16 ) + ( a . b * 4 ) + a . d ;
# define one_minus_alpha (bDestAlphaColor == 2) ? GL_ONE_MINUS_SRC_ALPHA : blendinvalpha[usec]
# define alpha (bDestAlphaColor == 2) ? GL_SRC_ALPHA : blendalpha[usec]
# define one (bDestAlphaColor == 2) ? GL_ONE : blendalpha[usec]
# define zero (bDestAlphaColor == 2) ? GL_ZERO : blendinvalpha[usec]
switch ( code )
{
case 0 : // 000 // Cs -- nothing changed
case 20 : // 110 = 16+4=20 // Cs
case 40 : { // 220 = 32+8=40 // Cs
alphaenable = false ;
break ;
}
case 2 : //002 // 0 -- should be zero
case 22 : //112 // 0
case 42 : { //222 = 32+8+2 =42 // 0
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = GL_ZERO ;
break ;
}
case 1 : //001 // Cd -- Should be destination alpha
case 21 : //111, // Cd -- 0*Source + 1*Desrinarion
case 41 : { //221 = 32+8+1=41 // Cd --
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = GL_ONE ;
break ;
}
case 4 : { // 010 // (Cs-Cd)*A+Cs = Cs * (A + 1) - Cd * A
bAlphaClamping = 3 ;
SET_ALPHA_COLOR_FACTOR ( 0 ) ; // a = -A
s_rgbeq = GL_FUNC_ADD ; // Cs*(1-a)+Cd*a
s_srcrgb = one_minus_alpha ;
s_dstrgb = alpha ;
NeedFactor ( - 1 ) ;
break ;
}
case 5 : { // 011 // (Cs-Cd)*A+Cs = Cs * A + Cd * (1-A)
bAlphaClamping = 3 ; // all testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = alpha ;
s_dstrgb = one_minus_alpha ;
NeedFactor ( 1 ) ;
break ;
}
case 6 : { //012 // (Cs-Cd)*FIX
bAlphaClamping = 3 ;
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_SUBTRACT ;
s_srcrgb = alpha ;
s_dstrgb = alpha ;
break ;
}
case 8 : { //020 // Cs*A+Cs = Cs * (1+A)
bAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( 0 ) ; // Zeyflitz change this! a = -A
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = one_minus_alpha ; // Cs*(1-a).
s_dstrgb = GL_ZERO ;
// NeedFactor(1);
break ;
}
case 9 : { //021 // Cs*A+Cd
bAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = alpha ; // ZZ change it to.
s_dstrgb = GL_ONE ;
break ;
}
case 10 : { //022 // Cs*A
bAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = alpha ;
s_dstrgb = GL_ZERO ;
break ;
}
case 16 : { //100
bAlphaClamping = 3 ;
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = one_minus_alpha ;
s_dstrgb = alpha ;
NeedFactor ( 1 ) ;
break ;
}
case 17 : { //101
bAlphaClamping = 3 ; // all testing
SET_ALPHA_COLOR_FACTOR ( 0 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = alpha ;
s_dstrgb = one_minus_alpha ;
NeedFactor ( - 1 ) ;
break ;
}
case 18 : { //102
bAlphaClamping = 3 ;
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_REVERSE_SUBTRACT ;
s_srcrgb = alpha ;
s_dstrgb = alpha ;
break ;
}
case 24 : { //120 = 16+8
bAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ONE ;
s_dstrgb = alpha ;
break ;
}
case 25 : { //121 // Cd*(1+A)
bAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( 0 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = one_minus_alpha ;
// NeedFactor(-1);
break ;
}
case 26 : { //122
bAlphaClamping = 2 ;
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = alpha ;
break ;
}
case 32 : { // 200 = 32
bAlphaClamping = 1 ; // min testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = one_minus_alpha ;
s_dstrgb = GL_ZERO ;
break ;
}
case 33 : { //201 // -Cs*A + Cd
bAlphaClamping = 1 ; // min testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_REVERSE_SUBTRACT ;
s_srcrgb = alpha ;
s_dstrgb = GL_ONE ;
break ;
}
case 34 : //202
case 38 : { //212
bAlphaClamping = 1 ; // min testing -- negative values
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = GL_ZERO ;
break ;
}
case 36 : { //210
bAlphaClamping = 1 ; // min testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_SUBTRACT ;
s_srcrgb = GL_ONE ;
s_dstrgb = alpha ;
break ;
}
case 37 : { //211
bAlphaClamping = 1 ; // min testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
s_rgbeq = GL_FUNC_ADD ;
s_srcrgb = GL_ZERO ;
s_dstrgb = one_minus_alpha ;
break ;
}
default : {
ERROR_LOG ( " Bad alpha code %d | %d %d %d \n " , code , a . a , a . b , a . d ) ;
}
}
/*
int t_rgbeq = GL_FUNC_ADD ;
int t_srcrgb = GL_ONE ;
int t_dstrgb = GL_ZERO ;
int tAlphaClamping = 0 ;
if ( a . a = = a . b )
{ // just d remains
if ( a . d = = 0 ) { }
else
{
t_dstrgb = a . d = = 1 ? GL_ONE : GL_ZERO ;
t_srcrgb = GL_ZERO ;
t_rgbeq = GL_FUNC_ADD ; //a) (001) (111) (221) b) (002) (112) (222)
}
goto EndSetAlpha ;
}
else if ( a . d = = 2 )
{ // zero
if ( a . a = = 2 )
{
// zero all color
t_srcrgb = GL_ZERO ;
t_dstrgb = GL_ZERO ;
goto EndSetAlpha ; // (202) (212)
}
else if ( a . b = = 2 )
{
//b2XAlphaTest = 1; // a) (022) // b) (122)
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
if ( bDestAlphaColor = = 2 )
{
t_rgbeq = GL_FUNC_ADD ;
t_srcrgb = a . a = = 0 ? GL_ONE : GL_ZERO ;
t_dstrgb = a . a = = 0 ? GL_ZERO : GL_ONE ;
}
else
{
tAlphaClamping = 2 ;
t_rgbeq = GL_FUNC_ADD ;
t_srcrgb = a . a = = 0 ? blendalpha [ usec ] : GL_ZERO ;
t_dstrgb = a . a = = 0 ? GL_ZERO : blendalpha [ usec ] ;
}
goto EndSetAlpha ;
}
// nothing is zero, so must do some real blending //b2XAlphaTest = 1; //a) (012) //b) (102)
tAlphaClamping = 3 ;
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
t_rgbeq = a . a = = 0 ? GL_FUNC_SUBTRACT : GL_FUNC_REVERSE_SUBTRACT ;
t_srcrgb = bDestAlphaColor = = 2 ? GL_ONE : blendalpha [ usec ] ;
t_dstrgb = bDestAlphaColor = = 2 ? GL_ONE : blendalpha [ usec ] ;
}
else if ( a . a = = 2 )
{ // zero
//b2XAlphaTest = 1;
tAlphaClamping = 1 ; // min testing
SET_ALPHA_COLOR_FACTOR ( 1 ) ;
if ( a . b = = a . d )
{
// can get away with 1-A
// a.a == a.d == 2!! (200) (211)
t_rgbeq = GL_FUNC_ADD ;
t_srcrgb = ( a . b = = 0 & & bDestAlphaColor ! = 2 ) ? blendinvalpha [ usec ] : GL_ZERO ;
t_dstrgb = ( a . b = = 0 | | bDestAlphaColor = = 2 ) ? GL_ZERO : blendinvalpha [ usec ] ;
}
else
{
// a) (201) b)(210)
t_rgbeq = a . b = = 0 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_SUBTRACT ;
t_srcrgb = ( a . b = = 0 & & bDestAlphaColor ! = 2 ) ? blendalpha [ usec ] : GL_ONE ;
t_dstrgb = ( a . b = = 0 | | bDestAlphaColor = = 2 ) ? GL_ONE : blendalpha [ usec ] ;
}
}
else if ( a . b = = 2 )
{
tAlphaClamping = 2 ; // max testing
SET_ALPHA_COLOR_FACTOR ( a . a ! = a . d ) ;
if ( a . a = = a . d )
{
// can get away with 1+A, but need to set alpha to negative
// a)(020)
// b)(121)
t_rgbeq = GL_FUNC_ADD ;
if ( bDestAlphaColor = = 2 )
{
t_srcrgb = ( a . a = = 0 ) ? GL_ONE_MINUS_SRC_ALPHA : GL_ZERO ;
t_dstrgb = ( a . a = = 0 ) ? GL_ZERO : GL_ONE_MINUS_SRC_ALPHA ;
}
else
{
t_srcrgb = a . a = = 0 ? blendinvalpha [ usec ] : GL_ZERO ;
t_dstrgb = a . a = = 0 ? GL_ZERO : blendinvalpha [ usec ] ;
}
}
else
{
//a)(021) //b)(120) //b2XAlphaTest = 1;
t_rgbeq = GL_FUNC_ADD ;
t_srcrgb = ( a . a = = 0 & & bDestAlphaColor ! = 2 ) ? blendalpha [ usec ] : GL_ONE ;
t_dstrgb = ( a . a = = 0 | | bDestAlphaColor = = 2 ) ? GL_ONE : blendalpha [ usec ] ;
}
}
else
{
// all 3 components are valid!
tAlphaClamping = 3 ; // all testing
SET_ALPHA_COLOR_FACTOR ( a . a ! = a . d ) ;
if ( a . a = = a . d )
{
// can get away with 1+A, but need to set alpha to negative // a) 010, // b) 101
t_rgbeq = GL_FUNC_ADD ;
if ( bDestAlphaColor = = 2 )
{
// all ones
t_srcrgb = a . a = = 0 ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA ;
t_dstrgb = a . a = = 0 ? GL_SRC_ALPHA : GL_ONE_MINUS_SRC_ALPHA ;
}
else
{
t_srcrgb = a . a = = 0 ? blendinvalpha [ usec ] : blendalpha [ usec ] ;
t_dstrgb = a . a = = 0 ? blendalpha [ usec ] : blendinvalpha [ usec ] ;
}
}
else
{
t_rgbeq = GL_FUNC_ADD ; // a) 011 // b) 100 //
if ( bDestAlphaColor = = 2 )
{
// all ones
t_srcrgb = a . a ! = 0 ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA ;
t_dstrgb = a . a ! = 0 ? GL_SRC_ALPHA : GL_ONE_MINUS_SRC_ALPHA ;
}
else
{
//b2XAlphaTest = 1;
t_srcrgb = a . a ! = 0 ? blendinvalpha [ usec ] : blendalpha [ usec ] ;
t_dstrgb = a . a ! = 0 ? blendalpha [ usec ] : blendinvalpha [ usec ] ;
}
}
}
EndSetAlpha :
if ( alphaenable & & ( t_rgbeq ! = s_rgbeq | | s_srcrgb ! = t_srcrgb | | t_dstrgb ! = s_dstrgb | | tAlphaClamping ! = bAlphaClamping ) ) {
if ( CheckArray [ code ] [ ( bDestAlphaColor = = 2 ) ] ! = - 1 ) {
printf ( " A code %d, 0x%x, 0x%x, 0x%x, 0x%x %d \n " , code , alpha , one_minus_alpha , one , zero , bDestAlphaColor ) ;
printf ( " Difference %d %d %d %d | 0x%x 0x%x | 0x%x 0x%x | 0x%x 0x%x | %d %d \n " ,
code , a . a , a . b , a . d ,
t_rgbeq , s_rgbeq , t_srcrgb , s_srcrgb , t_dstrgb , s_dstrgb , tAlphaClamping , bAlphaClamping ) ;
CheckArray [ code ] [ ( bDestAlphaColor = = 2 ) ] = - 1 ;
}
}
else
if ( CheckArray [ code ] [ ( bDestAlphaColor = = 2 ) ] = = 0 ) {
printf ( " Add good code %d %d, psm %d destA %d \n " , code , a . c , vb [ icurctx ] . prndr - > psm , bDestAlphaColor ) ;
CheckArray [ code ] [ ( bDestAlphaColor = = 2 ) ] = 1 ;
} */
if ( alphaenable ) {
zgsBlendFuncSeparateEXT ( s_srcrgb , s_dstrgb , s_srcalpha , s_dstalpha ) ;
zgsBlendEquationSeparateEXT ( s_rgbeq , s_alphaeq ) ;
glEnable ( GL_BLEND ) ; // always set
}
else
glDisable ( GL_BLEND ) ;
INC_ALPHAVARS ( ) ;
}
void ZeroGS : : SetWriteDepth ( ) {
FUNCLOG
if ( conf . mrtdepth ) {
s_bWriteDepth = TRUE ;
s_nWriteDepthCount = 4 ;
}
}
bool ZeroGS : : IsWriteDepth ( ) {
FUNCLOG
return s_bWriteDepth ;
}
bool ZeroGS : : IsWriteDestAlphaTest ( ) {
FUNCLOG
return s_bDestAlphaTest ;
}
void ZeroGS : : SetDestAlphaTest ( ) {
FUNCLOG
s_bDestAlphaTest = TRUE ;
s_nWriteDestAlphaTest = 4 ;
}
void ZeroGS : : SetTexFlush ( ) {
FUNCLOG
s_bTexFlush = TRUE ;
// if( PSMT_ISCLUT(vb[0].tex0.psm) )
// texClutWrite(0);
// if( PSMT_ISCLUT(vb[1].tex0.psm) )
// texClutWrite(1);
if ( ! s_bForceTexFlush )
{
if ( s_ptexCurSet [ 0 ] ! = s_ptexNextSet [ 0 ] ) s_ptexCurSet [ 0 ] = s_ptexNextSet [ 0 ] ;
if ( s_ptexCurSet [ 1 ] ! = s_ptexNextSet [ 1 ] ) s_ptexCurSet [ 1 ] = s_ptexNextSet [ 1 ] ;
}
}