2024-02-24 01:56:53 +00:00
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#ifndef RC_API_USER_H
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#define RC_API_USER_H
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#include "rc_api_request.h"
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#include <stdint.h>
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#include <time.h>
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RC_BEGIN_C_DECLS
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/* --- Login --- */
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/**
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* API parameters for a login request.
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* If both password and api_token are provided, api_token will be ignored.
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*/
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typedef struct rc_api_login_request_t {
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/* The username of the player being logged in */
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const char* username;
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/* The API token from a previous login */
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const char* api_token;
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/* The player's password */
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const char* password;
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}
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rc_api_login_request_t;
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/**
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* Response data for a login request.
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*/
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typedef struct rc_api_login_response_t {
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/* The case-corrected username of the player */
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const char* username;
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/* The API token to use for all future requests */
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const char* api_token;
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/* The current score of the player */
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uint32_t score;
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/* The current softcore score of the player */
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uint32_t score_softcore;
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/* The number of unread messages waiting for the player on the web site */
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uint32_t num_unread_messages;
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/* The preferred name to display for the player */
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const char* display_name;
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/* Common server-provided response information */
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rc_api_response_t response;
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}
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rc_api_login_response_t;
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RC_EXPORT int RC_CCONV rc_api_init_login_request(rc_api_request_t* request, const rc_api_login_request_t* api_params);
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2024-06-24 10:45:13 +00:00
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/* [deprecated] use rc_api_process_login_server_response instead */
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2024-02-24 01:56:53 +00:00
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RC_EXPORT int RC_CCONV rc_api_process_login_response(rc_api_login_response_t* response, const char* server_response);
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RC_EXPORT int RC_CCONV rc_api_process_login_server_response(rc_api_login_response_t* response, const rc_api_server_response_t* server_response);
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RC_EXPORT void RC_CCONV rc_api_destroy_login_response(rc_api_login_response_t* response);
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/* --- Start Session --- */
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/**
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* API parameters for a start session request.
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*/
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typedef struct rc_api_start_session_request_t {
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/* The username of the player */
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const char* username;
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/* The API token from the login request */
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const char* api_token;
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/* The unique identifier of the game */
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uint32_t game_id;
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/* (recommended) The hash associated to the game being played */
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const char* game_hash;
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/* Non-zero if hardcore is currently enabled (ignored if game_hash is null) */
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uint32_t hardcore;
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}
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rc_api_start_session_request_t;
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/**
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* Response data for an achievement unlock.
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*/
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typedef struct rc_api_unlock_entry_t {
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/* The unique identifier of the unlocked achievement */
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uint32_t achievement_id;
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/* When the achievement was unlocked */
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time_t when;
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}
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rc_api_unlock_entry_t;
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/**
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* Response data for a start session request.
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*/
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typedef struct rc_api_start_session_response_t {
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/* An array of hardcore user unlocks */
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rc_api_unlock_entry_t* hardcore_unlocks;
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/* An array of user unlocks */
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rc_api_unlock_entry_t* unlocks;
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/* The number of items in the hardcore_unlocks array */
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uint32_t num_hardcore_unlocks;
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/* The number of items in the unlocks array */
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uint32_t num_unlocks;
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/* The server timestamp when the response was generated */
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time_t server_now;
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/* Common server-provided response information */
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rc_api_response_t response;
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}
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rc_api_start_session_response_t;
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RC_EXPORT int RC_CCONV rc_api_init_start_session_request(rc_api_request_t* request, const rc_api_start_session_request_t* api_params);
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2024-06-24 10:45:13 +00:00
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/* [deprecated] use rc_api_process_start_session_server_response instead */
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2024-02-24 01:56:53 +00:00
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RC_EXPORT int RC_CCONV rc_api_process_start_session_response(rc_api_start_session_response_t* response, const char* server_response);
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RC_EXPORT int RC_CCONV rc_api_process_start_session_server_response(rc_api_start_session_response_t* response, const rc_api_server_response_t* server_response);
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RC_EXPORT void RC_CCONV rc_api_destroy_start_session_response(rc_api_start_session_response_t* response);
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/* --- Fetch User Unlocks --- */
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/**
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* API parameters for a fetch user unlocks request.
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*/
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typedef struct rc_api_fetch_user_unlocks_request_t {
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/* The username of the player */
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const char* username;
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/* The API token from the login request */
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const char* api_token;
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/* The unique identifier of the game */
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uint32_t game_id;
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/* Non-zero to fetch hardcore unlocks, 0 to fetch non-hardcore unlocks */
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uint32_t hardcore;
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}
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rc_api_fetch_user_unlocks_request_t;
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/**
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* Response data for a fetch user unlocks request.
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*/
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typedef struct rc_api_fetch_user_unlocks_response_t {
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/* An array of achievement IDs previously unlocked by the user */
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uint32_t* achievement_ids;
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/* The number of items in the achievement_ids array */
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uint32_t num_achievement_ids;
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/* Common server-provided response information */
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rc_api_response_t response;
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}
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rc_api_fetch_user_unlocks_response_t;
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RC_EXPORT int RC_CCONV rc_api_init_fetch_user_unlocks_request(rc_api_request_t* request, const rc_api_fetch_user_unlocks_request_t* api_params);
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2024-06-24 10:45:13 +00:00
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/* [deprecated] use rc_api_process_fetch_user_unlocks_server_response instead */
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2024-02-24 01:56:53 +00:00
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RC_EXPORT int RC_CCONV rc_api_process_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response, const char* server_response);
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RC_EXPORT int RC_CCONV rc_api_process_fetch_user_unlocks_server_response(rc_api_fetch_user_unlocks_response_t* response, const rc_api_server_response_t* server_response);
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RC_EXPORT void RC_CCONV rc_api_destroy_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response);
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RC_END_C_DECLS
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#endif /* RC_API_H */
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