mirror of https://github.com/PCSX2/pcsx2.git
32 lines
1.9 KiB
Plaintext
32 lines
1.9 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_WIN32_WINNT=0x500;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4995;4324;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>JITProfiling.lib;d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;ddraw.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;cg.lib;cgGL.lib;glut32.lib;glew_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName)-$(SSEtype).dll</OutputFile>
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<AdditionalLibraryDirectories>./vtune;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>d3d9.dll;d3dx9_42.dll;d3d10.dll;d3d10_1.dll;d3dx10_42.dll;d3d11.dll;d3dx11_42.dll;cg.dll;cgGL.dll;glut32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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</Link>
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<PostBuildEvent>
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<Command>.\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>"$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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</Project>
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