2009-02-09 21:15:56 +00:00
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSVector.h"
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class GSTexture
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{
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public:
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GSVector2 m_scale;
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public:
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GSTexture() : m_scale(1, 1) {}
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virtual ~GSTexture() {}
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enum {None, RenderTarget, DepthStencil, Texture, Offscreen};
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virtual operator bool() = 0;
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virtual int GetType() const = 0;
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virtual int GetWidth() const = 0;
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virtual int GetHeight() const = 0;
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virtual int GetFormat() const = 0;
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virtual bool Update(const CRect& r, const void* data, int pitch) = 0;
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virtual bool Map(BYTE** bits, int& pitch, const RECT* r = NULL) = 0;
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virtual void Unmap() = 0;
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virtual bool Save(CString fn, bool dds = false) = 0;
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CSize GetSize() {return CSize(GetWidth(), GetHeight());}
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};
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