2011-03-25 05:06:49 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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2021-09-01 20:31:46 +00:00
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#include "common/Threading.h"
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2011-03-25 05:06:49 +00:00
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namespace Threading
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{
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2021-09-06 18:28:26 +00:00
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// --------------------------------------------------------------------------------------
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// RwMutex
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// --------------------------------------------------------------------------------------
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class RwMutex
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{
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DeclareNoncopyableObject(RwMutex);
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protected:
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pthread_rwlock_t m_rwlock;
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public:
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RwMutex();
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virtual ~RwMutex();
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virtual void AcquireRead();
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virtual void AcquireWrite();
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virtual bool TryAcquireRead();
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virtual bool TryAcquireWrite();
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virtual void Release();
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};
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// --------------------------------------------------------------------------------------
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// BaseScopedReadWriteLock
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// --------------------------------------------------------------------------------------
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class BaseScopedReadWriteLock
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{
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DeclareNoncopyableObject(BaseScopedReadWriteLock);
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protected:
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RwMutex& m_lock;
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bool m_IsLocked;
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public:
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BaseScopedReadWriteLock(RwMutex& locker)
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: m_lock(locker)
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{
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}
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virtual ~BaseScopedReadWriteLock();
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void Release();
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bool IsLocked() const { return m_IsLocked; }
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};
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// --------------------------------------------------------------------------------------
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// ScopedReadLock / ScopedWriteLock
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// --------------------------------------------------------------------------------------
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class ScopedReadLock : public BaseScopedReadWriteLock
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{
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public:
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ScopedReadLock(RwMutex& locker);
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virtual ~ScopedReadLock() = default;
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void Acquire();
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};
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class ScopedWriteLock : public BaseScopedReadWriteLock
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{
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public:
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ScopedWriteLock(RwMutex& locker);
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virtual ~ScopedWriteLock() = default;
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void Acquire();
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protected:
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ScopedWriteLock(RwMutex& locker, bool isTryLock);
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};
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} // namespace Threading
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