2009-03-13 07:25:00 +00:00
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/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2009 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2009-03-15 03:18:31 +00:00
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2009-03-13 07:25:00 +00:00
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#ifndef __GSAPI_H__
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#define __GSAPI_H__
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// Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage.
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/*
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* Based on PS2E Definitions by
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linuzappz@hotmail.com,
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* shadowpcsx2@yahoo.gr,
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* and florinsasu@hotmail.com
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*/
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2009-03-15 03:18:31 +00:00
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2009-03-13 07:25:00 +00:00
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#include "Pcsx2Api.h"
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typedef struct _GSdriverInfo {
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char name[8];
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void *common;
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} GSdriverInfo;
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// Basic functions.
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2009-03-14 02:39:40 +00:00
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EXPORT_C_(s32) GSinit();
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// pDisplay normally is passed a handle to the GS plugins window.
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2009-03-14 02:12:17 +00:00
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EXPORT_C_(s32) GSopen(void *pDisplay, char *Title, bool multithread);
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2009-03-13 07:25:00 +00:00
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EXPORT_C_(void) GSclose();
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EXPORT_C_(void) GSshutdown();
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EXPORT_C_(void) GSvsync(int field);
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EXPORT_C_(void) GSgifTransfer1(u32 *pMem, u32 addr);
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EXPORT_C_(void) GSgifTransfer2(u32 *pMem, u32 size);
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EXPORT_C_(void) GSgifTransfer3(u32 *pMem, u32 size);
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EXPORT_C_(void) GSgetLastTag(u64* ptag); // returns the last tag processed (64 bits)
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EXPORT_C_(void) GSgifSoftReset(u32 mask);
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EXPORT_C_(void) GSreadFIFO(u64 *mem);
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EXPORT_C_(void) GSreadFIFO2(u64 *mem, int qwc);
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// Extended functions
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// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
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EXPORT_C_(void) GSkeyEvent(keyEvent *ev);
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EXPORT_C_(void) GSchangeSaveState(s32 state, const char* filename);
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EXPORT_C_(void) GSmakeSnapshot(char *path);
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EXPORT_C_(void) GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg);
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EXPORT_C_(void) GSirqCallback(void (*callback)());
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EXPORT_C_(void) CALLBACK GSprintf(s32 timeout, char *fmt, ...);
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EXPORT_C_(void) GSsetBaseMem(void*);
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EXPORT_C_(void) GSsetGameCRC(s32 crc, s32 gameoptions);
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// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
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EXPORT_C_(void) GSsetFrameSkip(int frameskip);
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// if start is true, starts recording spu2 data, else stops
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// returns true if successful
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// for now, pData is not used
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EXPORT_C_(bool) GSsetupRecording(bool start);
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EXPORT_C_(void) GSreset();
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EXPORT_C_(void) GSwriteCSR(u32 value);
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EXPORT_C_(void ) GSgetDriverInfo(GSdriverInfo *info);
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#ifdef _WIN32
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EXPORT_C_(s32) CALLBACK GSsetWindowInfo(winInfo *info);
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#endif
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EXPORT_C_(s32) GSfreeze(u8 mode, freezeData *data);
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EXPORT_C_(void) GSconfigure();
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EXPORT_C_(void) GSabout();
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EXPORT_C_(s32) GStest();
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#endif // __GSAPI_H__
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