2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2010-04-25 00:31:27 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-07-03 00:49:40 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-07-03 00:49:40 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-07-03 00:49:40 +00:00
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*/
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#pragma once
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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#include "Dependencies.h"
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2009-07-03 00:49:40 +00:00
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#include <wx/tokenzr.h>
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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2010-06-10 11:27:30 +00:00
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// --------------------------------------------------------------------------------------
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// pxToUTF8
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// --------------------------------------------------------------------------------------
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// Converts a string to UTF8 and provides an interface for getting its length.
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class pxToUTF8
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{
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DeclareNoncopyableObject( pxToUTF8 );
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protected:
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wxCharBuffer m_result;
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int m_length;
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public:
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explicit pxToUTF8(const wxString& src)
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: m_result( src.ToUTF8() )
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{
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m_length = -1;
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}
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size_t Length()
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{
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if( -1 == m_length )
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m_length = strlen( m_result );
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return m_length;
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}
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void Convert( const wxString& src )
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{
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m_result = src.ToUTF8();
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m_length = -1;
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}
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const char* data() const { return m_result; }
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operator const char*() const
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{
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return m_result.data();
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}
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};
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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extern void px_fputs( FILE* fp, const char* src );
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extern wxString fromUTF8( const char* src );
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extern wxString fromAscii( const char* src );
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2009-07-03 00:49:40 +00:00
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// wxWidgets lacks one of its own...
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extern const wxRect wxDefaultRect;
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2009-11-16 00:40:09 +00:00
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extern void SplitString( wxArrayString& dest, const wxString& src, const wxString& delims, wxStringTokenizerMode mode = wxTOKEN_RET_EMPTY_ALL );
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2009-09-16 17:23:02 +00:00
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extern void JoinString( wxString& dest, const wxArrayString& src, const wxString& separator );
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2009-07-03 00:49:40 +00:00
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extern wxString ToString( const wxPoint& src, const wxString& separator=L"," );
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extern wxString ToString( const wxSize& src, const wxString& separator=L"," );
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extern wxString ToString( const wxRect& src, const wxString& separator=L"," );
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extern bool TryParse( wxPoint& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxSize& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval=wxDefaultPosition, const wxString& separators=L",");
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extern bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval=wxDefaultSize, const wxString& separators=L",");
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extern bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval=wxDefaultRect, const wxString& separators=L",");
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2009-11-08 17:18:34 +00:00
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// --------------------------------------------------------------------------------------
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// ParsedAssignmentString
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// --------------------------------------------------------------------------------------
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// This class is a simple helper for parsing INI-style assignments, in the typical form of:
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// variable = value
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// filename = SomeString.txt
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// integer = 15
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//
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// This parser supports both '//' and ';' at the head of a line as indicators of a commented
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// line, and such a line will return empty strings for l- and r-value.
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//
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// No type handling is performed -- the user must manually parse strings into integers, etc.
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// For advanced "fully functional" ini file parsing, consider using wxFileConfig instead.
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//
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struct ParsedAssignmentString
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{
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wxString lvalue;
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wxString rvalue;
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bool IsComment;
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ParsedAssignmentString( const wxString& src );
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};
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2010-06-09 17:37:11 +00:00
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extern bool pxParseAssignmentString( const wxString& src, wxString& ldest, wxString& rdest );
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2010-05-20 12:23:13 +00:00
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extern wxString FastFormatString_Ascii(const char* fmt, va_list argptr);
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extern wxString FastFormatString_Unicode(const wxChar* fmt, va_list argptr);
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2009-07-03 00:49:40 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom internal sprintf functions, which are ASCII only (even in UNICODE builds)
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//
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// These functions are useful since they are ASCII always, even under Unicode. Typically
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// even in a unicode app.
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extern void ssprintf(std::string& dest, const char* fmt, ...);
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extern void ssappendf(std::string& dest, const char* format, ...);
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extern void vssprintf(std::string& dest, const char* format, va_list args);
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extern void vssappendf(std::string& dest, const char* format, va_list args);
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extern std::string fmt_string( const char* fmt, ... );
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extern std::string vfmt_string( const char* fmt, va_list args );
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