pcsx2/plugins/GSdx/GSRendererDX11.cpp

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSRendererDX11.h"
#include "GSCrc.h"
#include "resource.h"
GSRendererDX11::GSRendererDX11()
: GSRendererDX(new GSTextureCache11(this), GSVector2(-0.5f, -0.5f))
{
}
bool GSRendererDX11::CreateDevice(GSDevice* dev)
{
if(!__super::CreateDevice(dev))
return false;
return true;
}
void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
{
GSDevice11* dev = (GSDevice11*)m_dev;
void* ptr = NULL;
if(dev->IAMapVertexBuffer(&ptr, sizeof(GSVertex), m_vertex.next))
{
GSVector4i::storent(ptr, m_vertex.buff, sizeof(GSVertex) * m_vertex.next);
dev->IAUnmapVertexBuffer();
}
dev->IASetIndexBuffer(m_index.buff, m_index.tail);
D3D11_PRIMITIVE_TOPOLOGY t;
switch(m_vt.m_primclass)
{
case GS_POINT_CLASS:
t = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
break;
case GS_LINE_CLASS:
case GS_SPRITE_CLASS:
t = D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
break;
case GS_TRIANGLE_CLASS:
t = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
break;
default:
__assume(0);
}
dev->IASetPrimitiveTopology(t);
__super::DrawPrims(rt, ds, tex);
}