pcsx2/plugins/GSdx/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(Output GSdx)
set(CommonFlags
-D_LINUX
-pthread
-fno-operator-names
-mpreferred-stack-boundary=2
-mfpmath=sse
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wno-format
-Wno-unused-parameter
-Wno-unused-value
-Wunused-variable
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g -Wall)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags} -g -W)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags} -W)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
set(GSdxSources
GPU.cpp
GPUDrawScanline.cpp
GPUDrawScanlineCodeGenerator.cpp
GPULocalMemory.cpp
GPURenderer.cpp
GPURendererSW.cpp
GPUSetupPrimCodeGenerator.cpp
GPUState.cpp
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDevice.cpp
GSDeviceSDL.cpp
GSDeviceSW.cpp
GSDeviceNull.cpp
GSDirtyRect.cpp
GSDrawScanline.cpp
GSDrawScanlineCodeGenerator.cpp
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSDrawScanlineCodeGenerator.x64.cpp
GSDrawScanlineCodeGenerator.x86.cpp
GSDrawScanlineCodeGenerator.x64.avx.cpp
GSDump.cpp
GSFunctionMap.cpp
GSLinuxDialog.cpp
GSLocalMemory.cpp
GSPerfMon.cpp
GSRasterizer.cpp
GSRenderer.cpp
GSRendererNull.cpp
GSRendererSW.cpp
GSSetting.cpp
GSSetupPrimCodeGenerator.cpp
GSSetupPrimCodeGenerator.x86.avx.cpp
GSSetupPrimCodeGenerator.x64.avx.cpp
GSSetupPrimCodeGenerator.x86.cpp
GSSetupPrimCodeGenerator.x64.cpp
GSState.cpp
GSTables.cpp
GSTexture.cpp
GSTextureCache.cpp
GSTextureCacheSW.cpp
GSTextureNull.cpp
GSTextureSW.cpp
GSThread.cpp
GSUtil.cpp
GSVector.cpp
GSVertexTrace.cpp
GSVertexTrace.x64.avx.cpp
GSVertexTrace.x86.cpp
GSVertexTrace.x86.avx.cpp
GSVertexTrace.x64.cpp
GSWnd.cpp
GSdx.cpp
stdafx.cpp
)
set(GSdxHeaders
GPU.h
GPUDrawScanline.h
GPUDrawScanlineCodeGenerator.h
GPUDrawingEnvironment.h
GPULocalMemory.h
GPURenderer.h
GPURendererSW.h
GPUScanlineEnvironment.h
GPUSetupPrimCodeGenerator.h
GPUState.h
GPUVertex.h
GS.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDevice.h
GSDeviceNull.h
GSDirtyRect.h
GSDrawScanline.h
GSDrawScanlineCodeGenerator.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSFunctionMap.h
GSLocalMemory.h
GSPerfMon.h
GSRasterizer.h
GSRenderer.h
GSRendererNull.h
GSRendererSW.h
GSScanlineEnvironment.h
GSSetting.h
GSSetupPrimCodeGenerator.h
GSState.h
GSTables.h
GSTexture.h
GSTextureCache.h
GSTextureCacheSW.h
GSTextureNull.h
GSThread.h
GSUtil.h
GSVector.h
GSVertex.h
GSVertexHW.h
GSVertexList.h
GSVertexSW.h
GSVertexTrace.h
GSWnd.h
GSdx.h
stdafx.h
xbyak/xbyak.h
xbyak/xbyak_bin2hex.h
xbyak/xbyak_mnemonic.h
xbyak/xbyak_util.h
)
# add additional include directories
include_directories(.)
# add library
add_library(${Output} SHARED
${GSdxSources}
${GSdxHeaders}
)
# set output directory
set_target_properties(${Output} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
# link target with X11
target_link_libraries(${Output} ${X11_LIBRARIES})
# link target with SDL
target_link_libraries(${Output} ${SDL_LIBRARY})
# User flags options
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")