2011-11-16 22:17:37 +00:00
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/*
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* Copyright (C) 2011-2011 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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2011-11-21 22:36:03 +00:00
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#include <fstream>
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2011-11-16 22:17:37 +00:00
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#include "GSDevice.h"
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#include "GSTextureOGL.h"
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#include "GSdx.h"
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struct GSBlendStateOGL {
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// Note: You can also select the index of the draw buffer for which to set the blend setting
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// We will keep basic the first try
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bool m_enable;
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GLenum m_equation_RGB;
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GLenum m_equation_ALPHA;
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2011-11-21 22:36:03 +00:00
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GLenum m_func_sRGB;
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GLenum m_func_dRGB;
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GLenum m_func_sALPHA;
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GLenum m_func_dALPHA;
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2011-12-19 21:03:23 +00:00
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bool m_r_msk;
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bool m_b_msk;
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bool m_g_msk;
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bool m_a_msk;
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2011-11-26 11:46:51 +00:00
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GSBlendStateOGL() : m_enable(false)
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, m_equation_RGB(0)
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2011-12-19 21:03:23 +00:00
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, m_equation_ALPHA(GL_FUNC_ADD)
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2011-11-26 11:46:51 +00:00
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, m_func_sRGB(0)
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, m_func_dRGB(0)
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2011-12-19 21:03:23 +00:00
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, m_func_sALPHA(GL_ONE)
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, m_func_dALPHA(GL_ZERO)
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, m_r_msk(GL_TRUE)
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, m_b_msk(GL_TRUE)
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, m_g_msk(GL_TRUE)
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, m_a_msk(GL_TRUE)
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2011-11-26 11:46:51 +00:00
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{}
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2011-11-16 22:17:37 +00:00
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};
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struct GSDepthStencilOGL {
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bool m_depth_enable;
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GLenum m_depth_func;
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2011-11-21 22:36:03 +00:00
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GLboolean m_depth_mask;
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2011-12-19 21:03:23 +00:00
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// Note front face and back might be split but it seems they have same parameter configuration
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2011-11-16 22:17:37 +00:00
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bool m_stencil_enable;
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GLuint m_stencil_mask;
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GLuint m_stencil_func;
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GLuint m_stencil_ref;
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GLuint m_stencil_sfail_op;
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GLuint m_stencil_spass_dfail_op;
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GLuint m_stencil_spass_dpass_op;
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2011-11-26 11:46:51 +00:00
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GSDepthStencilOGL() : m_depth_enable(false)
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, m_depth_func(0)
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, m_depth_mask(0)
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, m_stencil_enable(false)
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2011-12-19 21:03:23 +00:00
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, m_stencil_mask(1)
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2011-11-26 11:46:51 +00:00
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, m_stencil_func(0)
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, m_stencil_ref(0)
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2011-12-19 21:03:23 +00:00
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, m_stencil_sfail_op(GL_KEEP)
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, m_stencil_spass_dfail_op(GL_KEEP)
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, m_stencil_spass_dpass_op(GL_KEEP)
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2011-11-26 11:46:51 +00:00
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{}
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2011-12-19 21:03:23 +00:00
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2011-11-16 22:17:37 +00:00
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};
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2011-12-15 18:27:58 +00:00
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class GSUniformBufferOGL {
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2011-11-21 22:36:03 +00:00
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GLuint buffer; // data object
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GLuint index; // GLSL slot
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2011-12-15 18:27:58 +00:00
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uint size; // size of the data
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2011-12-29 14:24:26 +00:00
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const GLenum target;
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2011-11-26 11:46:51 +00:00
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2011-12-15 18:27:58 +00:00
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public:
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GSUniformBufferOGL(GLuint index, uint size) : index(index)
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2011-12-29 14:24:26 +00:00
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, size(size)
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,target(GL_UNIFORM_BUFFER)
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2011-12-15 18:27:58 +00:00
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{
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glGenBuffers(1, &buffer);
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bind();
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allocate();
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attach();
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}
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void bind()
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{
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2011-12-29 14:24:26 +00:00
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glBindBuffer(target, buffer);
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2011-12-15 18:27:58 +00:00
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}
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void allocate()
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{
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2011-12-29 14:24:26 +00:00
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glBufferData(target, size, NULL, GL_STREAM_DRAW);
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2011-12-15 18:27:58 +00:00
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}
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void attach()
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{
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2011-12-29 14:24:26 +00:00
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glBindBufferBase(target, index, buffer);
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2011-12-15 18:27:58 +00:00
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}
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void upload(const void* src)
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{
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uint32 flags = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT;
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2011-12-29 14:24:26 +00:00
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uint8* dst = (uint8*) glMapBufferRange(target, 0, size, flags);
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2011-12-15 18:27:58 +00:00
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memcpy(dst, src, size);
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2011-12-29 14:24:26 +00:00
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glUnmapBuffer(target);
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2011-12-15 18:27:58 +00:00
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}
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2011-11-26 11:46:51 +00:00
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~GSUniformBufferOGL() {
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2011-11-30 21:42:41 +00:00
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glDeleteBuffers(1, &buffer);
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2011-11-26 11:46:51 +00:00
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}
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2011-11-21 22:36:03 +00:00
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};
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struct GSInputLayout {
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GLuint index;
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GLint size;
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GLenum type;
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2011-12-19 21:03:23 +00:00
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GLboolean normalize;
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2011-11-21 22:36:03 +00:00
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GLsizei stride;
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const GLvoid* offset;
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2011-11-16 22:17:37 +00:00
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};
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2011-12-15 18:27:58 +00:00
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struct GSVertexBufferState {
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size_t stride;
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size_t start;
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size_t count;
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size_t limit;
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GLuint vb;
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GLuint va;
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GSVertexBufferState(size_t stride, GSInputLayout* layout, uint32 layout_nbr) : stride(stride)
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, count(0)
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{
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glGenBuffers(1, &vb);
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glGenVertexArrays(1, &va);
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bind();
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allocate(60000); // Opengl works best with 1-4MB buffer. 60k element seems a good value.
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set_internal_format(layout, layout_nbr);
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}
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void allocate(size_t new_limit)
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{
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start = 0;
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limit = new_limit;
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glBufferData(GL_ARRAY_BUFFER, limit * stride, NULL, GL_STREAM_DRAW);
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}
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void bind()
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{
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glBindVertexArray(va);
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glBindBuffer(GL_ARRAY_BUFFER, vb);
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}
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void upload(const void* src, uint32 flags)
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{
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uint8* dst = (uint8*) glMapBufferRange(GL_ARRAY_BUFFER, stride*start, stride*count, flags);
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2011-12-30 22:25:17 +00:00
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#ifdef OGL_DEBUG
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if (dst == NULL) {
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fprintf(stderr, "CRITICAL ERROR map failed for vb !!!\n");
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return;
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}
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#endif
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2011-12-15 18:27:58 +00:00
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memcpy(dst, src, stride*count);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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}
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void set_internal_format(GSInputLayout* layout, uint32 layout_nbr)
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{
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for (int i = 0; i < layout_nbr; i++) {
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// Note this function need both a vertex array object and a GL_ARRAY_BUFFER buffer
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glEnableVertexAttribArray(layout[i].index);
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2011-12-30 13:55:33 +00:00
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switch (layout[i].type) {
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case GL_UNSIGNED_SHORT:
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case GL_UNSIGNED_INT:
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// Rule: when shader use integral (not normalized) you must use glVertexAttribIPointer (note the extra I)
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glVertexAttribIPointer(layout[i].index, layout[i].size, layout[i].type, layout[i].stride, layout[i].offset);
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break;
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default:
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glVertexAttribPointer(layout[i].index, layout[i].size, layout[i].type, layout[i].normalize, layout[i].stride, layout[i].offset);
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break;
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}
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2011-12-15 18:27:58 +00:00
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}
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}
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~GSVertexBufferState()
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{
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glDeleteBuffers(1, &vb);
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glDeleteVertexArrays(1, &va);
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}
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};
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2011-11-16 22:17:37 +00:00
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class GSDeviceOGL : public GSDevice
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{
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2011-12-19 21:03:23 +00:00
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public:
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__aligned(struct, 32) VSConstantBuffer
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{
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GSVector4 VertexScale;
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GSVector4 VertexOffset;
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GSVector4 TextureScale;
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VSConstantBuffer()
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{
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VertexScale = GSVector4::zero();
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VertexOffset = GSVector4::zero();
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TextureScale = GSVector4::zero();
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}
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__forceinline bool Update(const VSConstantBuffer* cb)
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{
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GSVector4i* a = (GSVector4i*)this;
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GSVector4i* b = (GSVector4i*)cb;
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GSVector4i b0 = b[0];
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GSVector4i b1 = b[1];
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GSVector4i b2 = b[2];
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if(!((a[0] == b0) & (a[1] == b1) & (a[2] == b2)).alltrue())
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{
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a[0] = b0;
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a[1] = b1;
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a[2] = b2;
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return true;
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}
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return false;
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}
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};
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struct VSSelector
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{
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union
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{
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struct
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{
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uint32 bppz:2;
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uint32 tme:1;
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uint32 fst:1;
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uint32 logz:1;
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uint32 rtcopy:1;
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};
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uint32 key;
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};
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operator uint32() {return key & 0x3f;}
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VSSelector() : key(0) {}
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};
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__aligned(struct, 32) PSConstantBuffer
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{
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GSVector4 FogColor_AREF;
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GSVector4 HalfTexel;
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GSVector4 WH;
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GSVector4 MinMax;
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GSVector4 MinF_TA;
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GSVector4i MskFix;
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PSConstantBuffer()
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{
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FogColor_AREF = GSVector4::zero();
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HalfTexel = GSVector4::zero();
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WH = GSVector4::zero();
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MinMax = GSVector4::zero();
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MinF_TA = GSVector4::zero();
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MskFix = GSVector4i::zero();
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}
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__forceinline bool Update(const PSConstantBuffer* cb)
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{
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GSVector4i* a = (GSVector4i*)this;
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GSVector4i* b = (GSVector4i*)cb;
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GSVector4i b0 = b[0];
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GSVector4i b1 = b[1];
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GSVector4i b2 = b[2];
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GSVector4i b3 = b[3];
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GSVector4i b4 = b[4];
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GSVector4i b5 = b[5];
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if(!((a[0] == b0) /*& (a[1] == b1)*/ & (a[2] == b2) & (a[3] == b3) & (a[4] == b4) & (a[5] == b5)).alltrue()) // if WH matches HalfTexel does too
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{
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a[0] = b0;
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a[1] = b1;
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a[2] = b2;
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a[3] = b3;
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a[4] = b4;
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a[5] = b5;
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return true;
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}
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return false;
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}
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};
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struct GSSelector
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{
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union
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{
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struct
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{
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uint32 iip:1;
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uint32 prim:2;
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};
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uint32 key;
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};
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operator uint32() {return key & 0x7;}
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GSSelector() : key(0) {}
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};
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struct PSSelector
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{
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union
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{
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struct
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{
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uint32 fst:1;
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uint32 wms:2;
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uint32 wmt:2;
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uint32 fmt:3;
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uint32 aem:1;
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uint32 tfx:3;
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uint32 tcc:1;
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uint32 atst:3;
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uint32 fog:1;
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uint32 clr1:1;
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uint32 fba:1;
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uint32 aout:1;
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uint32 rt:1;
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uint32 ltf:1;
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uint32 colclip:2;
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uint32 date:2;
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};
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uint32 key;
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};
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|
operator uint32() {return key & 0x3ffffff;}
|
|
|
|
|
|
|
|
PSSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PSSamplerSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 tau:1;
|
|
|
|
uint32 tav:1;
|
|
|
|
uint32 ltf:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x7;}
|
|
|
|
|
|
|
|
PSSamplerSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct OMDepthStencilSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 ztst:2;
|
|
|
|
uint32 zwe:1;
|
|
|
|
uint32 date:1;
|
|
|
|
uint32 fba:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x1f;}
|
|
|
|
|
|
|
|
OMDepthStencilSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct OMBlendSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 abe:1;
|
|
|
|
uint32 a:2;
|
|
|
|
uint32 b:2;
|
|
|
|
uint32 c:2;
|
|
|
|
uint32 d:2;
|
|
|
|
uint32 wr:1;
|
|
|
|
uint32 wg:1;
|
|
|
|
uint32 wb:1;
|
|
|
|
uint32 wa:1;
|
|
|
|
uint32 negative:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 _pad:1;
|
|
|
|
uint32 abcd:8;
|
|
|
|
uint32 wrgba:4;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x3fff;}
|
|
|
|
|
|
|
|
OMBlendSelector() : key(0) {}
|
|
|
|
|
|
|
|
bool IsCLR1() const
|
|
|
|
{
|
|
|
|
return (key & 0x19f) == 0x93; // abe == 1 && a == 1 && b == 2 && d == 1
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct D3D9Blend {int bogus, op, src, dst;};
|
|
|
|
static const D3D9Blend m_blendMapD3D9[3*3*3*3];
|
|
|
|
|
|
|
|
private:
|
2011-11-21 22:36:03 +00:00
|
|
|
uint32 m_msaa; // Level of Msaa
|
|
|
|
|
|
|
|
bool m_free_window;
|
2011-12-08 11:17:59 +00:00
|
|
|
GSWnd* m_window;
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
GLuint m_pipeline; // pipeline to attach program shader
|
|
|
|
GLuint m_fbo; // frame buffer container
|
2011-12-15 18:27:58 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
GSVertexBufferState* m_vb; // vb_state for HW renderer
|
2011-12-15 18:27:58 +00:00
|
|
|
GSVertexBufferState* m_vb_sr; // vb_state for StretchRect
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
struct {
|
2011-12-11 19:09:08 +00:00
|
|
|
GLuint ps[2]; // program object
|
|
|
|
GSUniformBufferOGL* cb; // uniform buffer object
|
2011-11-16 22:17:37 +00:00
|
|
|
GSBlendStateOGL* bs;
|
|
|
|
} m_merge;
|
|
|
|
|
|
|
|
struct {
|
2011-11-21 22:36:03 +00:00
|
|
|
GLuint ps[4]; // program object
|
2011-11-16 22:17:37 +00:00
|
|
|
GSUniformBufferOGL* cb; // uniform buffer object
|
|
|
|
} m_interlace;
|
|
|
|
|
2011-11-21 22:36:03 +00:00
|
|
|
struct {
|
2011-11-16 22:17:37 +00:00
|
|
|
GLuint vs; // program object
|
|
|
|
GLuint ps[8]; // program object
|
|
|
|
GLuint ln; // sampler object
|
|
|
|
GLuint pt; // sampler object
|
|
|
|
GSDepthStencilOGL* dss;
|
|
|
|
GSBlendStateOGL* bs;
|
|
|
|
} m_convert;
|
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
GLuint ps;
|
|
|
|
GSUniformBufferOGL *cb;
|
|
|
|
} m_fxaa;
|
|
|
|
|
2011-11-16 22:17:37 +00:00
|
|
|
struct
|
|
|
|
{
|
|
|
|
GSDepthStencilOGL* dss;
|
|
|
|
GSBlendStateOGL* bs;
|
|
|
|
} m_date;
|
|
|
|
|
|
|
|
struct
|
|
|
|
{
|
2011-12-15 18:27:58 +00:00
|
|
|
GSVertexBufferState* vb_state;
|
2011-11-16 22:17:37 +00:00
|
|
|
GLenum topology; // (ie GL_TRIANGLES...)
|
|
|
|
GLuint vs; // program
|
2011-12-15 18:27:58 +00:00
|
|
|
GSUniformBufferOGL* cb; // uniform current buffer
|
2011-11-16 22:17:37 +00:00
|
|
|
GLuint gs; // program
|
|
|
|
// FIXME texture binding. Maybe not equivalent for the state but the best I could find.
|
|
|
|
GSTextureOGL* ps_srv[3];
|
|
|
|
// ID3D11ShaderResourceView* ps_srv[3];
|
|
|
|
GLuint ps; // program
|
|
|
|
GLuint ps_ss[3]; // sampler
|
|
|
|
GSVector2i viewport;
|
|
|
|
GSVector4i scissor;
|
|
|
|
GSDepthStencilOGL* dss;
|
|
|
|
uint8 sref;
|
|
|
|
GSBlendStateOGL* bs;
|
|
|
|
float bf;
|
|
|
|
// FIXME texture attachment in the FBO
|
|
|
|
// ID3D11RenderTargetView* rtv;
|
|
|
|
// ID3D11DepthStencilView* dsv;
|
2011-11-21 22:36:03 +00:00
|
|
|
GSTextureOGL* rtv;
|
|
|
|
GSTextureOGL* dsv;
|
|
|
|
GLuint fbo;
|
2011-11-16 22:17:37 +00:00
|
|
|
} m_state;
|
|
|
|
|
|
|
|
bool m_srv_changed;
|
|
|
|
bool m_ss_changed;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
CComPtr<ID3D11Device> m_dev;
|
|
|
|
CComPtr<ID3D11DeviceContext> m_ctx;
|
|
|
|
CComPtr<IDXGISwapChain> m_swapchain;
|
|
|
|
|
|
|
|
CComPtr<ID3D11RasterizerState> m_rs;
|
|
|
|
|
|
|
|
|
|
|
|
// Shaders...
|
|
|
|
|
|
|
|
CComPtr<ID3D11SamplerState> m_palette_ss;
|
|
|
|
CComPtr<ID3D11SamplerState> m_rt_ss;
|
2011-12-19 21:03:23 +00:00
|
|
|
|
|
|
|
#endif
|
|
|
|
// hash_map<uint32, GSVertexShader11 > m_vs;
|
|
|
|
// hash_map<uint32, CComPtr<ID3D11GeometryShader> > m_gs;
|
|
|
|
// hash_map<uint32, CComPtr<ID3D11PixelShader> > m_ps;
|
|
|
|
// hash_map<uint32, CComPtr<ID3D11SamplerState> > m_ps_ss;
|
|
|
|
// hash_map<uint32, CComPtr<ID3D11DepthStencilState> > m_om_dss;
|
|
|
|
// hash_map<uint32, CComPtr<ID3D11BlendState> > m_om_bs;
|
|
|
|
hash_map<uint32, GLuint > m_vs;
|
|
|
|
hash_map<uint32, GLuint > m_gs;
|
|
|
|
hash_map<uint32, GLuint > m_ps;
|
|
|
|
hash_map<uint32, GLuint > m_ps_ss;
|
|
|
|
hash_map<uint32, GSDepthStencilOGL* > m_om_dss;
|
|
|
|
hash_map<uint32, GSBlendStateOGL* > m_om_bs;
|
|
|
|
|
|
|
|
//CComPtr<ID3D11SamplerState> m_palette_ss;
|
|
|
|
//CComPtr<ID3D11SamplerState> m_rt_ss;
|
|
|
|
GLuint m_palette_ss;
|
|
|
|
GLuint m_rt_ss;
|
|
|
|
|
|
|
|
//CComPtr<ID3D11Buffer> m_vs_cb;
|
|
|
|
//CComPtr<ID3D11Buffer> m_ps_cb;
|
|
|
|
GSUniformBufferOGL* m_vs_cb;
|
|
|
|
GSUniformBufferOGL* m_ps_cb;
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
VSConstantBuffer m_vs_cb_cache;
|
|
|
|
PSConstantBuffer m_ps_cb_cache;
|
|
|
|
|
|
|
|
protected:
|
2011-12-19 21:03:23 +00:00
|
|
|
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
|
|
|
|
GSTexture* FetchSurface(int type, int w, int h, bool msaa, int format);
|
|
|
|
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
|
|
|
|
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
public:
|
2011-12-19 21:03:23 +00:00
|
|
|
GSDeviceOGL();
|
|
|
|
virtual ~GSDeviceOGL();
|
|
|
|
|
|
|
|
void CheckDebugLog();
|
|
|
|
static void DebugOutputToFile(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, const char* message);
|
|
|
|
|
|
|
|
bool HasStencil() { return true; }
|
|
|
|
bool HasDepth32() { return true; }
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
bool Create(GSWnd* wnd);
|
|
|
|
bool Reset(int w, int h);
|
|
|
|
void Flip();
|
2011-12-08 16:39:14 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void DrawPrimitive();
|
2011-12-08 16:39:14 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void ClearRenderTarget(GSTexture* t, const GSVector4& c);
|
|
|
|
void ClearRenderTarget(GSTexture* t, uint32 c);
|
|
|
|
void ClearDepth(GSTexture* t, float c);
|
|
|
|
void ClearStencil(GSTexture* t, uint8 c);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
GSTexture* CreateRenderTarget(int w, int h, bool msaa, int format = 0);
|
|
|
|
GSTexture* CreateDepthStencil(int w, int h, bool msaa, int format = 0);
|
|
|
|
GSTexture* CreateTexture(int w, int h, int format = 0);
|
|
|
|
GSTexture* CreateOffscreen(int w, int h, int format = 0);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
GSTexture* CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format = 0);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r);
|
|
|
|
void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
|
|
|
|
void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, GLuint ps, bool linear = true);
|
|
|
|
void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, GLuint ps, GSBlendStateOGL* bs, bool linear = true);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, bool datm);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
GSTexture* Resolve(GSTexture* t);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void CompileShaderFromSource(const std::string& glsl_file, const std::string& entry, GLenum type, GLuint* program, const std::string& macro_sel = "");
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void EndScene();
|
2011-11-21 22:36:03 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void IASetPrimitiveTopology(GLenum topology);
|
|
|
|
void IASetVertexBuffer(const void* vertices, size_t count);
|
|
|
|
void IASetVertexState(GSVertexBufferState* vb_state);
|
2011-12-15 18:27:58 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void SetUniformBuffer(GSUniformBufferOGL* cb);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void VSSetShader(GLuint vs);
|
|
|
|
void GSSetShader(GLuint gs);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void PSSetShaderResources(GSTexture* sr0, GSTexture* sr1);
|
|
|
|
void PSSetShaderResource(int i, GSTexture* sr);
|
|
|
|
void PSSetSamplerState(GLuint ss0, GLuint ss1, GLuint ss2 = 0);
|
|
|
|
void PSSetShader(GLuint ps);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void OMSetFBO(GLuint fbo);
|
|
|
|
void OMSetDepthStencilState(GSDepthStencilOGL* dss, uint8 sref);
|
|
|
|
void OMSetBlendState(GSBlendStateOGL* bs, float bf);
|
|
|
|
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL);
|
2011-11-16 22:17:37 +00:00
|
|
|
|
|
|
|
|
2011-12-19 21:03:23 +00:00
|
|
|
void CreateTextureFX();
|
|
|
|
void SetupIA(const void* vertices, int count, GLenum prim);
|
|
|
|
void SetupVS(VSSelector sel, const VSConstantBuffer* cb);
|
|
|
|
void SetupGS(GSSelector sel);
|
|
|
|
void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel);
|
|
|
|
void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix);
|
2011-11-16 22:17:37 +00:00
|
|
|
};
|