2014-04-06 13:11:19 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 David Quintana [gigaherz]
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2013-03-19 22:01:41 +00:00
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#pragma once
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#include <vector>
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2019-06-01 11:34:21 +00:00
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#include <string>
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2018-10-03 04:37:34 +00:00
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#include "..\net.h"
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2013-03-19 22:01:41 +00:00
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using namespace std;
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struct tap_adapter
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{
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string name;
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string guid;
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};
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vector<tap_adapter>* GetTapAdapters();
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class TAPAdapter : public NetAdapter
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{
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HANDLE htap;
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OVERLAPPED read,write;
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public:
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TAPAdapter();
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virtual bool blocks();
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2015-11-14 14:25:34 +00:00
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virtual bool isInitialised();
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2013-03-19 22:01:41 +00:00
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//gets a packet.rv :true success
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virtual bool recv(NetPacket* pkt);
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//sends the packet and deletes it when done (if successful).rv :true success
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virtual bool send(NetPacket* pkt);
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virtual ~TAPAdapter();
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2018-10-03 04:37:34 +00:00
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};
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