mirror of https://github.com/PCSX2/pcsx2.git
156 lines
5.3 KiB
C
156 lines
5.3 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dynload.h
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// Purpose: Dynamic loading framework
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// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
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// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
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// Modified by:
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// Created: 03/12/01
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// Copyright: (c) 2001 Ron Lee <ron@debian.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DYNAMICLOADER_H__
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#define _WX_DYNAMICLOADER_H__
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_DYNAMIC_LOADER
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#include "wx/dynlib.h"
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#include "wx/hashmap.h"
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#include "wx/module.h"
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class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
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WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxPluginLibrary *, wxDLManifest,
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class WXDLLIMPEXP_BASE);
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typedef wxDLManifest wxDLImports;
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// ---------------------------------------------------------------------------
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// wxPluginLibrary
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// ---------------------------------------------------------------------------
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// NOTE: Do not attempt to use a base class pointer to this class.
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// wxDL is not virtual and we deliberately hide some of it's
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// methods here.
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//
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// Unless you know exacty why you need to, you probably shouldn't
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// instantiate this class directly anyway, use wxPluginManager
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// instead.
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class WXDLLIMPEXP_BASE wxPluginLibrary : public wxDynamicLibrary
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{
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public:
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static wxDLImports* ms_classes; // Static hash of all imported classes.
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wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
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~wxPluginLibrary();
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wxPluginLibrary *RefLib();
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bool UnrefLib();
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// These two are called by the PluginSentinel on (PLUGGABLE) object
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// creation/destruction. There is usually no reason for the user to
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// call them directly. We have to separate this from the link count,
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// since the two are not interchangeable.
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// FIXME: for even better debugging PluginSentinel should register
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// the name of the class created too, then we can state
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// exactly which object was not destroyed which may be
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// difficult to find otherwise. Also this code should
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// probably only be active in DEBUG mode, but let's just
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// get it right first.
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void RefObj() { ++m_objcount; }
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void UnrefObj()
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{
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wxASSERT_MSG( m_objcount > 0, wxT("Too many objects deleted??") );
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--m_objcount;
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}
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// Override/hide some base class methods
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bool IsLoaded() const { return m_linkcount > 0; }
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void Unload() { UnrefLib(); }
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private:
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// These pointers may be NULL but if they are not, then m_ourLast follows
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// m_ourFirst in the linked list, i.e. can be found by calling GetNext() a
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// sufficient number of times.
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const wxClassInfo *m_ourFirst; // first class info in this plugin
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const wxClassInfo *m_ourLast; // ..and the last one
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size_t m_linkcount; // Ref count of library link calls
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size_t m_objcount; // ..and (pluggable) object instantiations.
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wxModuleList m_wxmodules; // any wxModules that we initialised.
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void UpdateClasses(); // Update ms_classes
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void RestoreClasses(); // Removes this library from ms_classes
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void RegisterModules(); // Init any wxModules in the lib.
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void UnregisterModules(); // Cleanup any wxModules we installed.
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wxDECLARE_NO_COPY_CLASS(wxPluginLibrary);
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};
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class WXDLLIMPEXP_BASE wxPluginManager
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{
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public:
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// Static accessors.
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static wxPluginLibrary *LoadLibrary( const wxString &libname,
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int flags = wxDL_DEFAULT );
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static bool UnloadLibrary(const wxString &libname);
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// Instance methods.
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wxPluginManager() : m_entry(NULL) {}
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wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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{
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Load(libname, flags);
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}
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~wxPluginManager() { if ( IsLoaded() ) Unload(); }
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bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
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void Unload();
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bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
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void *GetSymbol(const wxString &symbol, bool *success = 0)
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{
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return m_entry->GetSymbol( symbol, success );
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}
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static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
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static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
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private:
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// return the pointer to the entry for the library with given name in
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// ms_manifest or NULL if none
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static wxPluginLibrary *FindByName(const wxString& name)
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{
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const wxDLManifest::iterator i = ms_manifest->find(name);
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return i == ms_manifest->end() ? NULL : i->second;
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}
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static wxDLManifest* ms_manifest; // Static hash of loaded libs.
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wxPluginLibrary* m_entry; // Cache our entry in the manifest.
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// We could allow this class to be copied if we really
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// wanted to, but not without modification.
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wxDECLARE_NO_COPY_CLASS(wxPluginManager);
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};
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#endif // wxUSE_DYNAMIC_LOADER
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#endif // _WX_DYNAMICLOADER_H__
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