2022-05-25 21:43:11 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef __APPLE__
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2022-12-05 06:55:17 +00:00
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#include <string>
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#include <optional>
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2022-05-25 21:43:11 +00:00
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struct WindowInfo;
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/// Helper functions for things that need Objective-C
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namespace CocoaTools
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{
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bool CreateMetalLayer(WindowInfo* wi);
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void DestroyMetalLayer(WindowInfo* wi);
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2022-05-25 22:32:10 +00:00
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/// Add a handler to be run when macOS changes between dark and light themes
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void AddThemeChangeHandler(void* ctx, void(handler)(void* ctx));
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/// Remove a handler previously added using AddThemeChangeHandler with the given context
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void RemoveThemeChangeHandler(void* ctx);
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2022-12-05 06:55:17 +00:00
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/// Get the bundle path to the actual application without any translocation fun
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std::optional<std::string> GetNonTranslocatedBundlePath();
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/// Move the given file to the trash, and return the path to its new location
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std::optional<std::string> MoveToTrash(std::string_view file);
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2023-06-21 07:51:58 +00:00
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/// Launch the given application once this one quits
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bool DelayedLaunch(std::string_view file);
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2022-05-25 21:43:11 +00:00
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}
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#endif // __APPLE__
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