pcsx2/plugins/GSdx/GPURenderer.h

313 lines
5.8 KiB
C
Raw Normal View History

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GPUState.h"
#include "GSVertexList.h"
#include "GSDevice.h"
class GPURenderer : public GPUState
{
protected:
int m_filter;
int m_dither;
int m_aspectratio;
bool m_vsync;
GSVector2i m_scale;
HWND m_hWnd;
WNDPROC m_wndproc;
static map<HWND, GPURenderer*> m_wnd2gpu;
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSDevice* m_dev;
public:
GPURenderer(GSDevice* dev);
virtual ~GPURenderer();
virtual bool Create(HWND hWnd);
virtual void VSync() = 0;
virtual bool MakeSnapshot(const string& path) = 0;
};
template<class Vertex>
class GPURendererT : public GPURenderer
{
protected:
Vertex* m_vertices;
int m_count;
int m_maxcount;
GSVertexList<Vertex> m_vl;
void Reset()
{
m_count = 0;
m_vl.RemoveAll();
__super::Reset();
}
void VertexKick()
{
if(m_vl.GetCount() < (int)m_env.PRIM.VTX)
{
return;
}
if(m_count > m_maxcount)
{
m_maxcount = max(10000, m_maxcount * 3/2);
m_vertices = (Vertex*)_aligned_realloc(m_vertices, sizeof(Vertex) * m_maxcount, 16);
m_maxcount -= 100;
}
Vertex* v = &m_vertices[m_count];
int count = 0;
switch(m_env.PRIM.TYPE)
{
case GPU_POLYGON:
m_vl.GetAt(0, v[0]);
m_vl.GetAt(1, v[1]);
m_vl.GetAt(2, v[2]);
m_vl.RemoveAll();
count = 3;
break;
case GPU_LINE:
m_vl.GetAt(0, v[0]);
m_vl.GetAt(1, v[1]);
m_vl.RemoveAll();
count = 2;
break;
case GPU_SPRITE:
m_vl.GetAt(0, v[0]);
m_vl.GetAt(1, v[1]);
m_vl.RemoveAll();
count = 2;
break;
default:
ASSERT(0);
m_vl.RemoveAll();
count = 0;
break;
}
(this->*m_fpDrawingKickHandlers[m_env.PRIM.TYPE])(v, count);
m_count += count;
}
typedef void (GPURendererT<Vertex>::*DrawingKickHandler)(Vertex* v, int& count);
DrawingKickHandler m_fpDrawingKickHandlers[4];
void DrawingKickNull(Vertex* v, int& count)
{
ASSERT(0);
}
void ResetPrim()
{
m_vl.RemoveAll();
}
void FlushPrim()
{
if(m_count > 0)
{
/*
Dump("db");
if(m_env.PRIM.TME)
{
GSVector4i r;
r.left = m_env.STATUS.TX << 6;
r.top = m_env.STATUS.TY << 8;
r.right = r.left + 256;
r.bottom = r.top + 256;
Dump(format("da_%d_%d_%d_%d_%d", m_env.STATUS.TP, r).c_str(), m_env.STATUS.TP, r, false);
}
*/
Draw();
m_count = 0;
//Dump("dc", false);
}
}
virtual void ResetDevice() {}
virtual void Draw() = 0;
virtual GSTexture* GetOutput() = 0;
bool Merge()
{
GSTexture* st[2] = {GetOutput(), NULL};
if(!st[0])
{
return false;
}
GSVector2i s = st[0]->GetSize();
GSVector4 sr[2];
GSVector4 dr[2];
sr[0] = GSVector4(0, 0, 1, 1);
dr[0] = GSVector4(0, 0, s.x, s.y);
m_dev->Merge(st, sr, dr, s, 1, 1, GSVector4(0, 0, 0, 1));
return true;
}
public:
GPURendererT(GSDevice* dev)
: GPURenderer(dev)
, m_count(0)
, m_maxcount(10000)
{
m_vertices = (Vertex*)_aligned_malloc(sizeof(Vertex) * m_maxcount, 16);
m_maxcount -= 100;
for(int i = 0; i < countof(m_fpDrawingKickHandlers); i++)
{
m_fpDrawingKickHandlers[i] = &GPURendererT<Vertex>::DrawingKickNull;
}
}
virtual ~GPURendererT()
{
if(m_vertices) _aligned_free(m_vertices);
}
virtual bool Create(HWND hWnd)
{
if(!__super::Create(hWnd))
{
return false;
}
if(!m_dev->Create(hWnd, m_vsync))
{
return false;
}
Reset();
return true;
}
virtual void VSync()
{
GSPerfMonAutoTimer pmat(m_perfmon);
m_perfmon.Put(GSPerfMon::Frame);
// m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ?
if(!IsWindow(m_hWnd)) return;
Flush();
if(!Merge()) return;
// osd
static uint64 s_frame = 0;
static string s_stats;
if(m_perfmon.GetFrame() - s_frame >= 30)
{
m_perfmon.Update();
s_frame = m_perfmon.GetFrame();
double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);
GSVector4i r = m_env.GetDisplayRect();
int w = r.width() << m_scale.x;
int h = r.height() << m_scale.y;
s_stats = format(
"%I64d | %d x %d | %.2f fps (%d%%) | %d/%d | %d%% CPU | %.2f | %.2f",
m_perfmon.GetFrame(), w, h, fps, (int)(100.0 * fps / m_env.GetFPS()),
(int)m_perfmon.Get(GSPerfMon::Prim),
(int)m_perfmon.Get(GSPerfMon::Draw),
m_perfmon.CPU(),
m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
);
double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);
if(fillrate > 0)
{
s_stats = format("%s | %.2f mpps", s_stats.c_str(), fps * fillrate / (1024 * 1024));
}
SetWindowText(m_hWnd, s_stats.c_str());
}
if(m_dev->IsLost())
{
ResetDevice();
}
GSVector4i r;
GetClientRect(m_hWnd, r);
m_dev->Present(r.fit(m_aspectratio), 0);
}
virtual bool MakeSnapshot(const string& path)
{
time_t t = time(NULL);
char buff[16];
if(!strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t)))
{
return false;
}
if(GSTexture* t = m_dev->GetCurrent())
{
return t->Save(format("%s_%s.bmp", path.c_str(), buff));
}
return false;
}
};