mirror of https://github.com/PCSX2/pcsx2.git
327 lines
9.2 KiB
C
327 lines
9.2 KiB
C
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/* Test out the multi-threaded event handling functions */
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_thread.h"
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/* Are we done yet? */
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static int done = 0;
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/* Is the cursor visible? */
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static int visible = 1;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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SDL_Surface *
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LoadIconSurface(char *file, Uint8 ** maskp)
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{
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SDL_Surface *icon;
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Uint8 *pixels;
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Uint8 *mask;
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int mlen, i;
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*maskp = NULL;
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/* Load the icon surface */
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icon = SDL_LoadBMP(file);
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if (icon == NULL) {
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fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
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return (NULL);
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}
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/* Check width and height */
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if ((icon->w % 8) != 0) {
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fprintf(stderr, "Icon width must be a multiple of 8!\n");
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SDL_FreeSurface(icon);
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return (NULL);
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}
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if (icon->format->palette == NULL) {
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fprintf(stderr, "Icon must have a palette!\n");
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SDL_FreeSurface(icon);
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return (NULL);
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}
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/* Set the colorkey */
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels));
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/* Create the mask */
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pixels = (Uint8 *) icon->pixels;
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printf("Transparent pixel: (%d,%d,%d)\n",
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icon->format->palette->colors[*pixels].r,
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icon->format->palette->colors[*pixels].g,
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icon->format->palette->colors[*pixels].b);
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mlen = icon->w * icon->h;
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mask = (Uint8 *) malloc(mlen / 8);
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if (mask == NULL) {
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fprintf(stderr, "Out of memory!\n");
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SDL_FreeSurface(icon);
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return (NULL);
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}
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memset(mask, 0, mlen / 8);
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for (i = 0; i < mlen;) {
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if (pixels[i] != *pixels)
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mask[i / 8] |= 0x01;
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++i;
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if ((i % 8) != 0)
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mask[i / 8] <<= 1;
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}
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*maskp = mask;
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return (icon);
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}
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int SDLCALL
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FilterEvents(void *userdata, SDL_Event * event)
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{
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static int reallyquit = 0;
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switch (event->type) {
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case SDL_ACTIVEEVENT:
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/* See what happened */
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printf("App %s ", event->active.gain ? "gained" : "lost");
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if (event->active.state & SDL_APPACTIVE)
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printf("active ");
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if (event->active.state & SDL_APPMOUSEFOCUS)
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printf("mouse ");
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if (event->active.state & SDL_APPINPUTFOCUS)
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printf("input ");
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printf("focus\n");
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/* See if we are iconified or restored */
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if (event->active.state & SDL_APPACTIVE) {
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printf("App has been %s\n",
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event->active.gain ? "restored" : "iconified");
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}
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return (0);
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/* This is important! Queue it if we want to quit. */
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case SDL_QUIT:
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if (!reallyquit) {
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reallyquit = 1;
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printf("Quit requested\n");
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return (0);
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}
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printf("Quit demanded\n");
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return (1);
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/* Mouse and keyboard events go to threads */
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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return (1);
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/* Drop all other events */
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default:
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return (0);
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}
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}
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int SDLCALL
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HandleMouse(void *unused)
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{
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SDL_Event events[10];
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int i, found;
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/* Handle mouse events here */
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while (!done) {
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found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP);
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for (i = 0; i < found; ++i) {
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switch (events[i].type) {
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/* We want to toggle visibility on buttonpress */
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if (events[i].button.state == SDL_PRESSED) {
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visible = !visible;
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SDL_ShowCursor(visible);
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}
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printf("Mouse button %d has been %s\n",
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events[i].button.button,
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(events[i].button.state == SDL_PRESSED) ?
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"pressed" : "released");
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break;
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/* Show relative mouse motion */
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case SDL_MOUSEMOTION:
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printf("Mouse relative motion: {%d,%d}\n",
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events[i].motion.xrel, events[i].motion.yrel);
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break;
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}
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}
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/* Give up some CPU to allow events to arrive */
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SDL_Delay(20);
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}
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return (0);
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}
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int SDLCALL
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HandleKeyboard(void *unused)
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{
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SDL_Event events[10];
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int i, found;
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/* Handle mouse events here */
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while (!done) {
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found = SDL_PeepEvents(events, 10, SDL_GETEVENT, SDL_KEYDOWN, SDL_KEYUP);
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for (i = 0; i < found; ++i) {
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switch (events[i].type) {
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/* We want to toggle visibility on buttonpress */
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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printf("Key '%c' (keysym==%d) has been %s\n",
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events[i].key.keysym.unicode,
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(int) events[i].key.keysym.sym,
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(events[i].key.state == SDL_PRESSED) ?
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"pressed" : "released");
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/* Allow hitting <ESC> to quit the app */
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if (events[i].key.keysym.sym == SDLK_ESCAPE) {
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done = 1;
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}
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/* skip events now that aren't KEYUPs... */
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if (events[i].key.state == SDL_PRESSED)
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break;
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if (events[i].key.keysym.sym == SDLK_f) {
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int rc = 0;
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printf("attempting to toggle fullscreen...\n");
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rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
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}
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if (events[i].key.keysym.sym == SDLK_g) {
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SDL_GrabMode m;
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m = SDL_WM_GrabInput(SDL_GRAB_QUERY) ==
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SDL_GRAB_ON ? SDL_GRAB_OFF : SDL_GRAB_ON;
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printf
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("attempting to toggle input grab to %s...\n",
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m == SDL_GRAB_ON ? "ON" : "OFF");
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SDL_WM_GrabInput(m);
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printf("attempt finished.\n");
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}
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break;
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}
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}
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/* Give up some CPU to allow events to arrive */
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SDL_Delay(20);
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}
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return (0);
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Surface *icon;
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Uint8 *icon_mask;
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int i, parsed;
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Uint8 *buffer;
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SDL_Color palette[256];
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Uint32 init_flags;
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Uint8 video_bpp;
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Uint32 video_flags;
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SDL_Thread *mouse_thread;
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SDL_Thread *keybd_thread;
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/* Set the options, based on command line arguments */
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init_flags = SDL_INIT_VIDEO;
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video_bpp = 8;
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video_flags = SDL_SWSURFACE;
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parsed = 1;
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while (parsed) {
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if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) {
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video_flags |= SDL_FULLSCREEN;
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argc -= 1;
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argv += 1;
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} else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) {
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video_bpp = atoi(argv[2]);
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argc -= 2;
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argv += 2;
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} else {
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parsed = 0;
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}
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}
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/* Initialize SDL with the requested flags */
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if (SDL_Init(init_flags) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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/* Set the icon -- this must be done before the first mode set */
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icon = LoadIconSurface("icon.bmp", &icon_mask);
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if (icon != NULL) {
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SDL_WM_SetIcon(icon, icon_mask);
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}
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if (icon_mask != NULL)
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free(icon_mask);
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/* Initialize the display */
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screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
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if (screen == NULL) {
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fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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video_bpp, SDL_GetError());
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quit(1);
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}
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printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
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"fullscreen" : "windowed");
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/* Enable printable characters */
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SDL_EnableUNICODE(1);
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/* Set an event filter that discards everything but QUIT */
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SDL_SetEventFilter(FilterEvents, NULL);
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/* Create the event handling threads */
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mouse_thread = SDL_CreateThread(HandleMouse, NULL);
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keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
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/* Set the surface pixels and refresh! */
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for (i = 0; i < 256; ++i) {
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palette[i].r = 255 - i;
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palette[i].g = 255 - i;
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palette[i].b = 255 - i;
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}
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SDL_SetColors(screen, palette, 0, 256);
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if (SDL_LockSurface(screen) < 0) {
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fprintf(stderr, "Couldn't lock display surface: %s\n",
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SDL_GetError());
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quit(2);
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}
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buffer = (Uint8 *) screen->pixels;
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for (i = 0; i < screen->h; ++i) {
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memset(buffer, (i * 255) / screen->h,
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screen->w * screen->format->BytesPerPixel);
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buffer += screen->pitch;
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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/* Loop, waiting for QUIT */
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while (!done) {
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SDL_PumpEvents();
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if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT)) {
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done = 1;
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}
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/* Give up some CPU so the events can accumulate */
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SDL_Delay(20);
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}
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SDL_WaitThread(mouse_thread, NULL);
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SDL_WaitThread(keybd_thread, NULL);
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SDL_Quit();
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return (0);
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}
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