pcsx2/3rdparty/SDL-1.3.0-5387/test/nds-test-progs/sprite/source/common.h

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/* A simple test program framework */
#include <SDL/SDL.h>
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int depth;
int refresh_rate;
int num_windows;
SDL_WindowID *windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
} CommonState;
extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);