mirror of https://github.com/PCSX2/pcsx2.git
189 lines
5.4 KiB
C
189 lines
5.4 KiB
C
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/**
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* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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#include <math.h>
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#include <stdlib.h> /* For rand(). */
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#include <GLUT/glut.h>
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#include "atlantis.h"
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void
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FishTransform(fishRec * fish)
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{
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glTranslatef(fish->y, fish->z, -fish->x);
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glRotatef(-fish->psi, 0.0, 1.0, 0.0);
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glRotatef(fish->theta, 1.0, 0.0, 0.0);
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glRotatef(-fish->phi, 0.0, 0.0, 1.0);
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}
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void
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WhalePilot(fishRec * fish)
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{
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fish->phi = -20.0;
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fish->theta = 0.0;
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fish->psi -= 0.5;
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fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
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}
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void
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SharkPilot(fishRec * fish)
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{
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static int sign = 1;
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float X, Y, Z, tpsi, ttheta, thetal;
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fish->xt = 60000.0;
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fish->yt = 0.0;
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fish->zt = 0.0;
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X = fish->xt - fish->x;
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Y = fish->yt - fish->y;
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Z = fish->zt - fish->z;
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thetal = fish->theta;
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ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
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if (ttheta > fish->theta + 0.25) {
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fish->theta += 0.5;
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} else if (ttheta < fish->theta - 0.25) {
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fish->theta -= 0.5;
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}
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if (fish->theta > 90.0) {
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fish->theta = 90.0;
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}
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if (fish->theta < -90.0) {
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fish->theta = -90.0;
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}
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fish->dtheta = fish->theta - thetal;
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tpsi = RAD * atan2(Y, X);
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fish->attack = 0;
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if (fabs(tpsi - fish->psi) < 10.0) {
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fish->attack = 1;
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} else if (fabs(tpsi - fish->psi) < 45.0) {
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if (fish->psi > tpsi) {
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fish->psi -= 0.5;
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if (fish->psi < -180.0) {
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fish->psi += 360.0;
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}
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} else if (fish->psi < tpsi) {
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fish->psi += 0.5;
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if (fish->psi > 180.0) {
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fish->psi -= 360.0;
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}
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}
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} else {
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if (rand() % 100 > 98) {
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sign = 1 - sign;
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}
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fish->psi += sign;
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if (fish->psi > 180.0) {
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fish->psi -= 360.0;
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}
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if (fish->psi < -180.0) {
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fish->psi += 360.0;
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}
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}
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if (fish->attack) {
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if (fish->v < 1.1) {
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fish->spurt = 1;
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}
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if (fish->spurt) {
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fish->v += 0.2;
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}
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if (fish->v > 5.0) {
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fish->spurt = 0;
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}
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if ((fish->v > 1.0) && (!fish->spurt)) {
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fish->v -= 0.2;
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}
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} else {
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if (!(rand() % 400) && (!fish->spurt)) {
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fish->spurt = 1;
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}
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if (fish->spurt) {
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fish->v += 0.05;
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}
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if (fish->v > 3.0) {
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fish->spurt = 0;
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}
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if ((fish->v > 1.0) && (!fish->spurt)) {
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fish->v -= 0.05;
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}
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}
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fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
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}
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void
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SharkMiss(int i)
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{
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int j;
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float avoid, thetal;
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float X, Y, Z, R;
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for (j = 0; j < NUM_SHARKS; j++) {
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if (j != i) {
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X = sharks[j].x - sharks[i].x;
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Y = sharks[j].y - sharks[i].y;
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Z = sharks[j].z - sharks[i].z;
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R = sqrt(X * X + Y * Y + Z * Z);
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avoid = 1.0;
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thetal = sharks[i].theta;
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if (R < SHARKSIZE) {
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if (Z > 0.0) {
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sharks[i].theta -= avoid;
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} else {
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sharks[i].theta += avoid;
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}
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}
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sharks[i].dtheta += (sharks[i].theta - thetal);
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}
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}
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}
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