mirror of https://github.com/PCSX2/pcsx2.git
59 lines
2.1 KiB
Diff
59 lines
2.1 KiB
Diff
|
Debian policy.
|
||
|
This patch updates default plugin path and config path.
|
||
|
It also updates the pcsx2 game db path and shaders data path.
|
||
|
AppInit.cpp:93 could be probably updated
|
||
|
Index: pcsx2-3369/pcsx2/gui/AppConfig.cpp
|
||
|
===================================================================
|
||
|
--- pcsx2-3369.orig/pcsx2/gui/AppConfig.cpp
|
||
|
+++ pcsx2-3369/pcsx2/gui/AppConfig.cpp
|
||
|
@@ -162,7 +162,8 @@
|
||
|
|
||
|
wxDirName GetPlugins()
|
||
|
{
|
||
|
- return AppRoot() + Base::Plugins();
|
||
|
+ // return AppRoot() + Base::Plugins();
|
||
|
+ return wxDirName( L"/usr/lib/games/pcsx2" ) + Base::Plugins();
|
||
|
}
|
||
|
|
||
|
wxDirName GetSettings()
|
||
|
Index: pcsx2-3369/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
|
||
|
===================================================================
|
||
|
--- pcsx2-3369.orig/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
|
||
|
+++ pcsx2-3369/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
|
||
|
@@ -347,17 +347,12 @@
|
||
|
assert(hShaderGlob != NULL);
|
||
|
s_lpShaderResources = (u8*)LockResource(hShaderGlob);
|
||
|
# else // not _WIN32
|
||
|
- FILE* fres = fopen("ps2hw.dat", "rb");
|
||
|
+ FILE* fres = fopen("/usr/share/games/pcsx2/shaders/ps2hw.dat", "rb");
|
||
|
|
||
|
if (fres == NULL)
|
||
|
{
|
||
|
- fres = fopen("plugins/ps2hw.dat", "rb");
|
||
|
-
|
||
|
- if (fres == NULL)
|
||
|
- {
|
||
|
- ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
|
||
|
- return false;
|
||
|
- }
|
||
|
+ ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
|
||
|
+ return false;
|
||
|
}
|
||
|
|
||
|
fseek(fres, 0, SEEK_END);
|
||
|
Index: pcsx2-3369/pcsx2/gui/AppGameDatabase.h
|
||
|
===================================================================
|
||
|
--- pcsx2-3369.orig/pcsx2/gui/AppGameDatabase.h
|
||
|
+++ pcsx2-3369/pcsx2/gui/AppGameDatabase.h
|
||
|
@@ -51,8 +51,8 @@
|
||
|
Console.WriteLn( "(GameDB) Unloading..." );
|
||
|
}
|
||
|
|
||
|
- AppGameDatabase& LoadFromFile(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial" );
|
||
|
- void SaveToFile(const wxString& file = L"GameIndex.dbf");
|
||
|
+ AppGameDatabase& LoadFromFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf", const wxString& key = L"Serial" );
|
||
|
+ void SaveToFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf");
|
||
|
};
|
||
|
|
||
|
static wxString compatToStringWX(int compat) {
|