pcsx2/common/include/Utilities/Console.h

143 lines
4.9 KiB
C
Raw Normal View History

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "StringHelpers.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Console Namespace -- For printing messages to the console.
//
// SysPrintf is depreciated; We should phase these in over time.
//
namespace Console
{
enum Colors
{
Color_Black = 0,
Color_Red,
Color_Green,
Color_Yellow,
Color_Blue,
Color_Magenta,
Color_Cyan,
Color_White
};
// va_args version of WriteLn, mostly for internal use only.
extern void __fastcall _WriteLn( Colors color, const char* fmt, va_list args );
extern void __fastcall SetTitle( const wxString& title );
// Changes the active console color.
// This color will be unset by calls to colored text methods
// such as ErrorMsg and Notice.
extern void __fastcall SetColor( Colors color );
// Restores the console color to default (usually low-intensity white on Win32)
extern void ClearColor();
// The following Write functions return bool so that we can use macros to exclude
// them from different build types. The return values are always zero.
// Writes a newline to the console.
extern bool Newline();
// Writes an unformatted string of text to the console (fast!)
// No newline is appended.
extern bool __fastcall Write( const char* text );
// Writes an unformatted string of text to the console (fast!)
// A newline is automatically appended, and the console color reset to default
// after the log is written.
extern bool __fastcall Write( Colors color, const char* text );
// Writes an unformatted string of text to the console (fast!)
// A newline is automatically appended.
extern bool __fastcall WriteLn( const char* text );
// Writes an unformatted string of text to the console (fast!)
// A newline is automatically appended, and the console color reset to default
// after the log is written.
extern bool __fastcall WriteLn( Colors color, const char* text );
// Writes a line of colored text to the console, with automatic newline appendage.
// The console color is reset to default when the operation is complete.
extern bool WriteLn( Colors color, const char* fmt, VARG_PARAM dummy, ... );
// Writes a formatted message to the console, with appended newline.
extern bool WriteLn( const char* fmt, VARG_PARAM dummy, ... );
// Writes a line of colored text to the console (no newline).
// The console color is reset to default when the operation is complete.
extern bool Write( Colors color, const char* fmt, VARG_PARAM dummy, ... );
// Writes a formatted message to the console (no newline)
extern bool Write( const char* fmt, VARG_PARAM dummy, ... );
// Displays a message in the console with red emphasis.
// Newline is automatically appended.
extern bool Error( const char* fmt, VARG_PARAM dummy, ... );
extern bool __fastcall Error( const char* text );
// Displays a message in the console with yellow emphasis.
// Newline is automatically appended.
extern bool Notice( const char* fmt, VARG_PARAM dummy, ... );
extern bool __fastcall Notice( const char* text );
// Displays a message in the console with yellow emphasis.
// Newline is automatically appended.
extern bool Status( const char* fmt, VARG_PARAM dummy, ... );
extern bool __fastcall Status( const char* text );
extern bool __fastcall Write( const wxString& text );
extern bool __fastcall Write( Colors color, const wxString& text );
extern bool __fastcall WriteLn( const wxString& text );
extern bool __fastcall WriteLn( Colors color, const wxString& text );
extern bool __fastcall Error( const wxString& text );
extern bool __fastcall Notice( const wxString& text );
extern bool __fastcall Status( const wxString& text );
}
using Console::Color_Red;
using Console::Color_Green;
using Console::Color_Blue;
using Console::Color_Magenta;
using Console::Color_Cyan;
using Console::Color_Yellow;
using Console::Color_White;
//////////////////////////////////////////////////////////////////////////////////////////
// DevCon / DbgCon
#ifdef PCSX2_DEVBUILD
# define DevCon Console
# define DevMsg MsgBox
#else
# define DevCon 0&&Console
# define DevMsg
#endif
#ifdef PCSX2_DEBUG
# define DbgCon Console
#else
# define DbgCon 0&&Console
#endif