pcsx2/pcsx2-qt/Debugger/CpuWidget.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui_CpuWidget.h"
#include "DebugTools/DebugInterface.h"
#include "DebugTools/Breakpoints.h"
#include "DebugTools/BiosDebugData.h"
#include "DebugTools/MipsStackWalk.h"
#include "QtHost.h"
#include <QtWidgets/QWidget>
#include <QtWidgets/QTableWidget>
#include <vector>
using namespace MipsStackWalk;
class CpuWidget final : public QWidget
{
Q_OBJECT
public:
CpuWidget(QWidget* parent, DebugInterface& cpu);
~CpuWidget();
public slots:
void resizeEvent(QResizeEvent* event);
void paintEvent(QPaintEvent* event);
void onStepInto();
void onStepOver();
void onStepOut();
void onVMPaused();
void updateBreakpoints();
void fixBPListColumnSize();
void onBPListContextMenu(QPoint pos);
void onBPListItemChange(QTableWidgetItem* item);
void contextBPListCopy();
void contextBPListDelete();
void contextBPListNew();
void contextBPListEdit();
void updateThreads();
void onThreadListContextMenu(QPoint pos);
void onThreadListDoubleClick(int row, int column);
void updateStackFrames();
void onStackListContextMenu(QPoint pos);
void onStackListDoubleClick(int row, int column);
void updateFunctionList(bool whenEmpty = false);
void onFuncListContextMenu(QPoint pos);
void onFuncListDoubleClick(QListWidgetItem* item);
void reloadCPUWidgets()
{
if (!QtHost::IsOnUIThread())
{
QtHost::RunOnUIThread(CBreakPoints::GetUpdateHandler());
return;
}
updateBreakpoints();
updateThreads();
updateStackFrames();
updateFunctionList();
m_ui.registerWidget->update();
m_ui.disassemblyWidget->update();
m_ui.memoryviewWidget->update();
};
void onSearchButtonClicked();
private:
std::vector<QTableWidget*> m_registerTableViews;
QMenu* m_bplistContextMenu = 0;
QMenu* m_threadlistContextMenu = 0;
QMenu* m_stacklistContextMenu = 0;
QMenu* m_funclistContextMenu = 0;
Ui::CpuWidget m_ui;
DebugInterface& m_cpu;
// Poor mans variant
// Allows us to map row index to breakpoint / memcheck objects
struct BreakpointObject
{
std::shared_ptr<BreakPoint> bp;
std::shared_ptr<MemCheck> mc;
};
std::vector<BreakpointObject> m_bplistObjects;
std::vector<EEThread> m_threadlistObjects;
EEThread m_activeThread;
std::vector<StackFrame> m_stacklistObjects;
bool m_demangleFunctions = true;
};