mirror of https://github.com/PCSX2/pcsx2.git
245 lines
8.2 KiB
C++
245 lines
8.2 KiB
C++
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtCore/QAbstractTableModel>
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#include <QtCore/QDebug>
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#include <QtCore/QSettings>
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#include <QtCore/QUrl>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include "GameListSettingsWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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GameListSettingsWidget::GameListSettingsWidget(QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent)
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{
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m_ui.setupUi(this);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
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&GameListSettingsWidget::onDirectoryListContextMenuRequested);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked);
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connect(m_ui.removeExcludedPath, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveExcludedPathButtonClicked);
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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refreshDirectoryList();
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refreshExclusionList();
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}
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GameListSettingsWidget::~GameListSettingsWidget() = default;
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bool GameListSettingsWidget::addExcludedPath(const std::string& path)
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{
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if (!QtHost::AddBaseValueToStringList("GameList", "ExcludedPaths", path.c_str()))
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return false;
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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g_main_window->refreshGameList(false);
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return true;
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}
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void GameListSettingsWidget::refreshExclusionList()
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{
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m_ui.excludedPaths->clear();
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const std::vector<std::string> paths(QtHost::GetBaseStringListSetting("GameList", "ExcludedPaths"));
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for (const std::string& path : paths)
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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}
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void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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void GameListSettingsWidget::addPathToTable(const std::string& path, bool recursive)
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{
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const int row = m_ui.searchDirectoryList->rowCount();
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m_ui.searchDirectoryList->insertRow(row);
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QTableWidgetItem* item = new QTableWidgetItem();
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item->setText(QString::fromStdString(path));
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m_ui.searchDirectoryList->setItem(row, 0, item);
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QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList);
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m_ui.searchDirectoryList->setCellWidget(row, 1, cb);
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cb->setChecked(recursive);
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connect(cb, &QCheckBox::stateChanged, [this, item](int state) {
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const std::string path(item->text().toStdString());
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if (state == Qt::Checked)
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{
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QtHost::RemoveBaseValueFromStringList("GameList", "Paths", path.c_str());
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QtHost::AddBaseValueToStringList("GameList", "RecursivePaths", path.c_str());
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}
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else
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{
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QtHost::RemoveBaseValueFromStringList("GameList", "RecursivePaths", path.c_str());
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QtHost::AddBaseValueToStringList("GameList", "Paths", path.c_str());
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}
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});
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}
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void GameListSettingsWidget::refreshDirectoryList()
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{
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QSignalBlocker sb(m_ui.searchDirectoryList);
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while (m_ui.searchDirectoryList->rowCount() > 0)
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m_ui.searchDirectoryList->removeRow(0);
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std::vector<std::string> path_list = QtHost::GetBaseStringListSetting("GameList", "Paths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, false);
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path_list = QtHost::GetBaseStringListSetting("GameList", "RecursivePaths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, true);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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}
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void GameListSettingsWidget::addSearchDirectory(const QString& path, bool recursive)
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{
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const std::string spath(path.toStdString());
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QtHost::RemoveBaseValueFromStringList("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str());
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QtHost::AddBaseValueToStringList("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str());
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refreshDirectoryList();
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g_main_window->refreshGameList(false);
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}
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void GameListSettingsWidget::removeSearchDirectory(const QString& path)
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{
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const std::string spath(path.toStdString());
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if (!QtHost::RemoveBaseValueFromStringList("GameList", "Paths", spath.c_str()) &&
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!QtHost::RemoveBaseValueFromStringList("GameList", "RecursivePaths", spath.c_str()))
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{
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return;
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}
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refreshDirectoryList();
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g_main_window->refreshGameList(false);
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}
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void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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QMenu menu;
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menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); });
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menu.addSeparator();
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menu.addAction(tr("Open Directory..."), [this, row]() {
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QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text()));
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});
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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{
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QString dir =
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QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory")));
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if (dir.isEmpty())
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return;
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Scan Recursively?"),
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tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
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"more time, but will identify files in subdirectories.")
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.arg(dir),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (selection == QMessageBox::Cancel)
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return;
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const bool recursive = (selection == QMessageBox::Yes);
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addSearchDirectory(dir, recursive);
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
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{
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addSearchDirectory(this);
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}
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked()
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{
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const int row = m_ui.searchDirectoryList->currentRow();
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QTableWidgetItem* item = (row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr;
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if (!item)
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return;
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removeSearchDirectory(item->text());
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delete item;
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}
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void GameListSettingsWidget::onAddExcludedPathButtonClicked()
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{
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QString path =
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QDir::toNativeSeparators(QFileDialog::getOpenFileName(QtUtils::GetRootWidget(this), tr("Select Path")));
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if (path.isEmpty())
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return;
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addExcludedPath(path.toStdString());
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}
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void GameListSettingsWidget::onRemoveExcludedPathButtonClicked()
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{
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const int row = m_ui.excludedPaths->currentRow();
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QListWidgetItem* item = (row >= 0) ? m_ui.excludedPaths->takeItem(row) : 0;
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if (!item)
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return;
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QtHost::RemoveBaseValueFromStringList("GameList", "ExcludedPaths", item->text().toUtf8().constData());
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delete item;
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g_main_window->refreshGameList(false);
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}
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void GameListSettingsWidget::onRescanAllGamesClicked()
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{
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g_main_window->refreshGameList(true);
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}
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void GameListSettingsWidget::onScanForNewGamesClicked()
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{
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g_main_window->refreshGameList(false);
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}
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