pcsx2/plugins/onepad/Linux/linux.cpp

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/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamePad.h"
#include "onepad.h"
#include "keyboard.h"
#include "state_management.h"
#include <string.h>
#include <gtk/gtk.h>
#include "linux.h"
Display *GSdsp;
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Window GSwin;
void SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
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if (msg[strlen(msg) - 1] == '\n')
msg[strlen(msg) - 1] = 0;
GtkWidget *dialog;
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dialog = gtk_message_dialog_new(NULL,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"%s", msg);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
}
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EXPORT_C_(void)
PADabout()
{
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SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42.");
}
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EXPORT_C_(s32)
PADtest()
{
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return 0;
}
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s32 _PADopen(void *pDsp)
{
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GSdsp = *(Display **)pDsp;
GSwin = (Window) * (((u32 *)pDsp) + 1);
SetAutoRepeat(false);
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return 0;
}
void _PADclose()
{
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SetAutoRepeat(true);
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vector<GamePad *>::iterator it = s_vgamePad.begin();
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// Delete everything in the vector vjoysticks.
while (it != s_vgamePad.end()) {
delete *it;
++it;
}
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s_vgamePad.clear();
}
void PollForJoystickInput(int cpad)
{
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int joyid = conf->get_joyid(cpad);
if (!GamePadIdWithinBounds(joyid))
return;
GamePad::UpdateGamePadState();
for (int i = 0; i < MAX_KEYS; i++) {
GamePad *gamePad = s_vgamePad[joyid];
switch (type_of_joykey(cpad, i)) {
case PAD_JOYBUTTONS: {
int value = gamePad->GetButton(key_to_button(cpad, i));
if (value)
key_status->press(cpad, i);
else
key_status->release(cpad, i);
break;
}
case PAD_HAT: {
int value = gamePad->GetHat(key_to_axis(cpad, i));
// key_to_hat_dir and SDL_JoystickGetHat are a 4 bits bitmap, one for each directions. Only 1 bit can be high for
// key_to_hat_dir. SDL_JoystickGetHat handles diagonal too (2 bits) so you must check the intersection
// '&' not only equality '=='. -- Gregory
if (key_to_hat_dir(cpad, i) & value)
key_status->press(cpad, i);
else
key_status->release(cpad, i);
break;
}
case PAD_AXIS: {
int value = gamePad->GetAxisFromKey(cpad, i);
bool sign = key_to_axis_sign(cpad, i);
bool full_axis = key_to_axis_type(cpad, i);
if (IsAnalogKey(i)) {
if (abs(value) > gamePad->GetDeadzone())
key_status->press(cpad, i, value);
else
key_status->release(cpad, i);
} else {
if (full_axis) {
value += 0x8000;
if (value > gamePad->GetDeadzone())
key_status->press(cpad, i, min(value / 256, 0xFF));
else
key_status->release(cpad, i);
} else {
if (sign && (-value > gamePad->GetDeadzone()))
key_status->press(cpad, i, min(-value / 128, 0xFF));
else if (!sign && (value > gamePad->GetDeadzone()))
key_status->press(cpad, i, min(value / 128, 0xFF));
else
key_status->release(cpad, i);
}
}
}
default:
break;
}
}
}
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EXPORT_C_(void)
PADupdate(int pad)
{
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// Gamepad inputs don't count as an activity. Therefore screensaver will
// be fired after a couple of minute.
// Emulate an user activity
static int count = 0;
count++;
if ((count & 0xFFF) == 0) {
// 1 call every 4096 Vsync is enough
XResetScreenSaver(GSdsp);
}
// Actually PADupdate is always call with pad == 0. So you need to update both
// pads -- Gregory
// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
// So we will populate both pad in the same time
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
key_status->keyboard_state_acces(cpad);
}
PollForX11KeyboardInput();
// Get joystick state + Commit
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
key_status->joystick_state_acces(cpad);
PollForJoystickInput(cpad);
key_status->commit_status(cpad);
}
Pad::rumble_all();
}
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EXPORT_C_(void)
PADconfigure()
{
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LoadConfig();
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DisplayDialog();
return;
}