mirror of https://github.com/PCSX2/pcsx2.git
507 lines
15 KiB
C++
507 lines
15 KiB
C++
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "common/FileSystem.h"
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#include "common/SettingsWrapper.h"
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#include "common/StringUtil.h"
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#include "pcsx2/Frontend/GameList.h"
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#include "pcsx2/Frontend/INISettingsInterface.h"
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#include "pcsx2/HostSettings.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include <QtCore/QTimer>
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#include <QtWidgets/QMessageBox>
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#include "EmuThread.h"
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#include "GameList/GameListWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "pcsx2/DebugTools/Debug.h"
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static constexpr u32 SETTINGS_VERSION = 1;
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static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
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//////////////////////////////////////////////////////////////////////////
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// Local function declarations
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//////////////////////////////////////////////////////////////////////////
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static void InitializeWxRubbish();
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static bool InitializeConfig();
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static void SetDefaultConfig();
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static void QueueSettingsSave();
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static void SaveSettings();
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//////////////////////////////////////////////////////////////////////////
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// Local variable declarations
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//////////////////////////////////////////////////////////////////////////
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static std::unique_ptr<QTimer> s_settings_save_timer;
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static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
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//////////////////////////////////////////////////////////////////////////
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// Initialization/Shutdown
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//////////////////////////////////////////////////////////////////////////
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bool QtHost::Initialize()
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{
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qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
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qRegisterMetaType<GSRendererType>();
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qRegisterMetaType<const GameList::Entry*>();
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qRegisterMetaType<InputBindingKey>();
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InitializeWxRubbish();
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if (!InitializeConfig())
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{
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Console.WriteLn("Failed to initialize config.");
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return false;
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}
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return true;
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}
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void QtHost::Shutdown() {}
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static bool SetCriticalFolders()
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{
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std::string program_path(FileSystem::GetProgramPath());
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EmuFolders::AppRoot = wxDirName(wxFileName(StringUtil::UTF8StringToWxString(program_path)));
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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#ifndef _WIN32
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const char* homedir = getenv("HOME");
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if (homedir)
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EmuFolders::DataRoot = Path::Combine(wxString::FromUTF8(homedir), wxString(L"PCSX2"));
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#endif
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EmuFolders::Settings = EmuFolders::DataRoot.Combine(wxDirName(L"inis"));
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EmuFolders::Resources = EmuFolders::AppRoot.Combine(wxDirName(L"resources"));
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// the resources directory should exist, bail out if not
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if (!EmuFolders::Resources.Exists())
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{
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QMessageBox::critical(nullptr, QStringLiteral("Error"),
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QStringLiteral("Resources directory is missing, your installation is incomplete."));
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return false;
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}
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return true;
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}
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void QtHost::UpdateFolders()
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{
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// TODO: This should happen with the VM thread paused.
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auto lock = Host::GetSettingsLock();
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EmuFolders::LoadConfig(*s_base_settings_interface.get());
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EmuFolders::EnsureFoldersExist();
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}
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bool InitializeConfig()
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{
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if (!SetCriticalFolders())
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return false;
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const std::string path(Path::CombineStdString(EmuFolders::Settings, "PCSX2.ini"));
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s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
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Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
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uint settings_version;
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if (!s_base_settings_interface->Load() ||
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!s_base_settings_interface->GetUIntValue("UI", "SettingsVersion", &settings_version) ||
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settings_version != SETTINGS_VERSION)
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{
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QMessageBox::critical(
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g_main_window, qApp->translate("QtHost", "Settings Reset"),
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qApp->translate("QtHost", "Settings do not exist or are the incorrect version, resetting to defaults."));
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SetDefaultConfig();
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s_base_settings_interface->Save();
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}
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// TODO: Handle reset to defaults if load fails.
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EmuFolders::LoadConfig(*s_base_settings_interface.get());
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EmuFolders::EnsureFoldersExist();
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QtHost::UpdateLogging();
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return true;
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}
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void SetDefaultConfig()
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{
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EmuConfig = Pcsx2Config();
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EmuFolders::SetDefaults();
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SettingsInterface& si = *s_base_settings_interface.get();
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si.SetUIntValue("UI", "SettingsVersion", SETTINGS_VERSION);
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{
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SettingsSaveWrapper wrapper(si);
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EmuConfig.LoadSave(wrapper);
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}
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EmuFolders::Save(si);
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PAD::SetDefaultConfig(si);
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}
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std::string QtHost::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
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{
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auto lock = Host::GetSettingsLock();
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return s_base_settings_interface->GetStringValue(section, key, default_value);
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}
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bool QtHost::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
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{
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auto lock = Host::GetSettingsLock();
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return s_base_settings_interface->GetBoolValue(section, key, default_value);
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}
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int QtHost::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
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{
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auto lock = Host::GetSettingsLock();
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return s_base_settings_interface->GetIntValue(section, key, default_value);
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}
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float QtHost::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
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{
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auto lock = Host::GetSettingsLock();
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return s_base_settings_interface->GetFloatValue(section, key, default_value);
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}
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std::vector<std::string> QtHost::GetBaseStringListSetting(const char* section, const char* key)
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{
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auto lock = Host::GetSettingsLock();
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return s_base_settings_interface->GetStringList(section, key);
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}
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void QtHost::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetBoolValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseIntSettingValue(const char* section, const char* key, int value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetIntValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseFloatSettingValue(const char* section, const char* key, float value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetFloatValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetStringValue(section, key, value);
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QueueSettingsSave();
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}
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void QtHost::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->SetStringList(section, key, values);
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QueueSettingsSave();
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}
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bool QtHost::AddBaseValueToStringList(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->AddToStringList(section, key, value))
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return false;
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QueueSettingsSave();
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return true;
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}
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bool QtHost::RemoveBaseValueFromStringList(const char* section, const char* key, const char* value)
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->RemoveFromStringList(section, key, value))
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return false;
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QueueSettingsSave();
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return true;
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}
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void QtHost::RemoveBaseSettingValue(const char* section, const char* key)
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{
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auto lock = Host::GetSettingsLock();
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s_base_settings_interface->DeleteValue(section, key);
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QueueSettingsSave();
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}
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void SaveSettings()
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{
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pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
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{
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auto lock = Host::GetSettingsLock();
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if (!s_base_settings_interface->Save())
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Console.Error("Failed to save settings.");
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}
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s_settings_save_timer->deleteLater();
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s_settings_save_timer.release();
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}
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void QueueSettingsSave()
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{
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if (s_settings_save_timer)
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return;
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s_settings_save_timer = std::make_unique<QTimer>();
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s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, SaveSettings);
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s_settings_save_timer->setSingleShot(true);
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s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
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}
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std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
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{
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const std::string path(Path::CombineStdString(EmuFolders::Resources, filename));
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std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
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if (!ret.has_value())
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Console.Error("Failed to read resource file '%s'", filename);
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return ret;
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}
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std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
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{
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const std::string path(Path::CombineStdString(EmuFolders::Resources, filename));
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std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
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if (!ret.has_value())
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Console.Error("Failed to read resource file to string '%s'", filename);
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return ret;
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}
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void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
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{
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if (!title.empty() && !message.empty())
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{
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Console.Error("ReportErrorAsync: %*s: %*s",
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static_cast<int>(title.size()), title.data(),
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static_cast<int>(message.size()), message.data());
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}
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else if (!message.empty())
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{
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Console.Error("ReportErrorAsync: %*s",
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static_cast<int>(message.size()), message.data());
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}
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QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
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Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
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Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
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}
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void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
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{
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emit g_emu_thread->onInputDeviceConnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
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device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
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}
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void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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emit g_emu_thread->onInputDeviceDisconnected(
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identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
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}
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//////////////////////////////////////////////////////////////////////////
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// Interface Stuff
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//////////////////////////////////////////////////////////////////////////
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const IConsoleWriter* PatchesCon = &Console;
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void LoadAllPatchesAndStuff(const Pcsx2Config& cfg)
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{
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// FIXME
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}
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void PatchesVerboseReset()
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{
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// FIXME
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}
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// Replacement for Console so we actually get output to our console window on Windows.
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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static bool s_debugger_attached = false;
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static bool s_console_handle_set = false;
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static HANDLE s_console_handle = nullptr;
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static void __concall ConsoleWinQt_SetTitle(const wxString& title)
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{
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SetConsoleTitleW(title.wc_str());
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}
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static void __concall ConsoleWinQt_DoSetColor(ConsoleColors color)
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{
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if (!s_console_handle)
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return;
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static constexpr WORD colors[ConsoleColors_Count] = {
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // default
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // black
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FOREGROUND_GREEN, // green
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FOREGROUND_RED, // red
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FOREGROUND_BLUE, // blue
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FOREGROUND_RED | FOREGROUND_BLUE, // magenta
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FOREGROUND_RED | FOREGROUND_GREEN, // orange
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // gray
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FOREGROUND_BLUE | FOREGROUND_INTENSITY, // cyan
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // yellow
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // white
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong black
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FOREGROUND_RED | FOREGROUND_INTENSITY, // strong red
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FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong green
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FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong blue
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FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong magenta
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong orange
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, // strong gray
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FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong cyan
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, // strong yellow
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FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, // strong white
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};
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SetConsoleTextAttribute(s_console_handle, colors[static_cast<u32>(color)]);
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}
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static void __concall ConsoleWinQt_Newline()
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{
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if (!s_console_handle)
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return;
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if (s_debugger_attached)
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OutputDebugStringW(L"\n");
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DWORD written;
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WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
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}
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static void __concall ConsoleWinQt_DoWrite(const wxString& fmt)
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{
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if (!s_console_handle)
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return;
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if (s_debugger_attached)
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OutputDebugStringW(fmt.wc_str());
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DWORD written;
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WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast<DWORD>(fmt.size()), &written, nullptr);
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}
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static void __concall ConsoleWinQt_DoWriteLn(const wxString& fmt)
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{
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if (!s_console_handle)
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return;
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if (s_debugger_attached)
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{
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OutputDebugStringW(fmt.wc_str());
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OutputDebugStringW(L"\n");
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}
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DWORD written;
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WriteConsoleW(s_console_handle, fmt.wc_str(), static_cast<DWORD>(fmt.size()), &written, nullptr);
|
||
|
WriteConsoleW(s_console_handle, L"\n", 1, &written, nullptr);
|
||
|
}
|
||
|
|
||
|
static const IConsoleWriter ConsoleWriter_WinQt =
|
||
|
{
|
||
|
ConsoleWinQt_DoWrite,
|
||
|
ConsoleWinQt_DoWriteLn,
|
||
|
ConsoleWinQt_DoSetColor,
|
||
|
|
||
|
ConsoleWinQt_DoWrite,
|
||
|
ConsoleWinQt_Newline,
|
||
|
ConsoleWinQt_SetTitle,
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
void QtHost::UpdateLogging()
|
||
|
{
|
||
|
// TODO: Make this an actual option.
|
||
|
bool console_logging_enabled = false;
|
||
|
|
||
|
#if defined(_DEBUG) || defined(PCSX2_DEVBUILD)
|
||
|
console_logging_enabled = true;
|
||
|
#endif
|
||
|
|
||
|
DevConWriterEnabled = console_logging_enabled;
|
||
|
SysConsole.eeConsole.Enabled = console_logging_enabled;
|
||
|
SysConsole.iopConsole.Enabled = console_logging_enabled;
|
||
|
|
||
|
if (console_logging_enabled)
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
s_debugger_attached = IsDebuggerPresent();
|
||
|
if (!s_console_handle_set)
|
||
|
{
|
||
|
bool handle_valid = (GetConsoleWindow() != NULL);
|
||
|
if (!handle_valid)
|
||
|
{
|
||
|
AllocConsole();
|
||
|
handle_valid = (freopen("CONIN$", "r", stdin) != nullptr);
|
||
|
handle_valid = (freopen("CONOUT$", "w", stdout) != nullptr);
|
||
|
handle_valid = (freopen("CONOUT$", "w", stderr) != nullptr);
|
||
|
}
|
||
|
|
||
|
if (handle_valid)
|
||
|
{
|
||
|
s_console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||
|
s_console_handle_set = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!s_console_handle && !s_debugger_attached)
|
||
|
Console_SetActiveHandler(ConsoleWriter_Null);
|
||
|
else
|
||
|
Console_SetActiveHandler(ConsoleWriter_WinQt);
|
||
|
#else
|
||
|
Console_SetActiveHandler(ConsoleWriter_Stdout);
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Console_SetActiveHandler(ConsoleWriter_Null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#include <wx/module.h>
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
extern "C" HINSTANCE wxGetInstance();
|
||
|
extern void wxSetInstance(HINSTANCE hInst);
|
||
|
#endif
|
||
|
|
||
|
void InitializeWxRubbish()
|
||
|
{
|
||
|
wxLog::DoCreateOnDemand();
|
||
|
wxLog::GetActiveTarget();
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
if (!wxGetInstance())
|
||
|
wxSetInstance(::GetModuleHandle(NULL));
|
||
|
#endif // _WIN32
|
||
|
|
||
|
wxModule::RegisterModules();
|
||
|
wxModule::InitializeModules();
|
||
|
}
|