mirror of https://github.com/PCSX2/pcsx2.git
92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_RegisterWidget.h"
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#include "DebugTools/DebugInterface.h"
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#include "DebugTools/DisassemblyManager.h"
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#include <QtWidgets/QWidget>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QTabBar>
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#include <QtGui/QPainter>
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class RegisterWidget final : public QWidget
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{
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Q_OBJECT
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public:
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RegisterWidget(QWidget* parent);
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~RegisterWidget();
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void SetCpu(DebugInterface* cpu);
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protected:
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void paintEvent(QPaintEvent* event);
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void mousePressEvent(QMouseEvent* event);
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void wheelEvent(QWheelEvent* event);
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public slots:
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void customMenuRequested(QPoint pos);
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void contextCopyValue();
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void contextCopyTop();
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void contextCopyBottom();
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void contextCopySegment();
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void contextChangeValue();
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void contextChangeTop();
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void contextChangeBottom();
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void contextChangeSegment();
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void contextGotoDisasm();
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void contextGotoMemory();
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void tabCurrentChanged(int cur);
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signals:
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void gotoInDisasm(u32 address);
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void gotoInMemory(u32 address);
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void VMUpdate();
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private:
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Ui::RegisterWidget ui;
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QMenu* m_contextMenu = 0x0;
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// Returns true on success
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bool contextFetchNewValue(u64& out, u64 currentValue, bool segment = false);
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DebugInterface* m_cpu;
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// Used for the height offset the tab bar creates
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// because we share a widget
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QPoint m_renderStart;
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s32 m_rowStart = 0; // Index, 0 -> VF00, 1 -> VF01 etc
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s32 m_rowEnd; // Index, what register is the last one drawn
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s32 m_rowHeight; // The height of each register row
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// Used for mouse clicks
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s32 m_fieldStartX[4]; // Where the register segments start
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s32 m_fieldWidth; // How wide the register segments are
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s32 m_selectedRow = 0; // Index
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s32 m_selected128Field = 0; // Values are from 0 to 3
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// TODO: Save this configuration ??
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bool m_showVU0FFloat;
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bool m_showFPRFloat;
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};
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