pcsx2/common/src/Utilities/FastFormatString.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Threading.h"
#include "TlsVariable.inl"
#include "SafeArray.inl"
using namespace Threading;
// Implement some very commonly used SafeArray types here
// (done here for lack of a better place)
template class SafeArray<char>;
template class SafeArray<wchar_t>;
template class SafeArray<u8>;
template class SafeAlignedArray<char,16>;
template class SafeAlignedArray<wchar_t,16>;
template class SafeAlignedArray<u8,16>;
// Sanity check: truncate strings if they exceed 512k in length. Anything like that
// is either a bug or really horrible code that needs to be stopped before it causes
// system deadlock.
static const int MaxFormattedStringLength = 0x80000;
typedef ScopedAlignedAlloc<char,16> CharBufferType;
// --------------------------------------------------------------------------------------
// FastFormatBuffers
// --------------------------------------------------------------------------------------
// This class provides a series of pre-allocated thread-local buffers for use by string
// formatting tools. These buffers are handed out in round-robin style and require *no*
// thread sync objects and avoid multi-thread contention completely -- allowing multiple
// threads to format complicated strings concurrently with maximum efficiency.
//
class FastFormatBuffers
{
DeclareNoncopyableObject(FastFormatBuffers);
protected:
typedef char CharType;
typedef CharBufferType BufferType;
static const uint BufferCount = 6;
BufferType m_buffers[BufferCount];
uint m_curslot;
public:
FastFormatBuffers()
{
// This protects against potential recursive calls to our formatter, by forcing those
// calls to use a dynamic buffer for formatting.
m_curslot = BufferCount;
for (uint i=0; i<BufferCount; ++i)
{
m_buffers[i].Alloc(512);
}
m_curslot = 0;
}
virtual ~FastFormatBuffers() throw()
{
pxAssumeDev(m_curslot==0,
wxsFormat(L"Dangling %s formatting buffer detected!",
(sizeof(CharType)==1) ? L"UTF8/Ascii" : L"Wide-char"
)
);
}
bool HasFreeBuffer() const
{
return m_curslot < BufferCount-1;
}
BufferType& GrabBuffer()
{
++m_curslot;
pxAssume(m_curslot < BufferCount);
return m_buffers[m_curslot];
}
void ReleaseBuffer()
{
--m_curslot;
pxAssume(m_curslot < BufferCount);
}
BufferType& operator[](uint i)
{
IndexBoundsAssume( ((sizeof(CharType)==1) ? L"Ascii Formatting Buffer" : L"Unicode Formatting Buffer"), i, BufferCount );
return m_buffers[i];
}
};
// --------------------------------------------------------------------------------------
// GlobalBufferManager
// --------------------------------------------------------------------------------------
// This local-scope class is needed in order to safely deal with C++ initializing and destroying
// global objects in arbitrary order. The initbit is updated by the object when constructed and
// destroyed; code using this class provides its own statically-initialized boolean (which MUST
// default to false!) and then sets the boolean to true to indicate the object is ready for use.
//
template< typename T >
class GlobalBufferManager
{
public:
bool& initbit;
T instance;
GlobalBufferManager( bool& globalBoolean )
: initbit( globalBoolean )
{
initbit = true;
}
~GlobalBufferManager() throw()
{
initbit = false;
instance.Dispose();
}
T& Get()
{
return instance;
}
operator T&()
{
return instance;
}
};
static bool buffer_is_avail = false;
static GlobalBufferManager< BaseTlsVariable< FastFormatBuffers > > m_buffer_tls(buffer_is_avail);
//static __ri void format_that_ascii_mess( SafeArray<char>& buffer, uint writepos, const char* fmt, va_list argptr )
static __ri void format_that_ascii_mess( CharBufferType& buffer, uint writepos, const char* fmt, va_list argptr )
{
while( true )
{
int size = buffer.GetLength();
int len = vsnprintf(buffer.GetPtr(writepos), size-writepos, fmt, argptr);
// some implementations of vsnprintf() don't NUL terminate
// the string if there is not enough space for it so
// always do it manually
buffer[size-1] = '\0';
if (size >= MaxFormattedStringLength) break;
// vsnprintf() may return either -1 (traditional Unix behavior) or the
// total number of characters which would have been written if the
// buffer were large enough (newer standards such as Unix98)
if (len < 0)
len = size + (size/4);
len += writepos;
if (len < size) break;
buffer.Resize( len + 128 );
};
// performing an assertion or log of a truncated string is unsafe, so let's not; even
// though it'd be kinda nice if we did.
}
// returns the length of the formatted string, in characters (wxChars).
static __ri uint format_that_unicode_mess( CharBufferType& buffer, uint writepos, const wxChar* fmt, va_list argptr)
{
while( true )
{
int size = buffer.GetLength() / sizeof(wxChar);
int len = wxVsnprintf((wxChar*)buffer.GetPtr(writepos*sizeof(wxChar)), size-writepos, fmt, argptr);
// some implementations of vsnprintf() don't NUL terminate
// the string if there is not enough space for it so
// always do it manually
((wxChar*)buffer.GetPtr())[size-1] = L'\0';
if( size >= MaxFormattedStringLength ) return size-1;
// vsnprintf() may return either -1 (traditional Unix behavior) or the
// total number of characters which would have been written if the
// buffer were large enough (newer standards such as Unix98)
if (len < 0)
len = size + (size/4);
len += writepos;
if (len < size) return len;
buffer.Resize( (len + 128) * sizeof(wxChar) );
};
// performing an assertion or log of a truncated string is unsafe, so let's not; even
// though it'd be kinda nice if we did.
pxAssume( false );
return 0; // unreachable.
}
CharBufferType* GetFormatBuffer( bool& deleteDest )
{
deleteDest = false;
if (buffer_is_avail)
{
if (m_buffer_tls.Get()->HasFreeBuffer())
return &m_buffer_tls.Get()->GrabBuffer();
}
deleteDest = true;
return new CharBufferType(2048);
}
// --------------------------------------------------------------------------------------
// FastFormatUnicode (implementations)
// --------------------------------------------------------------------------------------
// [TODO] This class should actually be renamed to FastFormatNative or FastFormatString, and
// adopted to properly support 1-byte wxChar types (mostly requiring some changes to the
// WriteV functions). The current implementation is fine for wx2.8, which always defaults
// to wide-varieties of wxChar -- but wx3.0 will use UTF8 for linux distros, which will break
// this class nicely in its current state. --air
FastFormatUnicode::FastFormatUnicode()
{
m_dest = GetFormatBuffer(m_deleteDest);
Clear();
}
FastFormatUnicode::~FastFormatUnicode() throw()
{
if (m_deleteDest)
delete m_dest;
else
m_buffer_tls.Get()->ReleaseBuffer();
}
void FastFormatUnicode::Clear()
{
m_Length = 0;
((wxChar*)m_dest->GetPtr())[0] = 0;
}
FastFormatUnicode& FastFormatUnicode::WriteV( const char* fmt, va_list argptr )
{
wxString converted( fromUTF8(FastFormatAscii().WriteV( fmt, argptr )) );
const uint inspos = m_Length;
const uint convLen = converted.Length();
m_dest->MakeRoomFor((inspos + convLen + 64) * sizeof(wxChar));
memcpy_fast( &((wxChar*)m_dest->GetPtr())[inspos], converted, (convLen+1)*sizeof(wxChar) );
m_Length += convLen;
return *this;
}
FastFormatUnicode& FastFormatUnicode::WriteV( const wxChar* fmt, va_list argptr )
{
m_Length = format_that_unicode_mess( *m_dest, m_Length, fmt, argptr );
return *this;
}
FastFormatUnicode& FastFormatUnicode::Write( const char* fmt, ... )
{
va_list list;
va_start(list, fmt);
WriteV(fmt,list);
va_end(list);
return *this;
}
FastFormatUnicode& FastFormatUnicode::Write( const wxChar* fmt, ... )
{
va_list list;
va_start(list, fmt);
WriteV(fmt,list);
va_end(list);
return *this;
}
bool FastFormatUnicode::IsEmpty() const
{
return ((wxChar&)(*m_dest)[0]) == 0;
}
FastFormatUnicode& FastFormatUnicode::ToUpper()
{
wxChar* ch = (wxChar*)m_dest->GetPtr();
for ( uint i=0; i<m_Length; ++i, ++ch )
*ch = (wxChar)wxToupper(*ch);
return *this;
}
FastFormatUnicode& FastFormatUnicode::ToLower()
{
wxChar* ch = (wxChar*)m_dest->GetPtr();
for ( uint i=0; i<m_Length; ++i, ++ch )
*ch = (wxChar)wxTolower(*ch);
return *this;
}
FastFormatUnicode& FastFormatUnicode::operator+=(const char* psz )
{
Write( L"%s", fromUTF8(psz).c_str() );
return *this;
}
wxString& operator+=(wxString& str1, const FastFormatUnicode& str2)
{
str1.Append(str2.c_str(), str2.Length());
return str1;
}
wxString operator+(const wxString& str1, const FastFormatUnicode& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const wxChar* str1, const FastFormatUnicode& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const FastFormatUnicode& str1, const wxString& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const FastFormatUnicode& str1, const wxChar* str2)
{
wxString s = str1;
s += str2;
return s;
}
// --------------------------------------------------------------------------------------
// FastFormatAscii (implementations)
// --------------------------------------------------------------------------------------
FastFormatAscii::FastFormatAscii()
{
m_dest = GetFormatBuffer(m_deleteDest);
Clear();
}
FastFormatAscii::~FastFormatAscii() throw()
{
if (m_deleteDest)
delete m_dest;
else
m_buffer_tls.Get()->ReleaseBuffer();
}
void FastFormatAscii::Clear()
{
m_dest->GetPtr()[0] = 0;
}
const wxString FastFormatAscii::GetString() const
{
return fromAscii(m_dest->GetPtr());
}
FastFormatAscii& FastFormatAscii::WriteV( const char* fmt, va_list argptr )
{
format_that_ascii_mess( *m_dest, strlen(m_dest->GetPtr()), fmt, argptr );
return *this;
}
FastFormatAscii& FastFormatAscii::Write( const char* fmt, ... )
{
va_list list;
va_start(list, fmt);
WriteV(fmt,list);
va_end(list);
return *this;
}
bool FastFormatAscii::IsEmpty() const
{
return (*m_dest)[0] == 0;
}