pcsx2/3rdparty/soundtouch/SoundTouch.vcxproj

91 lines
4.6 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|x64">
<Configuration>Devel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}</ProjectGuid>
<ProjectName>SoundTouch</ProjectName>
<RootNamespace>SoundTouch</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'!='Debug'">false</UseDebugLibraries>
<WholeProgramOptimization Condition="'$(Configuration)'=='Release'">true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Condition="'$(Configuration)'!='Release'" Project="..\..\common\vsprops\IncrementalLinking.props" />
<Import Condition="'$(Configuration)'=='Debug'" Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Condition="'$(Configuration)'=='Devel'" Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Condition="'$(Configuration)'=='Release'" Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\SoundStretch\WavFile.cpp" />
<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="soundtouch\BPMDetect.h" />
<ClInclude Include="soundtouch\FIFOSampleBuffer.h" />
<ClInclude Include="soundtouch\FIFOSamplePipe.h" />
<ClInclude Include="soundtouch\SoundTouch.h" />
<ClInclude Include="soundtouch\STTypes.h" />
<ClInclude Include="source\SoundStretch\WavFile.h" />
<ClInclude Include="source\SoundTouch\AAFilter.h" />
<ClInclude Include="source\SoundTouch\cpu_detect.h" />
<ClInclude Include="source\SoundTouch\FIRFilter.h" />
<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
<ClInclude Include="source\SoundTouch\PeakFinder.h" />
<ClInclude Include="source\SoundTouch\RateTransposer.h" />
<ClInclude Include="source\SoundTouch\TDStretch.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>