pcsx2/tools/GSDumpGUI/Library/GSDump/GSData/GIFPacket/GIFReg/GIFRegUV.cs

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/*
* Copyright (C) 2009-2011 Ferreri Alessio
* Copyright (C) 2009-2018 PCSX2 Dev Team
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace GSDumpGUI
{
[Serializable]
public class GIFRegUV : GIFReg
{
public double U;
public double V;
public GIFRegUV(byte addr, UInt64 LowData, UInt64 HighData, bool PackedFormat) : base(addr, LowData, HighData, PackedFormat) { }
static public GIFReg Unpack(GIFTag tag, byte addr, UInt64 LowData, UInt64 HighData, bool PackedFormat)
{
GIFRegUV uv = new GIFRegUV(addr, LowData, HighData, PackedFormat);
uv.Descriptor = (GIFRegDescriptor)addr;
if (PackedFormat)
{
uv.U = GetBit(LowData, 0, 14) / 16d;
uv.V = GetBit(LowData, 32, 14) / 16d;
}
else
{
uv.U = GetBit(LowData, 0, 14) / 16d;
uv.V = GetBit(LowData, 16, 14) / 16d;
}
return uv;
}
public override string ToString()
{
return Descriptor.ToString() + "@U : " + U.ToString("F4") + "@V : " + V.ToString("F4");
}
}
}