2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2009-10-21 08:57:05 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-02-09 21:15:56 +00:00
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*/
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2009-10-21 08:57:05 +00:00
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2009-09-08 12:08:10 +00:00
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#pragma once
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2009-02-09 21:15:56 +00:00
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2021-09-01 20:31:46 +00:00
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#ifdef _WIN32
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// thanks I hate it.
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#include <wx/filefn.h>
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#define HAVE_MODE_T
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#endif
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2009-10-07 19:20:11 +00:00
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#include <semaphore.h>
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2009-02-09 21:15:56 +00:00
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#include <errno.h> // EBUSY
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2009-07-03 00:49:40 +00:00
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#include <pthread.h>
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2015-11-17 17:35:02 +00:00
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#ifdef __APPLE__
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#include <mach/semaphore.h>
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#endif
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2021-09-01 20:31:46 +00:00
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#include "common/Pcsx2Defs.h"
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#include "common/TraceLog.h"
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2021-03-28 08:09:52 +00:00
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#include "common/General.h"
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2009-02-09 21:15:56 +00:00
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2016-11-12 15:28:37 +00:00
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#undef Yield // release the burden of windows.h global namespace spam.
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2009-08-25 15:38:48 +00:00
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2010-04-27 13:12:03 +00:00
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#define AffinityAssert_AllowFrom_MainUI() \
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2021-09-06 18:28:26 +00:00
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pxAssertMsg(wxThread::IsMain(), "Thread affinity violation: Call allowed from main thread only.")
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2010-08-06 05:46:09 +00:00
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// --------------------------------------------------------------------------------------
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// pxThreadLog / ConsoleLogSource_Threading
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// --------------------------------------------------------------------------------------
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class ConsoleLogSource_Threading : ConsoleLogSource
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{
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2021-09-06 18:28:26 +00:00
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typedef ConsoleLogSource _parent;
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2010-08-06 05:46:09 +00:00
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public:
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2021-09-06 18:28:26 +00:00
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using _parent::IsActive;
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ConsoleLogSource_Threading();
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bool Write(const wxString& thrname, const wxChar* msg)
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{
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return _parent::Write(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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bool Warn(const wxString& thrname, const wxChar* msg)
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{
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return _parent::Warn(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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bool Error(const wxString& thrname, const wxChar* msg)
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{
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return _parent::Error(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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2010-08-06 05:46:09 +00:00
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};
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extern ConsoleLogSource_Threading pxConLog_Thread;
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2010-08-16 15:01:13 +00:00
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#define pxThreadLog pxConLog_Thread.IsActive() && pxConLog_Thread
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2010-08-06 05:46:09 +00:00
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2009-12-24 22:22:34 +00:00
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// --------------------------------------------------------------------------------------
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// PCSX2_THREAD_LOCAL - Defines platform/operating system support for Thread Local Storage
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// --------------------------------------------------------------------------------------
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//
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2017-04-14 15:18:20 +00:00
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// TLS is enabled by default. It will be disabled at compile time for Linux plugin.
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// If you link SPU2X/ZZOGL with a TLS library, you will consume a DVT slots. Slots
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// are rather limited and it ends up to "impossible to dlopen the library"
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// None of the above plugin uses TLS variable in a multithread context
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2009-12-24 22:22:34 +00:00
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#ifndef PCSX2_THREAD_LOCAL
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2016-11-12 15:28:37 +00:00
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#define PCSX2_THREAD_LOCAL 1
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2009-12-24 22:22:34 +00:00
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#endif
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2017-04-14 15:18:20 +00:00
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#if PCSX2_THREAD_LOCAL
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#define DeclareTls(x) thread_local x
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#else
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#define DeclareTls(x) x
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#endif
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2009-11-22 09:47:52 +00:00
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class wxTimeSpan;
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namespace Threading
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{
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2021-09-06 18:28:26 +00:00
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class pxThread;
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class RwMutex;
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2016-11-12 15:28:37 +00:00
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2021-09-06 18:28:26 +00:00
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extern void pxTestCancel();
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extern pxThread* pxGetCurrentThread();
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extern wxString pxGetCurrentThreadName();
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extern u64 GetThreadCpuTime();
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extern u64 GetThreadTicksPerSecond();
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2016-11-12 15:28:37 +00:00
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2021-09-06 18:28:26 +00:00
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// Yields the current thread and provides cancellation points if the thread is managed by
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// pxThread. Unmanaged threads use standard Sleep.
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extern void pxYield(int ms);
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} // namespace Threading
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2009-11-22 09:47:52 +00:00
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2009-10-17 18:21:30 +00:00
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namespace Exception
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{
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2021-09-06 18:28:26 +00:00
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class BaseThreadError : public RuntimeError
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{
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DEFINE_EXCEPTION_COPYTORS(BaseThreadError, RuntimeError)
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DEFINE_EXCEPTION_MESSAGES(BaseThreadError)
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public:
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Threading::pxThread* m_thread;
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protected:
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BaseThreadError()
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{
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m_thread = NULL;
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}
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public:
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explicit BaseThreadError(Threading::pxThread* _thread)
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{
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m_thread = _thread;
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m_message_diag = L"An unspecified thread-related error occurred (thread=%s)";
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}
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explicit BaseThreadError(Threading::pxThread& _thread)
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{
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m_thread = &_thread;
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m_message_diag = L"An unspecified thread-related error occurred (thread=%s)";
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}
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virtual wxString FormatDiagnosticMessage() const;
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virtual wxString FormatDisplayMessage() const;
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Threading::pxThread& Thread();
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const Threading::pxThread& Thread() const;
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};
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2016-11-12 15:28:37 +00:00
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2021-09-06 18:28:26 +00:00
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class ThreadCreationError : public BaseThreadError
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{
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DEFINE_EXCEPTION_COPYTORS(ThreadCreationError, BaseThreadError)
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public:
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explicit ThreadCreationError(Threading::pxThread* _thread)
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{
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m_thread = _thread;
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SetBothMsgs(L"Thread creation failure. An unspecified error occurred while trying to create the %s thread.");
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}
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explicit ThreadCreationError(Threading::pxThread& _thread)
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{
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m_thread = &_thread;
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SetBothMsgs(L"Thread creation failure. An unspecified error occurred while trying to create the %s thread.");
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}
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};
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} // namespace Exception
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2009-10-17 18:21:30 +00:00
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2009-12-24 22:22:34 +00:00
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2009-02-09 21:15:56 +00:00
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namespace Threading
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{
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2021-09-06 18:28:26 +00:00
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// --------------------------------------------------------------------------------------
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// Platform Specific External APIs
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// --------------------------------------------------------------------------------------
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// The following set of documented functions have Linux/Win32 specific implementations,
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// which are found in WinThreads.cpp and LnxThreads.cpp
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2021-09-06 18:28:26 +00:00
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// Releases a timeslice to other threads.
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extern void Timeslice();
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2021-09-06 18:28:26 +00:00
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// For use in spin/wait loops.
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extern void SpinWait();
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2016-02-22 21:23:09 +00:00
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2021-09-06 18:28:26 +00:00
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// Optional implementation to enable hires thread/process scheduler for the operating system.
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// Needed by Windows, but might not be relevant to other platforms.
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extern void EnableHiresScheduler();
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extern void DisableHiresScheduler();
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2009-10-19 23:13:22 +00:00
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2021-09-06 18:28:26 +00:00
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// sleeps the current thread for the given number of milliseconds.
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extern void Sleep(int ms);
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2016-11-12 15:28:37 +00:00
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// pthread Cond is an evil api that is not suited for Pcsx2 needs.
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// Let's not use it. Use mutexes and semaphores instead to create waits. (Air)
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2009-07-17 03:43:45 +00:00
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#if 0
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2009-02-09 21:15:56 +00:00
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struct WaitEvent
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{
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pthread_cond_t cond;
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pthread_mutex_t mutex;
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WaitEvent();
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2017-05-06 12:22:00 +00:00
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~WaitEvent();
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2009-02-09 21:15:56 +00:00
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void Set();
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void Wait();
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};
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2009-07-17 03:43:45 +00:00
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#endif
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2009-02-09 21:15:56 +00:00
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2021-09-06 18:28:26 +00:00
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// --------------------------------------------------------------------------------------
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// NonblockingMutex
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// --------------------------------------------------------------------------------------
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// This is a very simple non-blocking mutex, which behaves similarly to pthread_mutex's
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// trylock(), but without any of the extra overhead needed to set up a structure capable
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// of blocking waits. It basically optimizes to a single InterlockedExchange.
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//
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// Simple use: if TryAcquire() returns false, the Bool is already interlocked by another thread.
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// If TryAcquire() returns true, you've locked the object and are *responsible* for unlocking
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// it later.
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//
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class NonblockingMutex
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{
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protected:
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std::atomic_flag val;
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public:
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NonblockingMutex() { val.clear(); }
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virtual ~NonblockingMutex() = default;
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bool TryAcquire() noexcept
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{
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return !val.test_and_set();
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}
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// Can be done with a TryAcquire/Release but it is likely better to do it outside of the object
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bool IsLocked()
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{
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pxAssertMsg(0, "IsLocked isn't supported for NonblockingMutex");
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return false;
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}
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void Release()
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{
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val.clear();
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}
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};
|
2016-11-12 15:28:37 +00:00
|
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2021-09-06 18:28:26 +00:00
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class Semaphore
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{
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protected:
|
2015-11-17 17:35:02 +00:00
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#ifdef __APPLE__
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2021-09-06 18:28:26 +00:00
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|
semaphore_t m_sema;
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int m_counter;
|
2015-11-17 17:35:02 +00:00
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#else
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2021-09-06 18:28:26 +00:00
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sem_t m_sema;
|
2015-11-17 17:35:02 +00:00
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#endif
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2009-02-09 21:15:56 +00:00
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2021-09-06 18:28:26 +00:00
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public:
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Semaphore();
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|
virtual ~Semaphore();
|
2009-10-21 08:57:05 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Reset();
|
|
|
|
void Post();
|
|
|
|
void Post(int multiple);
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void WaitWithoutYield();
|
|
|
|
bool WaitWithoutYield(const wxTimeSpan& timeout);
|
|
|
|
void WaitNoCancel();
|
|
|
|
void WaitNoCancel(const wxTimeSpan& timeout);
|
2021-03-28 08:09:52 +00:00
|
|
|
void WaitWithoutYieldWithSpin()
|
|
|
|
{
|
|
|
|
u32 waited = 0;
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
if (TryWait())
|
|
|
|
return;
|
|
|
|
if (waited >= SPIN_TIME_NS)
|
|
|
|
break;
|
|
|
|
waited += ShortSpin();
|
|
|
|
}
|
|
|
|
WaitWithoutYield();
|
|
|
|
}
|
|
|
|
bool TryWait();
|
2021-09-06 18:28:26 +00:00
|
|
|
int Count();
|
2009-10-17 18:21:30 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Wait();
|
|
|
|
bool Wait(const wxTimeSpan& timeout);
|
|
|
|
};
|
2009-10-21 08:57:05 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
class Mutex
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
pthread_mutex_t m_mutex;
|
2009-10-21 08:57:05 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
public:
|
|
|
|
Mutex();
|
|
|
|
virtual ~Mutex();
|
|
|
|
virtual bool IsRecursive() const { return false; }
|
2009-10-08 18:30:40 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Recreate();
|
|
|
|
bool RecreateIfLocked();
|
|
|
|
void Detach();
|
2009-02-09 21:15:56 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Acquire();
|
|
|
|
bool Acquire(const wxTimeSpan& timeout);
|
|
|
|
bool TryAcquire();
|
|
|
|
void Release();
|
2009-08-20 23:05:26 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void AcquireWithoutYield();
|
|
|
|
bool AcquireWithoutYield(const wxTimeSpan& timeout);
|
2009-03-16 18:32:18 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Wait();
|
2021-03-28 08:09:52 +00:00
|
|
|
void WaitWithSpin();
|
2021-09-06 18:28:26 +00:00
|
|
|
bool Wait(const wxTimeSpan& timeout);
|
|
|
|
void WaitWithoutYield();
|
|
|
|
bool WaitWithoutYield(const wxTimeSpan& timeout);
|
2010-05-03 13:51:46 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
protected:
|
|
|
|
// empty constructor used by MutexLockRecursive
|
|
|
|
Mutex(bool) {}
|
|
|
|
};
|
2010-05-03 13:51:46 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
class MutexRecursive : public Mutex
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
MutexRecursive();
|
|
|
|
virtual ~MutexRecursive();
|
|
|
|
virtual bool IsRecursive() const { return true; }
|
|
|
|
};
|
2009-10-21 08:57:05 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// ScopedLock
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// Helper class for using Mutexes. Using this class provides an exception-safe (and
|
|
|
|
// generally clean) method of locking code inside a function or conditional block. The lock
|
|
|
|
// will be automatically released on any return or exit from the function.
|
|
|
|
//
|
|
|
|
// Const qualification note:
|
|
|
|
// ScopedLock takes const instances of the mutex, even though the mutex is modified
|
|
|
|
// by locking and unlocking. Two rationales:
|
|
|
|
//
|
|
|
|
// 1) when designing classes with accessors (GetString, GetValue, etc) that need mutexes,
|
|
|
|
// this class needs a const hack to allow those accessors to be const (which is typically
|
|
|
|
// *very* important).
|
|
|
|
//
|
|
|
|
// 2) The state of the Mutex is guaranteed to be unchanged when the calling function or
|
|
|
|
// scope exits, by any means. Only via manual calls to Release or Acquire does that
|
|
|
|
// change, and typically those are only used in very special circumstances of their own.
|
|
|
|
//
|
|
|
|
class ScopedLock
|
|
|
|
{
|
|
|
|
DeclareNoncopyableObject(ScopedLock);
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
protected:
|
|
|
|
Mutex* m_lock;
|
|
|
|
bool m_IsLocked;
|
2009-10-21 08:57:05 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
public:
|
|
|
|
virtual ~ScopedLock();
|
|
|
|
explicit ScopedLock(const Mutex* locker = NULL);
|
|
|
|
explicit ScopedLock(const Mutex& locker);
|
|
|
|
void AssignAndLock(const Mutex& locker);
|
|
|
|
void AssignAndLock(const Mutex* locker);
|
2009-03-16 18:32:18 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Assign(const Mutex& locker);
|
|
|
|
void Assign(const Mutex* locker);
|
2016-11-12 15:28:37 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
void Release();
|
|
|
|
void Acquire();
|
2016-11-12 15:28:37 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
bool IsLocked() const { return m_IsLocked; }
|
2011-08-12 02:31:49 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
protected:
|
|
|
|
// Special constructor used by ScopedTryLock
|
|
|
|
ScopedLock(const Mutex& locker, bool isTryLock);
|
|
|
|
};
|
2011-08-12 02:31:49 +00:00
|
|
|
|
2021-09-06 18:28:26 +00:00
|
|
|
class ScopedTryLock : public ScopedLock
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ScopedTryLock(const Mutex& locker)
|
|
|
|
: ScopedLock(locker, true)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
virtual ~ScopedTryLock() = default;
|
|
|
|
bool Failed() const { return !m_IsLocked; }
|
|
|
|
};
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// ScopedNonblockingLock
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// A ScopedTryLock branded for use with Nonblocking mutexes. See ScopedTryLock for details.
|
|
|
|
//
|
|
|
|
class ScopedNonblockingLock
|
|
|
|
{
|
|
|
|
DeclareNoncopyableObject(ScopedNonblockingLock);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
NonblockingMutex& m_lock;
|
|
|
|
bool m_IsLocked;
|
|
|
|
|
|
|
|
public:
|
|
|
|
ScopedNonblockingLock(NonblockingMutex& locker)
|
|
|
|
: m_lock(locker)
|
|
|
|
, m_IsLocked(m_lock.TryAcquire())
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~ScopedNonblockingLock()
|
|
|
|
{
|
|
|
|
if (m_IsLocked)
|
|
|
|
m_lock.Release();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Failed() const { return !m_IsLocked; }
|
|
|
|
};
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// ScopedLockBool
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
|
|
// A ScopedLock in which you specify an external bool to get updated on locks/unlocks.
|
|
|
|
// Note that the isLockedBool should only be used as an indicator for the locked status,
|
|
|
|
// and not actually depended on for thread synchronization...
|
|
|
|
|
|
|
|
struct ScopedLockBool
|
|
|
|
{
|
|
|
|
ScopedLock m_lock;
|
|
|
|
std::atomic<bool>& m_bool;
|
|
|
|
|
|
|
|
ScopedLockBool(Mutex& mutexToLock, std::atomic<bool>& isLockedBool)
|
|
|
|
: m_lock(mutexToLock)
|
|
|
|
, m_bool(isLockedBool)
|
|
|
|
{
|
|
|
|
m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
|
|
|
|
}
|
|
|
|
virtual ~ScopedLockBool()
|
|
|
|
{
|
|
|
|
m_bool.store(false, std::memory_order_relaxed);
|
|
|
|
}
|
|
|
|
void Acquire()
|
|
|
|
{
|
|
|
|
m_lock.Acquire();
|
|
|
|
m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
|
|
|
|
}
|
|
|
|
void Release()
|
|
|
|
{
|
|
|
|
m_bool.store(false, std::memory_order_relaxed);
|
|
|
|
m_lock.Release();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
} // namespace Threading
|