pcsx2/pcsx2-qt/Settings/ControllerSettingsDialog.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui_ControllerSettingsDialog.h"
#include "Frontend/InputManager.h"
#include <QtCore/QList>
#include <QtCore/QPair>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtWidgets/QDialog>
#include <array>
class ControllerGlobalSettingsWidget;
class ControllerBindingWidget;
class HotkeySettingsWidget;
class ControllerSettingsDialog final : public QDialog
{
Q_OBJECT
public:
enum class Category
{
GlobalSettings,
FirstControllerSettings,
HotkeySettings,
Count
};
enum : u32
{
MAX_PORTS = 2
};
ControllerSettingsDialog(QWidget* parent = nullptr);
~ControllerSettingsDialog();
HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
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__fi const QList<QPair<QString, QString>>& getDeviceList() const { return m_device_list; }
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__fi const QStringList& getVibrationMotors() const { return m_vibration_motors; }
public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
void onVibrationMotorsEnumerated(const QList<InputBindingKey>& motors);
private:
Ui::ControllerSettingsDialog m_ui;
ControllerGlobalSettingsWidget* m_global_settings = nullptr;
std::array<ControllerBindingWidget*, MAX_PORTS> m_port_bindings{};
HotkeySettingsWidget* m_hotkey_settings = nullptr;
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QList<QPair<QString, QString>> m_device_list;
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QStringList m_vibration_motors;
};