pcsx2/pcsx2-qt/Settings/GameSummaryWidget.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "common/StringUtil.h"
#include "Frontend/GameList.h"
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#include "PAD/Host/PAD.h"
#include "GameSummaryWidget.h"
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#include "SettingsDialog.h"
#include "MainWindow.h"
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#include "QtHost.h"
#include "QtUtils.h"
#include <QtCore/QDir>
#include <QtWidgets/QFileDialog>
#include "fmt/format.h"
GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent)
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: m_dialog(dialog)
{
m_ui.setupUi(this);
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const QString base_path(QtHost::GetResourcesBasePath());
for (int i = 0; i < m_ui.region->count(); i++)
{
m_ui.region->setItemIcon(i,
QIcon(QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
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}
for (int i = 1; i < m_ui.compatibility->count(); i++)
{
m_ui.compatibility->setItemIcon(i, QIcon(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i)));
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}
m_entry_path = entry->path;
populateInputProfiles();
populateDetails(entry);
populateDiscPath(entry);
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connect(m_ui.inputProfile, &QComboBox::currentIndexChanged, this, &GameSummaryWidget::onInputProfileChanged);
}
GameSummaryWidget::~GameSummaryWidget() = default;
void GameSummaryWidget::populateInputProfiles()
{
for (const std::string& name : PAD::GetInputProfileNames())
m_ui.inputProfile->addItem(QString::fromStdString(name));
}
void GameSummaryWidget::populateDetails(const GameList::Entry* entry)
{
m_ui.title->setText(QString::fromStdString(entry->title));
m_ui.path->setText(QString::fromStdString(entry->path));
m_ui.serial->setText(QString::fromStdString(entry->serial));
m_ui.crc->setText(QString::fromStdString(fmt::format("{:08X}", entry->crc)));
m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
m_ui.compatibility->setCurrentIndex(static_cast<int>(entry->compatibility_rating));
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std::optional<std::string> profile(m_dialog->getStringValue("EmuCore", "InputProfileName", std::nullopt));
if (profile.has_value())
m_ui.inputProfile->setCurrentIndex(m_ui.inputProfile->findText(QString::fromStdString(profile.value())));
else
m_ui.inputProfile->setCurrentIndex(0);
}
void GameSummaryWidget::populateDiscPath(const GameList::Entry* entry)
{
if (entry->type == GameList::EntryType::ELF)
{
std::optional<std::string> iso_path(m_dialog->getStringValue("EmuCore", "DiscPath", std::nullopt));
if (iso_path.has_value() && !iso_path->empty())
m_ui.discPath->setText(QString::fromStdString(iso_path.value()));
connect(m_ui.discPath, &QLineEdit::textChanged, this, &GameSummaryWidget::onDiscPathChanged);
connect(m_ui.discPathBrowse, &QPushButton::clicked, this, &GameSummaryWidget::onDiscPathBrowseClicked);
connect(m_ui.discPathClear, &QPushButton::clicked, m_ui.discPath, &QLineEdit::clear);
}
else
{
// Makes no sense to have disc override for a disc.
m_ui.detailsFormLayout->removeRow(8);
m_ui.discPath = nullptr;
m_ui.discPathBrowse = nullptr;
m_ui.discPathClear = nullptr;
}
}
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void GameSummaryWidget::onInputProfileChanged(int index)
{
if (index == 0)
m_dialog->setStringSettingValue("EmuCore", "InputProfileName", std::nullopt);
else
m_dialog->setStringSettingValue("EmuCore", "InputProfileName", m_ui.inputProfile->itemText(index).toUtf8());
}
void GameSummaryWidget::onDiscPathChanged(const QString& value)
{
if (value.isEmpty())
m_dialog->removeSettingValue("EmuCore", "DiscPath");
else
m_dialog->setStringSettingValue("EmuCore", "DiscPath", value.toStdString().c_str());
// force rescan of elf to update the serial
g_main_window->rescanFile(m_entry_path);
// and re-fill our details (mainly the serial)
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(m_entry_path.c_str());
if (entry)
populateDetails(entry);
}
void GameSummaryWidget::onDiscPathBrowseClicked()
{
const QString filename(QFileDialog::getOpenFileName(
QtUtils::GetRootWidget(this), tr("Select Disc Path"), QString(), qApp->translate("MainWindow", MainWindow::DISC_IMAGE_FILTER)));
if (filename.isEmpty())
return;
// let the signal take care of it
m_ui.discPath->setText(QDir::toNativeSeparators(filename));
}