mirror of https://github.com/PCSX2/pcsx2.git
345 lines
10 KiB
C++
345 lines
10 KiB
C++
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#define _CRT_SECURE_NO_DEPRECATE
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// Builds all possible shader files from ps2hw.fx and stores them in
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// a preprocessed database
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <assert.h>
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#ifdef _WIN32
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# include <zlib/zlib.h>
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#else
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# include <zlib.h>
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#endif
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#include "zpipe.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#define SAFE_RELEASE(x) { if( (x) != NULL ) { (x)->Release(); x = NULL; } }
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#include <map>
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#include <vector>
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using namespace std;
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#include "zerogsshaders.h"
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char* srcfilename = "ps2hw.fx";
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char* dstfilename = "ps2hw.dat";
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#ifndef ArraySize
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#define ArraySize(x) (sizeof(x) / sizeof((x)[0]))
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#endif
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struct SHADERINFO
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{
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int type;
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vector<char> buf;
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};
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map<int, SHADERINFO> mapShaders;
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CGcontext g_cgcontext;
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void LoadShader(int index, const char* pshader, CGprofile prof, vector<const char*>& vargs, int context)
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{
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vector<const char*> realargs;
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realargs.reserve(16);
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realargs.resize(vargs.size());
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if( vargs.size() > 0 )
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memcpy(&realargs[0], &vargs[0], realargs.size() * sizeof(realargs[0]));
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realargs.push_back(context ? "-Ictx1" : "-Ictx0");
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realargs.push_back(NULL);
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CGprogram prog = cgCreateProgramFromFile(g_cgcontext, CG_SOURCE, srcfilename, prof, pshader, &realargs[0]);
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if( !cgIsProgram(prog) ) {
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printf("Failed to load shader %s: \n%s\n", pshader, cgGetLastListing(g_cgcontext));
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return;
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}
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if( mapShaders.find(index) != mapShaders.end() ) {
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printf("error: two shaders share the same index %d\n", index);
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exit(0);
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}
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if( !cgIsProgramCompiled(prog) )
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cgCompileProgram(prog);
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const char* pstr = cgGetProgramString(prog, CG_COMPILED_PROGRAM);
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const char* pprog = strstr(pstr, "#program");
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if( pprog == NULL ) {
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printf("program field not found!\n");
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return;
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}
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pprog += 9;
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const char* progend = strchr(pprog, '\r');
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if( progend == NULL ) progend = strchr(pprog, '\n');
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if( progend == NULL ) {
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printf("prog end not found!\n");
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return;
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}
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const char* defname = "main";
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SHADERINFO info;
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info.type = 0;
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info.buf.resize(strlen(pstr)+1);
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// change the program name to main
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memset(&info.buf[0], 0, info.buf.size());
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memcpy(&info.buf[0], pstr, pprog-pstr);
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memcpy(&info.buf[pprog-pstr], defname, 4);
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memcpy(&info.buf[pprog-pstr+4], progend, strlen(pstr)-(progend-pstr));
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if( mapShaders.find(index) != mapShaders.end() )
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printf("same shader\n");
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assert( mapShaders.find(index) == mapShaders.end() );
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mapShaders[index] = info;
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cgDestroyProgram(prog);
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}
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int main(int argc, char** argv)
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{
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printf("usage: [src] [dst] [opts]\n");
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if( argc >= 2 ) srcfilename = argv[1];
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if( argc >= 3 ) dstfilename = argv[2];
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FILE* fsrc = fopen(srcfilename, "r");
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if( fsrc == NULL ) {
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printf("cannot open %s\n", srcfilename);
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return 0;
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}
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fclose(fsrc);
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g_cgcontext = cgCreateContext();
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if( !cgIsContext(g_cgcontext) ) {
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printf("failed to create cg context\n");
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return -1;
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}
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CGprofile cgvProf = CG_PROFILE_ARBVP1;
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CGprofile cgfProf = CG_PROFILE_ARBFP1;
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if( !cgGLIsProfileSupported(cgvProf) != CG_TRUE ) {
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printf("arbvp1 not supported\n");
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return 0;
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}
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if( !cgGLIsProfileSupported(cgfProf) != CG_TRUE ) {
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printf("arbfp1 not supported\n");
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return 0;
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}
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cgGLEnableProfile(cgvProf);
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cgGLEnableProfile(cgfProf);
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cgGLSetOptimalOptions(cgvProf);
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cgGLSetOptimalOptions(cgfProf);
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vector<const char*> vmacros;
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LoadShader(SH_BITBLTVS, "BitBltVS", cgvProf, vmacros, 0);
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LoadShader(SH_BITBLTPS, "BitBltPS", cgfProf, vmacros, 0);
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LoadShader(SH_BITBLTDEPTHPS, "BitBltDepthPS", cgfProf, vmacros, 0);
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LoadShader(SH_BITBLTDEPTHMRTPS, "BitBltDepthMRTPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTCTARGPS, "CRTCTargPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTCPS, "CRTCPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTC_NEARESTPS, "CRTCPS_Nearest", cgfProf, vmacros, 0);
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LoadShader(SH_CRTC24PS, "CRTC24PS", cgfProf, vmacros, 0);
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LoadShader(SH_ZEROPS, "ZeroPS", cgfProf, vmacros, 0);
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LoadShader(SH_BASETEXTUREPS, "BaseTexturePS", cgfProf, vmacros, 0);
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LoadShader(SH_BITBLTAAPS, "BitBltPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTCTARGINTERPS, "CRTCTargInterPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTCINTERPS, "CRTCInterPS", cgfProf, vmacros, 0);
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LoadShader(SH_CRTCINTER_NEARESTPS, "CRTCInterPS_Nearest", cgfProf, vmacros, 0);
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LoadShader(SH_CRTC24INTERPS, "CRTC24InterPS", cgfProf, vmacros, 0);
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LoadShader(SH_CONVERT16TO32PS, "Convert16to32PS", cgfProf, vmacros, 0);
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LoadShader(SH_CONVERT32TO16PS, "Convert32to16PS", cgfProf, vmacros, 0);
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const int vsshaders[4] = { SH_REGULARVS, SH_TEXTUREVS, SH_REGULARFOGVS, SH_TEXTUREFOGVS };
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const char* pvsshaders[4] = { "RegularVS", "TextureVS", "RegularFogVS", "TextureFogVS" };
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// load the texture shaders
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char str[255], strdir[255];
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strcpy(strdir, srcfilename);
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int i = (int)strlen(strdir);
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while(i > 0) {
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if( strdir[i-1] == '/' || strdir[i-1] == '\\' )
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break;
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--i;
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}
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strdir[i] = 0;
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for(i = 0; i < ArraySize(vsshaders); ++i) {
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for(int writedepth = 0; writedepth < 2; ++writedepth ) {
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if( writedepth ) vmacros.push_back("-DWRITE_DEPTH");
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LoadShader(vsshaders[i]|(writedepth?SH_WRITEDEPTH:0), pvsshaders[i], cgvProf, vmacros, 0);
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LoadShader(vsshaders[i]|(writedepth?SH_WRITEDEPTH:0)|SH_CONTEXT1, pvsshaders[i], cgvProf, vmacros, 1);
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if( writedepth ) vmacros.pop_back();
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}
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}
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const int psshaders[2] = { SH_REGULARPS, SH_REGULARFOGPS };
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const char* ppsshaders[2] = { "RegularPS", "RegularFogPS" };
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for(i = 0; i < ArraySize(psshaders); ++i) {
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for(int writedepth = 0; writedepth < 2; ++writedepth ) {
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if( writedepth ) vmacros.push_back("-DWRITE_DEPTH");
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LoadShader(psshaders[i]|(writedepth?SH_WRITEDEPTH:0), ppsshaders[i], cgfProf, vmacros, 0);
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if( writedepth ) vmacros.pop_back();
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}
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}
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printf("creating shaders, note that ctx0/ps2hw_ctx.fx, and ctx1/ps2hw_ctx.fx are required\n");
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vmacros.resize(0);
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for(int texwrap = 0; texwrap < NUM_TEXWRAPS; ++texwrap ) {
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if( g_pPsTexWrap[texwrap] != NULL )
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vmacros.push_back(g_pPsTexWrap[texwrap]);
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for(int context = 0; context < 2; ++context) {
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for(int texfilter = 0; texfilter < NUM_FILTERS; ++texfilter) {
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for(int fog = 0; fog < 2; ++fog ) {
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for(int writedepth = 0; writedepth < 2; ++writedepth ) {
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if( writedepth )
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vmacros.push_back("-DWRITE_DEPTH");
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for(int testaem = 0; testaem < 2; ++testaem ) {
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if( testaem )
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vmacros.push_back("-DTEST_AEM");
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for(int exactcolor = 0; exactcolor < 2; ++exactcolor ) {
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if( exactcolor )
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vmacros.push_back("-DEXACT_COLOR");
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// 32
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sprintf(str, "Texture%s%d_32PS", fog?"Fog":"", texfilter);
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vmacros.push_back("-DACCURATE_DECOMPRESSION");
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LoadShader(GET_SHADER_INDEX(0, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, SHADER_ACCURATE), str, cgfProf, vmacros, context);
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vmacros.pop_back();
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LoadShader(GET_SHADER_INDEX(0, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, 0), str, cgfProf, vmacros, context);
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if( texfilter == 0 ) {
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// tex32
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sprintf(str, "Texture%s%d_tex32PS", fog?"Fog":"", texfilter);
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// vmacros.push_back("-DACCURATE_DECOMPRESSION");
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// LoadShader(GET_SHADER_INDEX(1, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, SHADER_ACCURATE), str, cgfProf, vmacros, context);
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// vmacros.pop_back();
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LoadShader(GET_SHADER_INDEX(1, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, 0), str, cgfProf, vmacros, context);
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// clut32
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sprintf(str, "Texture%s%d_clut32PS", fog?"Fog":"", texfilter);
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// vmacros.push_back("-DACCURATE_DECOMPRESSION");
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// LoadShader(GET_SHADER_INDEX(2, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, SHADER_ACCURATE), str, cgfProf, vmacros, context);
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// vmacros.pop_back();
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LoadShader(GET_SHADER_INDEX(2, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, 0), str, cgfProf, vmacros, context);
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// tex32to16
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sprintf(str, "Texture%s%d_tex32to16PS", fog?"Fog":"", texfilter);
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// vmacros.push_back("-DACCURATE_DECOMPRESSION");
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// LoadShader(GET_SHADER_INDEX(3, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, SHADER_ACCURATE), str, cgfProf, vmacros, context);
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// vmacros.pop_back();
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LoadShader(GET_SHADER_INDEX(3, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, 0), str, cgfProf, vmacros, context);
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// tex16to8h
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sprintf(str, "Texture%s%d_tex16to8hPS", fog?"Fog":"", texfilter);
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// vmacros.push_back("-DACCURATE_DECOMPRESSION");
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// LoadShader(GET_SHADER_INDEX(4, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, SHADER_ACCURATE), str, cgfProf, vmacros, context);
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// vmacros.pop_back();
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LoadShader(GET_SHADER_INDEX(4, texfilter, texwrap, fog, writedepth, testaem, exactcolor, context, 0), str, cgfProf, vmacros, context);
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}
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if( exactcolor )
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vmacros.pop_back();
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}
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if( testaem )
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vmacros.pop_back();
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}
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if( writedepth )
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vmacros.pop_back();
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}
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}
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}
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}
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if( g_pPsTexWrap[texwrap] != NULL )
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vmacros.pop_back();
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}
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if( vmacros.size() != 0 )
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printf("error with macros!\n");
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// create the database
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int num = (int)mapShaders.size();
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// first compress
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vector<char> buffer;
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buffer.reserve(10000000); // 10mb
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buffer.resize(sizeof(SHADERHEADER)*num);
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i = 0;
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for(map<int, SHADERINFO>::iterator it = mapShaders.begin(); it != mapShaders.end(); ++it, ++i) {
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SHADERHEADER h;
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h.index = it->first | it->second.type;
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h.offset = (int)buffer.size();
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h.size = (int)it->second.buf.size();
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memcpy(&buffer[0] + i*sizeof(SHADERHEADER), &h, sizeof(SHADERHEADER));
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size_t cur = buffer.size();
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buffer.resize(cur + it->second.buf.size());
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memcpy(&buffer[cur], &it->second.buf[0], it->second.buf.size());
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}
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int compressed_size;
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int real_size = (int)buffer.size();
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vector<char> dst;
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dst.resize(buffer.size());
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def(&buffer[0], &dst[0], (int)buffer.size(), &compressed_size);
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// write to file
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// fmt: num shaders, size of compressed, compressed data
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FILE* fdst = fopen(dstfilename, "wb");
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if( fdst == NULL ) {
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printf("failed to open %s\n", dstfilename);
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return 0;
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}
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fwrite(&num, 4, 1, fdst);
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fwrite(&compressed_size, 4, 1, fdst);
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fwrite(&real_size, 4, 1, fdst);
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fwrite(&dst[0], compressed_size, 1, fdst);
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fclose(fdst);
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printf("wrote %s\n", dstfilename);
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cgDestroyContext(g_cgcontext);
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return 0;
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}
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