mirror of https://github.com/PCSX2/pcsx2.git
234 lines
7.0 KiB
C
234 lines
7.0 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Exceptions.h"
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// pxUSE_SECURE_MALLOC - enables bounds checking on scoped malloc allocations.
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#ifndef pxUSE_SECURE_MALLOC
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#define pxUSE_SECURE_MALLOC 0
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Safe deallocation macros -- checks pointer validity (non-null) when needed, and sets
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// pointer to null after deallocation.
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#define safe_delete( ptr ) \
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((void) (delete (ptr)), (ptr) = NULL)
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#define safe_delete_array( ptr ) \
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((void) (delete[] (ptr)), (ptr) = NULL)
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// No checks for NULL -- wxWidgets says it's safe to skip NULL checks and it runs on
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// just about every compiler and libc implementation of any recentness.
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#define safe_free( ptr ) \
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( (void) (free( ptr ), !!0), (ptr) = NULL )
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//((void) (( ( (ptr) != NULL ) && (free( ptr ), !!0) ), (ptr) = NULL))
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#define safe_fclose( ptr ) \
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((void) (( ( (ptr) != NULL ) && (fclose( ptr ), !!0) ), (ptr) = NULL))
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// Implementation note: all known implementations of _aligned_free check the pointer for
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// NULL status (our implementation under GCC, and microsoft's under MSVC), so no need to
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// do it here.
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#define safe_aligned_free( ptr ) \
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((void) ( _aligned_free( ptr ), (ptr) = NULL ))
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extern void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align);
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extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align);
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extern void pcsx2_aligned_free(void* pmem);
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// aligned_malloc: Implement/declare linux equivalents here!
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#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
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# define _aligned_malloc pcsx2_aligned_malloc
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# define _aligned_free pcsx2_aligned_free
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# define _aligned_realloc pcsx2_aligned_realloc
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#endif
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// --------------------------------------------------------------------------------------
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// BaseScopedAlloc
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// --------------------------------------------------------------------------------------
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// Base class that allows various ScopedMalloc types to be passed to functions that act
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// on them.
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//
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// Rationale: This class and the derived varieties are provided as a simple autonomous self-
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// destructing container for malloc. The entire class is almost completely dependency free,
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// and thus can be included everywhere and anywhere without dependency hassles.
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//
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template< typename T >
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class BaseScopedAlloc
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{
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protected:
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T* m_buffer;
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uint m_size;
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public:
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BaseScopedAlloc()
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{
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m_buffer = NULL;
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m_size = 0;
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}
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virtual ~BaseScopedAlloc() throw()
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{
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//pxAssume(m_buffer==NULL);
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}
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public:
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size_t GetSize() const { return m_size; }
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size_t GetLength() const { return m_size; }
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// Allocates the object to the specified size. If an existing allocation is in
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// place, it is freed and replaced with the new allocation, and all data is lost.
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// Parameter:
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// newSize - size of the new allocation, in elements (not bytes!). If the specified
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// size is 0, the the allocation is freed, same as calling Free().
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virtual void Alloc( size_t newsize )=0;
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// Re-sizes the allocation to the requested size, without any data loss.
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// Parameter:
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// newSize - size of the new allocation, in elements (not bytes!). If the specified
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// size is 0, the the allocation is freed, same as calling Free().
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virtual void Resize( size_t newsize )=0;
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void Free()
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{
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Alloc( 0 );
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}
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// Makes enough room for the requested size. Existing data in the array is retained.
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void MakeRoomFor( uint size )
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{
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if (size <= m_size) return;
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Resize( size );
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}
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T* GetPtr( uint idx=0 ) const
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{
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#if pxUSE_SECURE_MALLOC
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IndexBoundsAssumeDev( "ScopedAlloc", idx, m_size );
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#endif
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return &m_buffer[idx];
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}
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T& operator[]( uint idx )
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{
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#if pxUSE_SECURE_MALLOC
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IndexBoundsAssumeDev( "ScopedAlloc", idx, m_size );
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#endif
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return m_buffer[idx];
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}
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const T& operator[]( uint idx ) const
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{
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#if pxUSE_SECURE_MALLOC
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IndexBoundsAssumeDev( "ScopedAlloc", idx, m_size );
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#endif
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return m_buffer[idx];
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}
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};
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// --------------------------------------------------------------------------------------
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// ScopedAlloc
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// --------------------------------------------------------------------------------------
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// A simple container class for a standard malloc allocation. By default, no bounds checking
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// is performed, and there is no option for enabling bounds checking. If bounds checking and
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// other features are needed, use the more robust SafeArray<> instead.
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//
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// See docs for BaseScopedAlloc for details and rationale.
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//
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template< typename T >
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class ScopedAlloc : public BaseScopedAlloc<T>
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{
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public:
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ScopedAlloc( size_t size=0 ) : BaseScopedAlloc<T>()
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{
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Alloc(size);
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}
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virtual ~ScopedAlloc() throw()
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{
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Alloc(0);
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}
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virtual void Alloc( size_t newsize )
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{
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safe_free(this->m_buffer);
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this->m_size = newsize;
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if (!this->m_size) return;
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this->m_buffer = (T*)malloc( this->m_size * sizeof(T) );
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if (!this->m_buffer)
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throw Exception::OutOfMemory("ScopedAlloc");
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}
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virtual void Resize( size_t newsize )
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{
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this->m_size = newsize;
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this->m_buffer = (T*)realloc(this->m_buffer * sizeof(T), newsize);
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if (!this->m_buffer)
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throw Exception::OutOfMemory("ScopedAlloc::Resize");
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}
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};
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// --------------------------------------------------------------------------------------
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// ScopedAlignedAlloc
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// --------------------------------------------------------------------------------------
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// A simple container class for an aligned allocation. By default, no bounds checking is
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// performed, and there is no option for enabling bounds checking. If bounds checking and
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// other features are needed, use the more robust SafeArray<> instead.
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//
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// See docs for BaseScopedAlloc for details and rationale.
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//
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template< typename T, uint align >
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class ScopedAlignedAlloc : public BaseScopedAlloc<T>
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{
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public:
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ScopedAlignedAlloc( size_t size=0 ) : BaseScopedAlloc<T>()
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{
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Alloc(size);
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}
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virtual ~ScopedAlignedAlloc() throw()
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{
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Alloc(0);
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}
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virtual void Alloc( size_t newsize )
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{
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safe_aligned_free(this->m_buffer);
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this->m_size = newsize;
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if (!this->m_size) return;
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this->m_buffer = (T*)_aligned_malloc( this->m_size * sizeof(T), align );
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if (!this->m_buffer)
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throw Exception::OutOfMemory(L"ScopedAlignedAlloc");
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}
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virtual void Resize( size_t newsize )
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{
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this->m_size = newsize;
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this->m_buffer = (T*)_aligned_realloc(this->m_buffer, newsize * sizeof(T), align);
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if (!this->m_buffer)
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throw Exception::OutOfMemory(L"ScopedAlignedAlloc::Resize");
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}
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};
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