mirror of https://github.com/PCSX2/pcsx2.git
97 lines
2.1 KiB
C
97 lines
2.1 KiB
C
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSDialog.h"
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#include "GSSetting.h"
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class GSShaderDlg : public GSDialog
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{
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int saturation;
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int brightness;
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int contrast;
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void UpdateControls();
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protected:
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void OnInit();
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bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GSShaderDlg();
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};
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class GSHacksDlg : public GSDialog
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{
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unsigned short cb2msaa[17];
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unsigned short msaa2cb[17];
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std::string adapter_id;
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bool isdx9;
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void UpdateControls();
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protected:
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void OnInit();
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bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GSHacksDlg();
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// Ugh
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void SetAdapter(std::string adapter_id_)
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{
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adapter_id = adapter_id_;
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}
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};
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class GSSettingsDlg : public GSDialog
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{
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struct Adapter
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{
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std::string name;
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std::string id;
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D3D_FEATURE_LEVEL level;
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Adapter(const std::string &n, const std::string &i, const D3D_FEATURE_LEVEL &l) : name(n), id(i), level(l) {}
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};
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std::vector<Adapter> adapters;
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vector<GSSetting> m_ocl_devs;
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uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled
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void UpdateRenderers();
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void UpdateControls();
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protected:
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void OnInit();
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bool OnCommand(HWND hWnd, UINT id, UINT code);
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// Shade Boost
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GSShaderDlg ShaderDlg;
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GSHacksDlg HacksDlg;
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public:
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GSSettingsDlg();
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};
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