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/*
* Copyright ( C ) 2007 - 2009 Gabest
* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
*
* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
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* the Free Software Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA USA .
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* http : //www.gnu.org/copyleft/gpl.html
*
*/
# pragma once
//#define ENABLE_VTUNE
# define ENABLE_JIT_RASTERIZER
//#define ENABLE_DYNAMIC_CRC_HACK
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# define DYNA_DLL_PATH "c: / dev / pcsx2 / trunk / tools / dynacrchack / DynaCrcHack.dll"
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//#define DISABLE_HW_TEXTURE_CACHE // Slow but fixes a lot of bugs
//#define DISABLE_BITMASKING
//#define DISABLE_COLCLAMP
//#define DISABLE_DATE
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# define ENABLE_OGL_MT_HACK // OpenGL doesn't allow to access the same bound context from multiple threads. This hack changes context binding for GSreadFIFO* access
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# ifdef _DEBUG
# define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
# endif
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// Output stencil to a color buffer
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//#define ENABLE_OGL_STENCIL_DEBUG