pcsx2/plugins/zerospu2/Win32/ZeroSPU2_2008.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ZeroSPU2-Pg"
ProjectGUID="{7F059854-568D-4E08-9D00-1E78E203E4DC}"
RootNamespace="ZeroSPU2"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="&#x0D;&#x0A;"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;_USRDLL;ZEROSPU2_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dsound.lib winmm.lib"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile="ZeroSPU2.def"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
PreprocessorDefinitions="FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
BufferSecurityCheck="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dsound.lib winmm.lib"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile="ZeroSPU2.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\dsound51.cpp"
>
</File>
<File
RelativePath="..\voices.cpp"
>
</File>
<File
RelativePath=".\Win32.cpp"
>
</File>
<File
RelativePath="..\zerodma.cpp"
>
</File>
<File
RelativePath="..\zerospu2.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\misc.h"
>
</File>
<File
RelativePath="..\reg.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\zerospu2.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\ZeroSPU2.rc"
>
</File>
</Filter>
<Filter
Name="SoundTouch"
>
<File
RelativePath="..\3rdparty\SoundTouch\3dnow_win.cpp"
>
</File>
<File
RelativePath="..\3rdparty\SoundTouch\AAFilter.cpp"
>
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>
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<File
RelativePath="..\3rdparty\SoundTouch\cpu_detect_x86_win.cpp"
>
</File>
<File
RelativePath="..\3rdparty\SoundTouch\FIFOSampleBuffer.cpp"
>
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>
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>
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<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
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</FileConfiguration>
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Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
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</FileConfiguration>
</File>
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<Globals>
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</VisualStudioProject>