pcsx2/plugins/zerogs/dx/Win32/zerogs_2008.vcproj

425 lines
9.3 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ZeroGS-Pg"
ProjectGUID="{5C6B7D28-E73D-4F71-8FC0-17ADA640EBD8}"
RootNamespace="ZeroGS"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Devel|Win32"
InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/GSsoftdx.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
PreprocessorDefinitions="NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2"
StringPooling="true"
RuntimeLibrary="0"
BufferSecurityCheck="false"
PrecompiledHeaderFile=".\Release/GSsoftdx.pch"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
OutputFile="$(OutDir)\$(ProjectName)-dev.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\"
ModuleDefinitionFile=".\GSsoftdx.def"
GenerateDebugInformation="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
PreprocessorDefinitions="D3D_DEBUG_INFO;_USRDLL;_DEBUG;__i386__;ZEROGS_DEVBUILD;ZEROGS_SSE2;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="true"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
OutputFile="$(OutDir)\$(ProjectName)-dbg.dll"
AdditionalLibraryDirectories="..\"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile=".\GSsoftdx.def"
GenerateDebugInformation="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\vsprops\pcsx2_plugin_common.vsprops"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/GSsoftdx.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\x86\;..\..\ZeroGSShaders\"
PreprocessorDefinitions="NDEBUG;_WINDOWS;_USRDLL;__i386__;RELEASE_TO_PUBLIC;ZEROGS_SSE2"
StringPooling="true"
RuntimeLibrary="0"
BufferSecurityCheck="false"
PrecompiledHeaderFile=""
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib odbc32.lib odbccp32.lib winmm.lib Vfw32.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\"
ModuleDefinitionFile=".\GSsoftdx.def"
GenerateDebugInformation="false"
LinkTimeCodeGeneration="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=""
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\Conf.cpp"
>
</File>
<File
RelativePath="..\GSmain.cpp"
>
</File>
<File
RelativePath=".\GSsoftdx.def"
>
</File>
<File
RelativePath="..\Mem.cpp"
>
</File>
<File
RelativePath="..\memcpy_amd.cpp"
>
</File>
<File
RelativePath="..\Regs.cpp"
>
</File>
<File
RelativePath="..\targets.cpp"
>
</File>
<File
RelativePath=".\Win32.cpp"
>
</File>
<File
RelativePath="..\x86-32.asm"
>
<FileConfiguration
Name="Devel|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="ml /nologo /c /Zi /Fo&quot;$(IntDir)\$(InputName).obj&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\x86.cpp"
>
</File>
<File
RelativePath="..\zerogs.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\avcodec.h"
>
</File>
<File
RelativePath=".\aviUtil.h"
>
</File>
<File
RelativePath="..\GS.h"
>
</File>
<File
RelativePath="..\Mem.h"
>
</File>
<File
RelativePath="plugin.h"
>
</File>
<File
RelativePath="..\Regs.h"
>
</File>
<File
RelativePath="resource.h"
>
</File>
<File
RelativePath=".\resrc1.h"
>
</File>
<File
RelativePath="..\targets.h"
>
</File>
<File
RelativePath="Win32.h"
>
</File>
<File
RelativePath="..\x86.h"
>
</File>
<File
RelativePath="..\zerogs.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="Pcsx2.ico"
>
</File>
<File
RelativePath=".\zerogs.bmp"
>
</File>
<File
RelativePath=".\zerogs.rc"
>
</File>
</Filter>
<File
RelativePath=".\ps2fx.dat"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>