2009-06-23 04:12:32 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007-2009 Gabest
|
|
|
|
* http://www.gabest.org
|
|
|
|
*
|
|
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* This Program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "GSVector.h"
|
2009-06-27 03:32:33 +00:00
|
|
|
#include "GSDevice.h"
|
|
|
|
#include "GSAlignedClass.h"
|
2009-06-23 04:12:32 +00:00
|
|
|
|
2009-06-27 03:32:33 +00:00
|
|
|
class GSTextureFX : public GSAlignedClass<16>
|
2009-06-23 04:12:32 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
|
|
|
|
__declspec(align(16)) struct VSConstantBuffer
|
|
|
|
{
|
|
|
|
GSVector4 VertexScale;
|
|
|
|
GSVector4 VertexOffset;
|
|
|
|
GSVector2 TextureScale;
|
|
|
|
float _pad[2];
|
|
|
|
|
|
|
|
struct VSConstantBuffer()
|
|
|
|
{
|
|
|
|
memset(this, 0, sizeof(*this));
|
|
|
|
}
|
|
|
|
|
|
|
|
__forceinline bool Update(const VSConstantBuffer* cb)
|
|
|
|
{
|
|
|
|
GSVector4i* a = (GSVector4i*)this;
|
|
|
|
GSVector4i* b = (GSVector4i*)cb;
|
|
|
|
|
|
|
|
GSVector4i b0 = b[0];
|
|
|
|
GSVector4i b1 = b[1];
|
|
|
|
GSVector4i b2 = b[2];
|
|
|
|
|
|
|
|
if(!((a[0] == b0) & (a[1] == b1) & (a[2] == b2)).alltrue())
|
|
|
|
{
|
|
|
|
a[0] = b0;
|
|
|
|
a[1] = b1;
|
|
|
|
a[2] = b2;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VSSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 bppz:2;
|
|
|
|
uint32 tme:1;
|
|
|
|
uint32 fst:1;
|
|
|
|
uint32 logz:1;
|
|
|
|
uint32 prim:2;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x7f;}
|
|
|
|
|
|
|
|
VSSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
__declspec(align(16)) struct PSConstantBuffer
|
|
|
|
{
|
|
|
|
GSVector4 FogColor_AREF;
|
|
|
|
GSVector4 HalfTexel;
|
2009-06-27 03:32:33 +00:00
|
|
|
GSVector4 WH;
|
2009-06-23 04:12:32 +00:00
|
|
|
GSVector4 MinMax;
|
2009-06-27 03:32:33 +00:00
|
|
|
GSVector4 MinF_TA;
|
2009-06-23 04:12:32 +00:00
|
|
|
GSVector4i MskFix;
|
|
|
|
|
|
|
|
struct PSConstantBuffer()
|
|
|
|
{
|
|
|
|
memset(this, 0, sizeof(*this));
|
|
|
|
}
|
|
|
|
|
|
|
|
__forceinline bool Update(const PSConstantBuffer* cb)
|
|
|
|
{
|
|
|
|
GSVector4i* a = (GSVector4i*)this;
|
|
|
|
GSVector4i* b = (GSVector4i*)cb;
|
|
|
|
|
|
|
|
GSVector4i b0 = b[0];
|
|
|
|
GSVector4i b1 = b[1];
|
|
|
|
GSVector4i b2 = b[2];
|
|
|
|
GSVector4i b3 = b[3];
|
|
|
|
GSVector4i b4 = b[4];
|
|
|
|
GSVector4i b5 = b[5];
|
|
|
|
|
|
|
|
if(!((a[0] == b0) & (a[1] == b1) & (a[2] == b2) & (a[3] == b3) & (a[4] == b4) & (a[5] == b5)).alltrue())
|
|
|
|
{
|
|
|
|
a[0] = b0;
|
|
|
|
a[1] = b1;
|
|
|
|
a[2] = b2;
|
|
|
|
a[3] = b3;
|
|
|
|
a[4] = b4;
|
|
|
|
a[5] = b5;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct GSSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 iip:1;
|
|
|
|
uint32 prim:2;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x7;}
|
|
|
|
|
|
|
|
GSSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PSSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 fst:1;
|
|
|
|
uint32 wms:2;
|
|
|
|
uint32 wmt:2;
|
|
|
|
uint32 bpp:3;
|
|
|
|
uint32 aem:1;
|
|
|
|
uint32 tfx:3;
|
|
|
|
uint32 tcc:1;
|
|
|
|
uint32 ate:1;
|
|
|
|
uint32 atst:3;
|
|
|
|
uint32 fog:1;
|
|
|
|
uint32 clr1:1;
|
|
|
|
uint32 fba:1;
|
|
|
|
uint32 aout:1;
|
|
|
|
uint32 rt:1;
|
|
|
|
uint32 ltf:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x7fffff;}
|
|
|
|
|
|
|
|
PSSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PSSamplerSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 tau:1;
|
|
|
|
uint32 tav:1;
|
|
|
|
uint32 ltf:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x7;}
|
|
|
|
|
|
|
|
PSSamplerSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct OMDepthStencilSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 zte:1;
|
|
|
|
uint32 ztst:2;
|
|
|
|
uint32 zwe:1;
|
|
|
|
uint32 date:1;
|
|
|
|
uint32 fba:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x3f;}
|
|
|
|
|
|
|
|
OMDepthStencilSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct OMBlendSelector
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
uint32 abe:1;
|
|
|
|
uint32 a:2;
|
|
|
|
uint32 b:2;
|
|
|
|
uint32 c:2;
|
|
|
|
uint32 d:2;
|
|
|
|
uint32 wr:1;
|
|
|
|
uint32 wg:1;
|
|
|
|
uint32 wb:1;
|
|
|
|
uint32 wa:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32 key;
|
|
|
|
};
|
|
|
|
|
|
|
|
operator uint32() {return key & 0x1fff;}
|
|
|
|
|
|
|
|
OMBlendSelector() : key(0) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
#pragma pack(pop)
|
2009-06-27 03:32:33 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
GSDevice* m_dev;
|
|
|
|
|
|
|
|
public:
|
|
|
|
GSTextureFX();
|
|
|
|
|
|
|
|
virtual bool Create(GSDevice* dev);
|
|
|
|
|
|
|
|
virtual void SetupIA(const void* vertices, int count, int prim) = 0;
|
|
|
|
virtual void SetupVS(VSSelector sel, const VSConstantBuffer* cb) = 0;
|
|
|
|
virtual void SetupGS(GSSelector sel) = 0;
|
|
|
|
virtual void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel, GSTexture* tex, GSTexture* pal) = 0;
|
|
|
|
virtual void UpdatePS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel) = 0;
|
|
|
|
virtual void SetupRS(int w, int h, const GSVector4i& scissor) = 0;
|
|
|
|
virtual void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix, GSTexture* rt, GSTexture* ds) = 0;
|
|
|
|
virtual void UpdateOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix) = 0;
|
2009-06-23 04:12:32 +00:00
|
|
|
};
|