2024-07-30 11:42:36 +00:00
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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2021-12-13 12:12:54 +00:00
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#pragma once
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#include <string>
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#include <QtWidgets/QWidget>
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#include "ui_GameListSettingsWidget.h"
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2023-10-14 08:45:09 +00:00
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class SettingsWindow;
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class GameListSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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2023-10-14 08:45:09 +00:00
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GameListSettingsWidget(SettingsWindow* dialog, QWidget* parent);
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~GameListSettingsWidget();
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bool addExcludedPath(const std::string& path);
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void refreshExclusionList();
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2023-09-09 22:36:10 +00:00
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Q_SIGNALS:
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void preferEnglishGameListChanged();
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2021-12-13 12:12:54 +00:00
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public Q_SLOTS:
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void addSearchDirectory(QWidget* parent_widget);
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private Q_SLOTS:
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onDirectoryListSelectionChanged();
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void onAddSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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2023-08-06 09:50:57 +00:00
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void onAddExcludedFileButtonClicked();
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void onAddExcludedPathButtonClicked();
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void onRemoveExcludedPathButtonClicked();
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2024-05-06 15:50:24 +00:00
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void onExcludedPathsSelectionChanged();
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void onScanForNewGamesClicked();
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void onRescanAllGamesClicked();
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protected:
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2023-09-16 20:44:35 +00:00
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bool event(QEvent* event);
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2021-12-13 12:12:54 +00:00
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private:
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void addPathToTable(const std::string& path, bool recursive);
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void refreshDirectoryList();
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void addSearchDirectory(const QString& path, bool recursive);
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void removeSearchDirectory(const QString& path);
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Ui::GameListSettingsWidget m_ui;
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};
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