pcsx2/common/include/Utilities/pxStaticText.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/wx.h>
#include "wxGuiTools.h"
// --------------------------------------------------------------------------------------
// pxStaticText
// --------------------------------------------------------------------------------------
// Important:
// Proper use of this class requires using it's custom AddTo( wxSizer& ) method, in the
// place of wxSizer.Add(). You can also use the += operator (recommended):
//
// mySizer += new pxStaticText( this, _("omg translate me?") );
//
// This class's purpose is to overcome two fundamental annoyances in wxWidgets design:
//
// * An inability to wrap text to conform to a fitted window (a limitation imposed by
// wxWidgets inability to fit individual directions, ie fit widths and then fit heights,
// which would allow a textbox to wrap text to a sizer-determined width, and then grow
// the sizers vertically to fit the calcuated text-wrapped height).
//
// * Textbox alignment requires aligning both the textbox contents, and aligning the text
// control within it's containing sizer. If both alignment flags do not match the result
// is typically undesirable.
//
// The first one is very hard to fix properly. Currently this class employs a hack where it
// grabs the "ideal" fitting width from it's containing panel/window, and then wraps text to
// fit within those confines. Under this design, pxStaticText controls will typically be the
// "regulators" of the window's display size, since they cannot really participate in the
// normal sizer system (since their minimum height is unknown until width-based sizes are
// determined).
//
// Note that if another control in the window has extends that blow the window size larger
// than the "ideal" width, then the pxStaticText will remain consistent in it's size. It
// will not attempt to grow to fit the expanded area. That might be fixable behavior, but
// it was hard enough for me to get this much working. ;)
//
class pxStaticText : public wxStaticText
{
typedef wxStaticText _parent;
protected:
wxString m_message;
int m_wrapwidth;
int m_alignflags;
bool m_unsetLabel;
double m_centerPadding;
public:
explicit pxStaticText( wxWindow* parent, const wxString& label=wxEmptyString, int style=wxALIGN_LEFT );
explicit pxStaticText( wxWindow* parent, int style );
virtual ~pxStaticText() throw() {}
void SetLabel( const wxString& label );
pxStaticText& SetWrapWidth( int newwidth );
pxStaticText& SetToolTip( const wxString& tip );
wxSize GetMinSize() const;
//void DoMoveWindow(int x, int y, int width, int height);
void AddTo( wxSizer& sizer, wxSizerFlags flags=pxSizerFlags::StdSpace() );
void AddTo( wxSizer* sizer, const wxSizerFlags& flags=pxSizerFlags::StdSpace() ) { AddTo( *sizer, flags ); }
void InsertAt( wxSizer& sizer, int position, wxSizerFlags flags=pxSizerFlags::StdSpace() );
int GetIdealWidth() const;
protected:
void _setLabel();
};
extern void operator+=( wxSizer& target, pxStaticText* src );
extern void operator+=( wxSizer& target, pxStaticText& src );
extern void operator+=( wxSizer* target, pxStaticText& src );
template<>
inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
{
src.window->AddTo( target, src.flags );
//target.Add( src.window, src.flags );
}
template<>
inline void operator+=( wxSizer* target, const pxWindowAndFlags<pxStaticText>& src )
{
src.window->AddTo( target, src.flags );
//target.Add( src.window, src.flags );
}
// --------------------------------------------------------------------------------------
// pxStaticHeading
// --------------------------------------------------------------------------------------
// Basically like a pxStaticText, except it defaults to wxALIGN_CENTRE, and it has expanded
// left and right side padding.
//
// The padding is not an exact science and, if there isn't any other controls in the form
// that are equal to or exceeding the IdealWidth, the control will end up fitting tightly
// to the heading (padding will be nullified).
//
class pxStaticHeading : public pxStaticText
{
public:
pxStaticHeading( wxWindow* parent, const wxString& label=wxEmptyString, int style=wxALIGN_CENTRE );
virtual ~pxStaticHeading() throw() {}
//using pxStaticText::operator wxSizerFlags;
};