pcsx2/common/include/Utilities/TraceLog.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Console.h"
// These macros are currently not needed (anymore), but might be needed aain in the future --air
#define TraceLog_ImplementBaseAPI(thistype)
#define ConsoleLog_ImplementBaseAPI(thistype)
// --------------------------------------------------------------------------------------
// TraceLogDescriptor
// --------------------------------------------------------------------------------------
// Provides textual information for use by UIs; to give the end user a selection screen for
// enabling/disabling logs, and also for saving the log settings to INI.
//
struct TraceLogDescriptor
{
// short name, alphanumerics only: used for saving/loading options.
const wxChar* ShortName;
// Standard UI name for this log source. Used in menus, options dialogs.
const wxChar* Name;
// Length description for use as a tooltip or menu item description.
const wxChar* Description;
wxString GetShortName() const
{
pxAssumeDev(Name, "Tracelog descriptors require a valid name!");
return ShortName ? ShortName : Name;
}
};
// --------------------------------------------------------------------------------------
// BaseTraceLogSource
// --------------------------------------------------------------------------------------
// This class houses the base attributes for any trace log (to file or to console), which
// only includes the logfile's name, description, and enabled bit (for UIs and ini files),
// and an IsActive() method for determining if the log should be written or not.
//
// Derived classes then provide their own Write/DoWrite functions that format and write
// the log to the intended target(s).
//
// All individual calls to log write functions should be responsible for checking the
// status of the log via the IsActive() method manually (typically done via macro). This
// is done in favor of internal checks because most logs include detailed/formatted
// information, which itself can take a lot of cpu power to prepare. If the IsActive()
// check is done top-level, the parameters' calculations can be skipped. If the IsActive()
// check is done internally as part of the Write/Format calls, all parameters have to be
// resolved regardless of if the log is actually active.
//
class BaseTraceLogSource
{
protected:
const TraceLogDescriptor* m_Descriptor;
public:
// Indicates if the user has enabled this specific log. This boolean only represents
// the configured status of this log, and does *NOT* actually mean the log is active
// even when TRUE. Because many tracelogs have master enablers that act on a group
// of logs, logging checks should always use IsActive() instead to determine if a log
// should be processed or not.
bool Enabled;
protected:
BaseTraceLogSource() {}
public:
TraceLog_ImplementBaseAPI(BaseTraceLogSource)
BaseTraceLogSource( const TraceLogDescriptor* desc )
{
pxAssumeDev( desc, "Trace logs must have a valid (non-NULL) descriptor." );
Enabled = false;
m_Descriptor = desc;
}
// Provides a categorical identifier, typically in "group.subgroup.subgroup" form.
// (use periods in favor of colons, since they do not require escape characters when
// written to ini/config files).
virtual wxString GetCategory() const { return wxEmptyString; }
// This method should be used to determine if a log should be generated or not.
// See the class overview comments for details on how and why this method should
// be used.
virtual bool IsActive() const { return Enabled; }
virtual wxString GetShortName() const { return m_Descriptor->GetShortName(); }
virtual const wxChar* GetName() const { return m_Descriptor->Name; }
virtual const wxChar* GetDescription() const
{
return (m_Descriptor->Description!=NULL) ? pxGetTranslation(m_Descriptor->Description) : wxEmptyString;
}
virtual bool HasDescription() const { return m_Descriptor->Description != NULL;}
};
// --------------------------------------------------------------------------------------
// TextFileTraceLog
// --------------------------------------------------------------------------------------
// This class is tailored for performance logging to file. It does not support console
// colors or wide/unicode text conversion.
//
class TextFileTraceLog : public BaseTraceLogSource
{
public:
TextFileTraceLog( const TraceLogDescriptor* desc )
: BaseTraceLogSource( desc )
{
}
bool Write( const char* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( fmt, list );
va_end( list );
return false;
}
bool WriteV( const char *fmt, va_list list ) const
{
FastFormatAscii ascii;
ApplyPrefix(ascii);
ascii.WriteV( fmt, list );
DoWrite( ascii );
return false;
}
virtual void ApplyPrefix( FastFormatAscii& ascii ) const {}
virtual void DoWrite( const char* fmt ) const=0;
};
// --------------------------------------------------------------------------------------
// ConsoleLogSource
// --------------------------------------------------------------------------------------
// This class is tailored for logging to console. It applies default console color attributes
// to all writes, and supports both char and wxChar (Ascii and UF8/16) formatting.
//
class ConsoleLogSource : public BaseTraceLogSource
{
public:
ConsoleColors DefaultColor;
protected:
ConsoleLogSource() {}
public:
ConsoleLog_ImplementBaseAPI(ConsoleLogSource)
ConsoleLogSource( const TraceLogDescriptor* desc, ConsoleColors defaultColor = Color_Gray )
: BaseTraceLogSource(desc)
{
DefaultColor = defaultColor;
}
// Writes to the console using the source's default color. Note that the source's default
// color will always be used, thus ConsoleColorScope() will not be effectual unless the
// console's default color is Color_Default.
bool Write( const char* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( fmt, list );
va_end( list );
return false;
}
bool Write( const wxChar* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( fmt, list );
va_end( list );
return false;
}
// Writes to the console using the specified color. This overrides the default color setting
// for this log.
bool Write( ConsoleColors color, const char* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( color, fmt, list );
va_end( list );
return false;
}
bool Write( ConsoleColors color, const wxChar* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( color, fmt, list );
va_end( list );
return false;
}
// Writes to the console using bold yellow text -- overrides the log source's default
// color settings.
bool Warn( const wxChar* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( Color_StrongYellow, fmt, list );
va_end( list );
return false;
}
// Writes to the console using bold red text -- overrides the log source's default
// color settings.
bool Error( const wxChar* fmt, ... ) const
{
va_list list;
va_start( list, fmt );
WriteV( Color_StrongRed, fmt, list );
va_end( list );
return false;
}
bool WriteV( const char *fmt, va_list list ) const;
bool WriteV( const wxChar *fmt, va_list list ) const;
bool WriteV( ConsoleColors color, const char *fmt, va_list list ) const;
bool WriteV( ConsoleColors color, const wxChar *fmt, va_list list ) const;
virtual void DoWrite( const wxChar* msg ) const
{
Console.DoWriteLn( msg );
}
};