pcsx2/plugins/spu2-x/src/SndOut.cpp

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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "Spu2.h"
StereoOut32 StereoOut32::Empty( 0, 0 );
StereoOut32::StereoOut32( const StereoOut16& src ) :
Left( src.Left ),
Right( src.Right )
{
}
StereoOut32::StereoOut32( const StereoOutFloat& src ) :
Left( (s32)(src.Left * 2147483647.0f) ),
Right( (s32)(src.Right * 2147483647.0f) )
{
}
StereoOut16 StereoOut32::DownSample() const
{
return StereoOut16(
Left >> SndOutVolumeShift,
Right >> SndOutVolumeShift
);
}
StereoOut32 StereoOut16::UpSample() const
{
return StereoOut32(
Left << SndOutVolumeShift,
Right << SndOutVolumeShift
);
}
class NullOutModule: public SndOutModule
{
public:
s32 Init() { return 0; }
void Close() { }
s32 Test() const { return 0; }
#ifdef _MSC_VER
void Configure(HWND parent) { }
#else
void Configure(uptr parent) { }
#endif
bool Is51Out() const { return false; }
int GetEmptySampleCount() const { return 0; }
const wchar_t* GetIdent() const
{
return L"nullout";
}
const wchar_t* GetLongName() const
{
return L"No Sound (Emulate SPU2 only)";
}
void ReadSettings()
{
}
void WriteSettings() const
{
}
} NullOut;
SndOutModule* mods[]=
{
&NullOut,
#ifdef _MSC_VER
XAudio2Out,
DSoundOut,
WaveOut,
#endif
NULL // signals the end of our list
};
int FindOutputModuleById( const wchar_t* omodid )
{
int modcnt = 0;
while( mods[modcnt] != NULL )
{
if( wcscmp( mods[modcnt]->GetIdent(), omodid ) == 0 )
break;
++modcnt;
}
return modcnt;
}
StereoOut32 *SndBuffer::m_buffer;
s32 SndBuffer::m_size;
s32 SndBuffer::m_rpos;
s32 SndBuffer::m_wpos;
s32 SndBuffer::m_data;
bool SndBuffer::m_underrun_freeze;
StereoOut32* SndBuffer::sndTempBuffer = NULL;
StereoOut16* SndBuffer::sndTempBuffer16 = NULL;
int SndBuffer::sndTempProgress = 0;
int GetAlignedBufferSize( int comp )
{
return (comp + SndOutPacketSize-1) & ~(SndOutPacketSize-1);
}
// Returns TRUE if there is data to be output, or false if no data
// is available to be copied.
bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount )
{
quietSampleCount = 0;
if( m_underrun_freeze )
{
int toFill = (int)(m_size * ( timeStretchDisabled ? 0.50f : 0.1f ) );
toFill = GetAlignedBufferSize( toFill );
// toFill is now aligned to a SndOutPacket
if( m_data < toFill )
{
quietSampleCount = nSamples;
return false;
}
m_underrun_freeze = false;
if( MsgOverruns() )
ConLog(" * SPU2 > Underrun compensation (%d packets buffered)\n", toFill / SndOutPacketSize );
lastPct = 0.0; // normalize timestretcher
}
else if( m_data < nSamples )
{
nSamples = m_data;
quietSampleCount = SndOutPacketSize - m_data;
m_underrun_freeze = true;
if( !timeStretchDisabled )
timeStretchUnderrun();
return nSamples != 0;
}
return true;
}
void SndBuffer::_InitFail()
{
// If a failure occurs, just initialize the NoSound driver. This'll allow
// the game to emulate properly (hopefully), albeit without sound.
OutputModule = FindOutputModuleById( NullOut.GetIdent() );
mods[OutputModule]->Init();
}
void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples)
{
int free = m_size-m_data;
m_predictData = 0;
jASSUME( m_data <= m_size );
// Problem:
// If the SPU2 gets out of sync with the SndOut device, the writepos of the
// circular buffer will overtake the readpos, leading to a prolonged period
// of hopscotching read/write accesses (ie, lots of staticy crap sound for
// several seconds).
//
// Compromise:
// When an overrun occurs, we adapt by discarding a portion of the buffer.
// The older portion of the buffer is discarded rather than incoming data,
// so that the overall audio synchronization is better.
if( free < nSamples )
{
// Buffer overrun!
// Dump samples from the read portion of the buffer instead of dropping
// the newly written stuff.
s32 comp;
if( !timeStretchDisabled )
{
comp = timeStretchOverrun();
}
else
{
// Toss half the buffer plus whatever's being written anew:
comp = GetAlignedBufferSize( (m_size + nSamples ) / 2 );
if( comp > (m_size-SndOutPacketSize) ) comp = m_size-SndOutPacketSize;
}
m_data -= comp;
m_rpos = (m_rpos+comp) % m_size;
if( MsgOverruns() )
ConLog(" * SPU2 > Overrun Compensation (%d packets tossed)\n", comp / SndOutPacketSize );
lastPct = 0.0; // normalize the timestretcher
}
// copy in two phases, since there's a chance the packet
// wraps around the buffer (it'd be nice to deal in packets only, but
// the timestretcher and DSP options require flexibility).
const int endPos = m_wpos + nSamples;
const int secondCopyLen = endPos - m_size;
StereoOut32* wposbuffer = &m_buffer[m_wpos];
m_data += nSamples;
if( secondCopyLen > 0 )
{
nSamples -= secondCopyLen;
memcpy( m_buffer, &bData[nSamples], secondCopyLen * sizeof( *bData ) );
m_wpos = secondCopyLen;
}
else
m_wpos += nSamples;
memcpy( wposbuffer, bData, nSamples * sizeof( *bData ) );
}
void SndBuffer::Init()
{
if( mods[OutputModule] == NULL )
{
_InitFail();
return;
}
// initialize sound buffer
// Buffer actually attempts to run ~50%, so allocate near double what
// the requested latency is:
m_rpos = 0;
m_wpos = 0;
m_data = 0;
try
{
const float latencyMS = SndOutLatencyMS * (timeStretchDisabled ? 1.5f : 2.0f );
m_size = GetAlignedBufferSize( (int)(latencyMS * SampleRate / 1000.0f ) );
m_buffer = new StereoOut32[m_size];
m_underrun_freeze = false;
sndTempBuffer = new StereoOut32[SndOutPacketSize];
sndTempBuffer16 = new StereoOut16[SndOutPacketSize];
}
catch( std::bad_alloc& )
{
// out of memory exception (most likely)
SysMessage( "Out of memory error occurred while initializing SPU2." );
_InitFail();
return;
}
// clear buffers!
// Fixes loopy sounds on emu resets.
memset( sndTempBuffer, 0, sizeof(StereoOut32) * SndOutPacketSize );
memset( sndTempBuffer16, 0, sizeof(StereoOut16) * SndOutPacketSize );
sndTempProgress = 0;
soundtouchInit(); // initializes the timestretching
// some crap
spdif_set51(mods[OutputModule]->Is51Out());
// initialize module
if( mods[OutputModule]->Init() == -1 ) _InitFail();
}
void SndBuffer::Cleanup()
{
mods[OutputModule]->Close();
SAFE_DELETE_ARRAY( m_buffer );
SAFE_DELETE_ARRAY( sndTempBuffer );
SAFE_DELETE_ARRAY( sndTempBuffer16 );
}
int SndBuffer::m_dsp_progress = 0;
int SndBuffer::m_dsp_writepos = 0;
int SndBuffer::m_timestretch_progress = 0;
void SndBuffer::Write( const StereoOut32& Sample )
{
// Log final output to wavefile.
WaveDump::WriteCore( 1, CoreSrc_External, Sample.DownSample() );
RecordWrite( Sample.DownSample() );
if(mods[OutputModule] == &NullOut) // null output doesn't need buffering or stretching! :p
return;
sndTempBuffer[sndTempProgress++] = Sample;
// If we haven't accumulated a full packet yet, do nothing more:
if(sndTempProgress < SndOutPacketSize) return;
sndTempProgress = 0;
if( dspPluginEnabled )
{
// Convert in, send to winamp DSP, and convert out.
for( int i=0; i<SndOutPacketSize; ++i, ++m_dsp_writepos ) { sndTempBuffer16[m_dsp_writepos] = sndTempBuffer[i].DownSample(); }
m_dsp_progress += DspProcess( (s16*)sndTempBuffer16, SndOutPacketSize );
// Some ugly code to ensure full packet handling:
int ei = 0;
while( m_dsp_progress >= SndOutPacketSize )
{
for( int i=0; i<SndOutPacketSize; ++i, ++ei ) { sndTempBuffer[i] = sndTempBuffer16[ei].UpSample(); }
if( !timeStretchDisabled )
timeStretchWrite();
else
_WriteSamples(sndTempBuffer, sndTempProgress);
m_dsp_progress -= SndOutPacketSize;
}
// copy any leftovers to the front of the dsp buffer.
if( m_dsp_progress > 0 )
{
memcpy( &sndTempBuffer16[ei], sndTempBuffer16,
sizeof(sndTempBuffer16[0]) * m_dsp_progress
);
}
}
else
{
if( !timeStretchDisabled )
timeStretchWrite();
else
_WriteSamples(sndTempBuffer, SndOutPacketSize);
}
}
s32 SndBuffer::Test()
{
if( mods[OutputModule] == NULL )
return -1;
return mods[OutputModule]->Test();
}
#ifdef _MSC_VER
void SndBuffer::Configure(HWND parent, u32 module )
#else
void SndBuffer::Configure(uptr parent, u32 module )
#endif
{
if( mods[module] == NULL )
return;
mods[module]->Configure(parent);
}