pcsx2/plugins/GSdx/GSTexture10.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTexture.h"
class GSTexture10 : public GSTexture
{
CComPtr<ID3D10Device> m_dev;
CComPtr<ID3D10Texture2D> m_texture;
D3D10_TEXTURE2D_DESC m_desc;
CComPtr<ID3D10ShaderResourceView> m_srv;
CComPtr<ID3D10RenderTargetView> m_rtv;
CComPtr<ID3D10DepthStencilView> m_dsv;
public:
GSTexture10();
explicit GSTexture10(ID3D10Texture2D* texture);
virtual ~GSTexture10();
operator bool();
int GetType() const;
int GetWidth() const;
int GetHeight() const;
int GetFormat() const;
bool Update(const CRect& r, const void* data, int pitch);
bool Map(BYTE** bits, int& pitch, const RECT* r = NULL);
void Unmap();
bool Save(CString fn, bool dds = false);
ID3D10Texture2D* operator->(); // TODO: remove direct access
operator ID3D10Texture2D*();
operator ID3D10ShaderResourceView*();
operator ID3D10RenderTargetView*();
operator ID3D10DepthStencilView*();
};