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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
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# include <QtWidgets/QInputDialog>
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# include <QtWidgets/QMessageBox>
# include <limits>
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# include "pcsx2/Host.h"
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# include "EmulationSettingsWidget.h"
# include "QtUtils.h"
# include "SettingWidgetBinder.h"
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# include "SettingsWindow.h"
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static constexpr int MINIMUM_EE_CYCLE_RATE = - 3 ;
static constexpr int MAXIMUM_EE_CYCLE_RATE = 3 ;
static constexpr int DEFAULT_EE_CYCLE_RATE = 0 ;
static constexpr int DEFAULT_EE_CYCLE_SKIP = 0 ;
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static constexpr u32 DEFAULT_FRAME_LATENCY = 2 ;
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EmulationSettingsWidget : : EmulationSettingsWidget ( SettingsWindow * dialog , QWidget * parent )
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: QWidget ( parent )
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, m_dialog ( dialog )
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{
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SettingsInterface * sif = dialog - > getSettingsInterface ( ) ;
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m_ui . setupUi ( this ) ;
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initializeSpeedCombo ( m_ui . normalSpeed , " Framerate " , " NominalScalar " , 1.0f ) ;
initializeSpeedCombo ( m_ui . fastForwardSpeed , " Framerate " , " TurboScalar " , 2.0f ) ;
initializeSpeedCombo ( m_ui . slowMotionSpeed , " Framerate " , " SlomoScalar " , 0.5f ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . maxFrameLatency , " EmuCore/GS " , " VsyncQueueSize " , DEFAULT_FRAME_LATENCY ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . syncToHostRefreshRate , " EmuCore/GS " , " SyncToHostRefreshRate " , false ) ;
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connect ( m_ui . optimalFramePacing , & QCheckBox : : checkStateChanged , this , & EmulationSettingsWidget : : onOptimalFramePacingChanged ) ;
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m_ui . optimalFramePacing - > setTristate ( dialog - > isPerGameSettings ( ) ) ;
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SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . eeCycleSkipping , " EmuCore/Speedhacks " , " EECycleSkip " , DEFAULT_EE_CYCLE_SKIP ) ;
SettingWidgetBinder : : BindWidgetToIntSetting ( sif , m_ui . affinityControl , " EmuCore/CPU " , " AffinityControlMode " , 0 ) ;
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . MTVU , " EmuCore/Speedhacks " , " vuThread " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . instantVU1 , " EmuCore/Speedhacks " , " vu1Instant " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . fastCDVD , " EmuCore/Speedhacks " , " fastCDVD " , false ) ;
if ( m_dialog - > isPerGameSettings ( ) )
{
m_ui . eeCycleRate - > insertItem (
0 , tr ( " Use Global Setting [%1] " )
. arg ( m_ui . eeCycleRate - > itemText (
std : : clamp ( Host : : GetBaseIntSettingValue ( " EmuCore/Speedhacks " , " EECycleRate " , DEFAULT_EE_CYCLE_RATE ) - MINIMUM_EE_CYCLE_RATE ,
0 , MAXIMUM_EE_CYCLE_RATE - MINIMUM_EE_CYCLE_RATE ) ) ) ) ;
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// Disable cheats, use the cheats panel instead (move fastcvd up in its spot).
const int count = m_ui . systemSettingsLayout - > count ( ) ;
for ( int i = 0 ; i < count ; i + + )
{
QLayoutItem * item = m_ui . systemSettingsLayout - > itemAt ( i ) ;
if ( item & & item - > widget ( ) = = m_ui . cheats )
{
int row , col , rowSpan , colSpan ;
m_ui . systemSettingsLayout - > getItemPosition ( i , & row , & col , & rowSpan , & colSpan ) ;
delete m_ui . systemSettingsLayout - > takeAt ( i ) ;
m_ui . systemSettingsLayout - > removeWidget ( m_ui . fastCDVD ) ;
m_ui . systemSettingsLayout - > addWidget ( m_ui . fastCDVD , row , col ) ;
delete m_ui . cheats ;
m_ui . cheats = nullptr ;
break ;
}
}
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}
else
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{
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SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . cheats , " EmuCore " , " EnableCheats " , false ) ;
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// Allow for FastCDVD for per-game settings only
m_ui . systemSettingsLayout - > removeWidget ( m_ui . fastCDVD ) ;
m_ui . fastCDVD - > deleteLater ( ) ;
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}
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const std : : optional < int > cycle_rate =
m_dialog - > getIntValue ( " EmuCore/Speedhacks " , " EECycleRate " , sif ? std : : nullopt : std : : optional < int > ( DEFAULT_EE_CYCLE_RATE ) ) ;
m_ui . eeCycleRate - > setCurrentIndex ( cycle_rate . has_value ( ) ? ( std : : clamp ( cycle_rate . value ( ) , MINIMUM_EE_CYCLE_RATE , MAXIMUM_EE_CYCLE_RATE ) +
( 0 - MINIMUM_EE_CYCLE_RATE ) + static_cast < int > ( m_dialog - > isPerGameSettings ( ) ) ) :
0 ) ;
connect ( m_ui . eeCycleRate , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this , [ this ] ( int index ) {
std : : optional < int > value ;
if ( ! m_dialog - > isPerGameSettings ( ) | | index > 0 )
value = MINIMUM_EE_CYCLE_RATE + index - static_cast < int > ( m_dialog - > isPerGameSettings ( ) ) ;
m_dialog - > setIntSettingValue ( " EmuCore/Speedhacks " , " EECycleRate " , value ) ;
} ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . hostFilesystem , " EmuCore " , " HostFs " , false ) ;
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dialog - > registerWidgetHelp ( m_ui . normalSpeed , tr ( " Normal Speed " ) , tr ( " 100% " ) ,
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tr ( " Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
" and if not, the emulator will run as fast as it can manage. " ) ) ;
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//: The "User Preference" string will appear after the text "Recommended Value:"
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dialog - > registerWidgetHelp ( m_ui . fastForwardSpeed , tr ( " Fast-Forward Speed " ) , tr ( " User Preference " ) ,
tr ( " Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. " ) ) ;
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//: The "User Preference" string will appear after the text "Recommended Value:"
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dialog - > registerWidgetHelp ( m_ui . slowMotionSpeed , tr ( " Slow-Motion Speed " ) , tr ( " User Preference " ) ,
tr ( " Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . eeCycleRate , tr ( " EE Cycle Rate " ) , tr ( " 100% (Normal Speed) " ) ,
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tr ( " Higher values may increase internal framerate in games, but will increase CPU requirements substantially. "
" Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . eeCycleSkipping , tr ( " EE Cycle Skip " ) , tr ( " Disabled " ) ,
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tr ( " Makes the emulated Emotion Engine skip cycles. "
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//: SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
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" Helps a small subset of games like SOTC. Most of the time it's harmful to performance. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . affinityControl , tr ( " Affinity Control " ) , tr ( " Disabled " ) ,
tr ( " Sets the priority for specific threads in a specific order ignoring the system scheduler. "
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//: P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
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" May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). " ) ) ;
dialog - > registerWidgetHelp ( m_ui . MTVU , tr ( " Enable Multithreaded VU1 (MTVU1) " ) , tr ( " Checked " ) ,
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tr ( " Generally a speedup on CPUs with 4 or more cores. "
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" Safe for most games, but a few are incompatible and may hang. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . instantVU1 , tr ( " Enable Instant VU1 " ) , tr ( " Checked " ) ,
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tr ( " Runs VU1 instantly. Provides a modest speed improvement in most games. "
" Safe for most games, but a few games may exhibit graphical errors. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . fastCDVD , tr ( " Enable Fast CDVD " ) , tr ( " Unchecked " ) ,
tr ( " Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . cheats , tr ( " Enable Cheats " ) , tr ( " Unchecked " ) ,
tr ( " Automatically loads and applies cheats on game start. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . hostFilesystem , tr ( " Enable Host Filesystem " ) , tr ( " Unchecked " ) ,
tr ( " Allows games and homebrew to access files / folders directly on the host computer. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . optimalFramePacing , tr ( " Optimal Frame Pacing " ) , tr ( " Unchecked " ) ,
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tr ( " Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. "
" Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . maxFrameLatency , tr ( " Maximum Frame Latency " ) , tr ( " 2 Frames " ) ,
tr ( " Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
" Higher values can assist with smoothing out irregular frame times, but add additional input lag. " ) ) ;
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dialog - > registerWidgetHelp ( m_ui . syncToHostRefreshRate , tr ( " Scale To Host Refresh Rate " ) , tr ( " Unchecked " ) ,
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tr ( " Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of "
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" potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if "
" the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
" should disable this option. " ) ) ;
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updateOptimalFramePacing ( ) ;
}
EmulationSettingsWidget : : ~ EmulationSettingsWidget ( ) = default ;
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void EmulationSettingsWidget : : initializeSpeedCombo ( QComboBox * cb , const char * section , const char * key , float default_value )
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{
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float value = Host : : GetBaseFloatSettingValue ( section , key , default_value ) ;
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if ( m_dialog - > isPerGameSettings ( ) )
{
cb - > addItem ( tr ( " Use Global Setting [%1%] " ) . arg ( value * 100.0f , 0 , ' f ' , 0 ) ) ;
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if ( ! m_dialog - > getSettingsInterface ( ) - > GetFloatValue ( section , key , & value ) )
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{
// set to something without data
value = - 1.0f ;
cb - > setCurrentIndex ( 0 ) ;
}
}
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static const int speeds [ ] = { 2 , 10 , 25 , 50 , 75 , 90 , 100 , 110 , 120 , 150 , 175 , 200 , 300 , 400 , 500 , 1000 } ;
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for ( const int speed : speeds )
{
cb - > addItem ( tr ( " %1% [%2 FPS (NTSC) / %3 FPS (PAL)] " )
. arg ( speed )
. arg ( ( 60 * speed ) / 100 )
. arg ( ( 50 * speed ) / 100 ) ,
QVariant ( static_cast < float > ( speed ) / 100.0f ) ) ;
}
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//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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cb - > addItem ( tr ( " Unlimited " ) , QVariant ( 0.0f ) ) ;
const int custom_index = cb - > count ( ) ;
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//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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cb - > addItem ( tr ( " Custom " ) ) ;
if ( const int index = cb - > findData ( QVariant ( value ) ) ; index > = 0 )
{
cb - > setCurrentIndex ( index ) ;
}
else if ( value > 0.0f )
{
cb - > setItemText ( custom_index , tr ( " Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] " )
. arg ( value * 100 )
. arg ( 60 * value )
. arg ( 50 * value ) ) ;
cb - > setCurrentIndex ( custom_index ) ;
}
connect ( cb , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this ,
[ this , cb , section , key ] ( int index ) { handleSpeedComboChange ( cb , section , key ) ; } ) ;
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}
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void EmulationSettingsWidget : : handleSpeedComboChange ( QComboBox * cb , const char * section , const char * key )
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{
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const int custom_index = cb - > count ( ) - 1 ;
const int current_index = cb - > currentIndex ( ) ;
std : : optional < float > new_value ;
if ( current_index = = custom_index )
{
bool ok = false ;
const double custom_value = QInputDialog : : getDouble (
QtUtils : : GetRootWidget ( this ) , tr ( " Custom Speed " ) , tr ( " Enter Custom Speed " ) , cb - > currentData ( ) . toFloat ( ) , 0.0f , 5000.0f , 1 , & ok ) ;
if ( ! ok )
{
// we need to set back to the old value
float value = m_dialog - > getEffectiveFloatValue ( section , key , 1.0f ) ;
QSignalBlocker sb ( cb ) ;
if ( m_dialog - > isPerGameSettings ( ) & & ! m_dialog - > getSettingsInterface ( ) - > GetFloatValue ( section , key , & value ) )
cb - > setCurrentIndex ( 0 ) ;
else if ( const int index = cb - > findData ( QVariant ( value ) ) ; index > = 0 )
cb - > setCurrentIndex ( index ) ;
return ;
}
cb - > setItemText ( custom_index , tr ( " Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] " )
. arg ( custom_value )
. arg ( ( 60 * custom_value ) / 100 )
. arg ( ( 50 * custom_value ) / 100 ) ) ;
new_value = static_cast < float > ( custom_value / 100.0 ) ;
}
else if ( current_index > 0 | | ! m_dialog - > isPerGameSettings ( ) )
{
new_value = cb - > currentData ( ) . toFloat ( ) ;
}
m_dialog - > setFloatSettingValue ( section , key , new_value ) ;
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}
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void EmulationSettingsWidget : : onOptimalFramePacingChanged ( )
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{
const QSignalBlocker sb ( m_ui . maxFrameLatency ) ;
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std : : optional < int > value ;
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bool optimal = false ;
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if ( m_ui . optimalFramePacing - > checkState ( ) ! = Qt : : PartiallyChecked )
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{
optimal = m_ui . optimalFramePacing - > isChecked ( ) ;
value = optimal ? 0 : DEFAULT_FRAME_LATENCY ;
}
else
{
value = m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " VsyncQueueSize " , DEFAULT_FRAME_LATENCY ) ;
optimal = ( value = = 0 ) ;
}
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m_ui . maxFrameLatency - > setMinimum ( optimal ? 0 : 1 ) ;
m_ui . maxFrameLatency - > setValue ( optimal ? 0 : DEFAULT_FRAME_LATENCY ) ;
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m_ui . maxFrameLatency - > setEnabled ( ! m_dialog - > isPerGameSettings ( ) & & ! m_ui . optimalFramePacing - > isChecked ( ) ) ;
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m_dialog - > setIntSettingValue ( " EmuCore/GS " , " VsyncQueueSize " , value ) ;
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}
void EmulationSettingsWidget : : updateOptimalFramePacing ( )
{
const QSignalBlocker sb ( m_ui . optimalFramePacing ) ;
const QSignalBlocker sb2 ( m_ui . maxFrameLatency ) ;
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int value = m_dialog - > getEffectiveIntValue ( " EmuCore/GS " , " VsyncQueueSize " , DEFAULT_FRAME_LATENCY ) ;
bool optimal = ( value = = 0 ) ;
if ( m_dialog - > isPerGameSettings ( ) & & ! m_dialog - > getSettingsInterface ( ) - > GetIntValue ( " EmuCore/GS " , " VsyncQueueSize " , & value ) )
{
m_ui . optimalFramePacing - > setCheckState ( Qt : : PartiallyChecked ) ;
m_ui . maxFrameLatency - > setEnabled ( false ) ;
}
else
{
m_ui . optimalFramePacing - > setChecked ( optimal ) ;
m_ui . maxFrameLatency - > setEnabled ( ! optimal ) ;
}
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m_ui . maxFrameLatency - > setMinimum ( optimal ? 0 : 1 ) ;
m_ui . maxFrameLatency - > setValue ( optimal ? 0 : value ) ;
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}