2009-02-13 09:28:51 +00:00
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSScanlineEnvironment.h"
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#include "xbyak/xbyak.h"
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#include "xbyak/xbyak_util.h"
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using namespace Xbyak;
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class GSSetupPrimCodeGenerator : public CodeGenerator
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{
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void operator = (const GSSetupPrimCodeGenerator&);
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static const GSVector4 m_shift[5];
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util::Cpu m_cpu;
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GSScanlineEnvironment& m_env;
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2009-03-09 01:42:56 +00:00
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GSScanlineSelector m_sel;
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2009-02-13 09:28:51 +00:00
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struct {DWORD z:1, f:1, t:1, c:1;} m_en;
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void Generate();
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void Depth();
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void Texture();
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void Color();
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public:
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2009-03-09 01:42:56 +00:00
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GSSetupPrimCodeGenerator(GSScanlineEnvironment& env, UINT64 key, void* ptr, size_t maxsize);
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2009-02-13 09:28:51 +00:00
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};
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