pcsx2/plugins/GSdx/GSSettingsDlg.cpp

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSSettingsDlg.h"
#include "GSUtil.h"
#include <shlobj.h>
#include <afxpriv.h>
GSSetting GSSettingsDlg::g_renderers[] =
{
{0, _T("Direct3D9 (Hardware)"), NULL},
{1, _T("Direct3D9 (Software)"), NULL},
{2, _T("Direct3D9 (Null)"), NULL},
{3, _T("Direct3D10 (Hardware)"), NULL},
{4, _T("Direct3D10 (Software)"), NULL},
{5, _T("Direct3D10 (Null)"), NULL},
{6, _T("Null (Software)"), NULL},
{7, _T("Null (Null)"), NULL},
};
GSSetting GSSettingsDlg::g_psversion[] =
{
{D3DPS_VERSION(3, 0), _T("Pixel Shader 3.0"), NULL},
{D3DPS_VERSION(2, 0), _T("Pixel Shader 2.0"), NULL},
//{D3DPS_VERSION(1, 4), _T("Pixel Shader 1.4"), NULL},
//{D3DPS_VERSION(1, 1), _T("Pixel Shader 1.1"), NULL},
//{D3DPS_VERSION(0, 0), _T("Fixed Pipeline (bogus)"), NULL},
};
GSSetting GSSettingsDlg::g_interlace[] =
{
{0, _T("None"), NULL},
{1, _T("Weave tff"), _T("saw-tooth")},
{2, _T("Weave bff"), _T("saw-tooth")},
{3, _T("Bob tff"), _T("use blend if shaking")},
{4, _T("Bob bff"), _T("use blend if shaking")},
{5, _T("Blend tff"), _T("slight blur, 1/2 fps")},
{6, _T("Blend bff"), _T("slight blur, 1/2 fps")},
};
GSSetting GSSettingsDlg::g_aspectratio[] =
{
{0, _T("Stretch"), NULL},
{1, _T("4:3"), NULL},
{2, _T("16:9"), NULL},
};
IMPLEMENT_DYNAMIC(GSSettingsDlg, CDialog)
GSSettingsDlg::GSSettingsDlg(CWnd* pParent /*=NULL*/)
: CDialog(GSSettingsDlg::IDD, pParent)
, m_tvout(FALSE)
, m_filter(1)
, m_nloophack(2)
, m_nativeres(FALSE)
, m_vsync(FALSE)
, m_logz(FALSE)
, m_fba(TRUE)
, m_aa1(FALSE)
, m_blur(FALSE)
{
}
GSSettingsDlg::~GSSettingsDlg()
{
}
LRESULT GSSettingsDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT ret = __super::DefWindowProc(message, wParam, lParam);
if(message == WM_INITDIALOG)
{
SendMessage(WM_KICKIDLE);
}
return ret;
}
void GSSettingsDlg::DoDataExchange(CDataExchange* pDX)
{
__super::DoDataExchange(pDX);
DDX_Control(pDX, IDC_COMBO3, m_resolution);
DDX_Control(pDX, IDC_COMBO1, m_renderer);
DDX_Control(pDX, IDC_COMBO4, m_psversion);
DDX_Control(pDX, IDC_COMBO2, m_interlace);
DDX_Control(pDX, IDC_COMBO5, m_aspectratio);
DDX_Check(pDX, IDC_CHECK3, m_tvout);
DDX_Check(pDX, IDC_CHECK4, m_filter);
DDX_Check(pDX, IDC_CHECK6, m_nloophack);
DDX_Control(pDX, IDC_SPIN1, m_resx);
DDX_Control(pDX, IDC_SPIN2, m_resy);
DDX_Control(pDX, IDC_SPIN3, m_swthreads);
DDX_Check(pDX, IDC_CHECK1, m_nativeres);
DDX_Control(pDX, IDC_EDIT1, m_resxedit);
DDX_Control(pDX, IDC_EDIT2, m_resyedit);
DDX_Control(pDX, IDC_EDIT3, m_swthreadsedit);
DDX_Check(pDX, IDC_CHECK2, m_vsync);
DDX_Check(pDX, IDC_CHECK5, m_logz);
DDX_Check(pDX, IDC_CHECK7, m_fba);
DDX_Check(pDX, IDC_CHECK8, m_aa1);
DDX_Check(pDX, IDC_CHECK9, m_blur);
}
BEGIN_MESSAGE_MAP(GSSettingsDlg, CDialog)
ON_MESSAGE_VOID(WM_KICKIDLE, OnKickIdle)
ON_UPDATE_COMMAND_UI(IDC_SPIN1, OnUpdateResolution)
ON_UPDATE_COMMAND_UI(IDC_SPIN2, OnUpdateResolution)
ON_UPDATE_COMMAND_UI(IDC_EDIT1, OnUpdateResolution)
ON_UPDATE_COMMAND_UI(IDC_EDIT2, OnUpdateResolution)
ON_UPDATE_COMMAND_UI(IDC_COMBO4, OnUpdateD3D9Options)
ON_UPDATE_COMMAND_UI(IDC_CHECK3, OnUpdateD3D9Options)
ON_UPDATE_COMMAND_UI(IDC_CHECK5, OnUpdateD3D9Options)
ON_UPDATE_COMMAND_UI(IDC_CHECK7, OnUpdateD3D9Options)
ON_UPDATE_COMMAND_UI(IDC_SPIN3, OnUpdateSWOptions)
ON_UPDATE_COMMAND_UI(IDC_EDIT3, OnUpdateSWOptions)
ON_CBN_SELCHANGE(IDC_COMBO1, &GSSettingsDlg::OnCbnSelchangeCombo1)
END_MESSAGE_MAP()
void GSSettingsDlg::OnKickIdle()
{
UpdateDialogControls(this, false);
}
BOOL GSSettingsDlg::OnInitDialog()
{
__super::OnInitDialog();
CWinApp* pApp = AfxGetApp();
D3DCAPS9 caps;
memset(&caps, 0, sizeof(caps));
caps.PixelShaderVersion = D3DPS_VERSION(0, 0);
m_modes.RemoveAll();
// windowed
{
D3DDISPLAYMODE mode;
memset(&mode, 0, sizeof(mode));
m_modes.AddTail(mode);
int iItem = m_resolution.AddString(_T("Windowed"));
m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
m_resolution.SetCurSel(iItem);
}
// fullscreen
if(CComPtr<IDirect3D9> d3d = Direct3DCreate9(D3D_SDK_VERSION))
{
UINT ModeWidth = pApp->GetProfileInt(_T("Settings"), _T("ModeWidth"), 0);
UINT ModeHeight = pApp->GetProfileInt(_T("Settings"), _T("ModeHeight"), 0);
UINT ModeRefreshRate = pApp->GetProfileInt(_T("Settings"), _T("ModeRefreshRate"), 0);
UINT nModes = d3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
for(UINT i = 0; i < nModes; i++)
{
D3DDISPLAYMODE mode;
if(S_OK == d3d->EnumAdapterModes(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &mode))
{
CString str;
str.Format(_T("%dx%d %dHz"), mode.Width, mode.Height, mode.RefreshRate);
int iItem = m_resolution.AddString(str);
m_modes.AddTail(mode);
m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
if(ModeWidth == mode.Width && ModeHeight == mode.Height && ModeRefreshRate == mode.RefreshRate)
{
m_resolution.SetCurSel(iItem);
}
}
}
d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
}
bool isdx10avail = GSUtil::IsDirect3D10Available();
CAtlArray<GSSetting> renderers;
for(size_t i = 0; i < countof(g_renderers); i++)
{
if(i >= 3 && i <= 5 && !isdx10avail) continue;
renderers.Add(g_renderers[i]);
}
GSSetting::InitComboBox(renderers.GetData(), renderers.GetCount(), m_renderer, pApp->GetProfileInt(_T("Settings"), _T("Renderer"), 0));
GSSetting::InitComboBox(g_psversion, countof(g_psversion), m_psversion, pApp->GetProfileInt(_T("Settings"), _T("PixelShaderVersion2"), D3DPS_VERSION(2, 0)), caps.PixelShaderVersion);
GSSetting::InitComboBox(g_interlace, countof(g_interlace), m_interlace, pApp->GetProfileInt(_T("Settings"), _T("Interlace"), 0));
GSSetting::InitComboBox(g_aspectratio, countof(g_aspectratio), m_aspectratio, pApp->GetProfileInt(_T("Settings"), _T("AspectRatio"), 1));
OnCbnSelchangeCombo1();
//
m_filter = pApp->GetProfileInt(_T("Settings"), _T("filter"), 1);
m_tvout = pApp->GetProfileInt(_T("Settings"), _T("tvout"), FALSE);
m_nloophack = pApp->GetProfileInt(_T("Settings"), _T("nloophack"), 2);
m_vsync = !!pApp->GetProfileInt(_T("Settings"), _T("vsync"), FALSE);
m_logz = !!pApp->GetProfileInt(_T("Settings"), _T("logz"), FALSE);
m_fba = !!pApp->GetProfileInt(_T("Settings"), _T("fba"), TRUE);
m_aa1 = !!pApp->GetProfileInt(_T("Settings"), _T("aa1"), FALSE);
m_blur = !!pApp->GetProfileInt(_T("Settings"), _T("blur"), FALSE);
m_resx.SetRange(512, 4096);
m_resy.SetRange(512, 4096);
m_resx.SetPos(pApp->GetProfileInt(_T("Settings"), _T("resx"), 1024));
m_resy.SetPos(pApp->GetProfileInt(_T("Settings"), _T("resy"), 1024));
m_nativeres = !!pApp->GetProfileInt(_T("Settings"), _T("nativeres"), FALSE);
m_resx.EnableWindow(!m_nativeres);
m_resy.EnableWindow(!m_nativeres);
m_resxedit.EnableWindow(!m_nativeres);
m_resyedit.EnableWindow(!m_nativeres);
m_swthreads.SetRange(1, 16);
m_swthreads.SetPos(pApp->GetProfileInt(_T("Settings"), _T("swthreads"), 1));
//
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void GSSettingsDlg::OnOK()
{
CWinApp* pApp = AfxGetApp();
UpdateData();
if(m_resolution.GetCurSel() >= 0)
{
D3DDISPLAYMODE& mode = m_modes.GetAt((POSITION)m_resolution.GetItemData(m_resolution.GetCurSel()));
pApp->WriteProfileInt(_T("Settings"), _T("ModeWidth"), mode.Width);
pApp->WriteProfileInt(_T("Settings"), _T("ModeHeight"), mode.Height);
pApp->WriteProfileInt(_T("Settings"), _T("ModeRefreshRate"), mode.RefreshRate);
}
if(m_renderer.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("Settings"), _T("Renderer"), (DWORD)m_renderer.GetItemData(m_renderer.GetCurSel()));
}
if(m_psversion.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("Settings"), _T("PixelShaderVersion2"), (DWORD)m_psversion.GetItemData(m_psversion.GetCurSel()));
}
if(m_interlace.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("Settings"), _T("Interlace"), (DWORD)m_interlace.GetItemData(m_interlace.GetCurSel()));
}
if(m_aspectratio.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("Settings"), _T("AspectRatio"), (DWORD)m_aspectratio.GetItemData(m_aspectratio.GetCurSel()));
}
pApp->WriteProfileInt(_T("Settings"), _T("filter"), m_filter);
pApp->WriteProfileInt(_T("Settings"), _T("tvout"), m_tvout);
pApp->WriteProfileInt(_T("Settings"), _T("nloophack"), m_nloophack);
pApp->WriteProfileInt(_T("Settings"), _T("vsync"), m_vsync);
pApp->WriteProfileInt(_T("Settings"), _T("logz"), m_logz);
pApp->WriteProfileInt(_T("Settings"), _T("fba"), m_fba);
pApp->WriteProfileInt(_T("Settings"), _T("aa1"), m_aa1);
pApp->WriteProfileInt(_T("Settings"), _T("blur"), m_blur);
pApp->WriteProfileInt(_T("Settings"), _T("resx"), m_resx.GetPos());
pApp->WriteProfileInt(_T("Settings"), _T("resy"), m_resy.GetPos());
pApp->WriteProfileInt(_T("Settings"), _T("swthreads"), m_swthreads.GetPos());
pApp->WriteProfileInt(_T("Settings"), _T("nativeres"), m_nativeres);
__super::OnOK();
}
void GSSettingsDlg::OnUpdateResolution(CCmdUI* pCmdUI)
{
UpdateData();
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(!m_nativeres && (i == 0 || i == 3));
}
void GSSettingsDlg::OnUpdateD3D9Options(CCmdUI* pCmdUI)
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(i >= 0 && i <= 2);
}
void GSSettingsDlg::OnUpdateSWOptions(CCmdUI* pCmdUI)
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(i == 1 || i == 4 || i == 6);
}
void GSSettingsDlg::OnCbnSelchangeCombo1()
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
GetDlgItem(IDC_LOGO9)->ShowWindow(i >= 0 && i <= 2 ? SW_SHOW : SW_HIDE);
GetDlgItem(IDC_LOGO10)->ShowWindow(i >= 3 && i <= 5 ? SW_SHOW : SW_HIDE);
}