pcsx2/plugins/GSdx/GPUDrawScanlineCodeGenerator.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GPUScanlineEnvironment.h"
#include "xbyak/xbyak.h"
#include "xbyak/xbyak_util.h"
using namespace Xbyak;
class GPUDrawScanlineCodeGenerator : public CodeGenerator
{
void operator = (const GPUDrawScanlineCodeGenerator&);
static const GSVector4i m_test[8];
static const WORD m_dither[4][16];
util::Cpu m_cpu;
GPUScanlineEnvironment& m_env;
void Generate();
void Init(int params);
void Step();
void TestMask();
void SampleTexture();
void ColorTFX();
void AlphaBlend();
void Dither();
void WriteFrame();
void ReadTexel(const Xmm& dst, const Xmm& addr);
template<int shift> void modulate16(const Xmm& a, const Operand& f);
template<int shift> void lerp16(const Xmm& a, const Xmm& b, const Operand& f);
void clamp16(const Xmm& a, const Xmm& zero);
void alltrue();
void blend8(const Xmm& a, const Xmm& b);
void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
public:
GPUDrawScanlineCodeGenerator(GPUScanlineEnvironment& env, void* ptr, size_t maxsize);
};