2011-02-19 10:57:28 +00:00
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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
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#if SHADER_MODEL >= 0x400
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Texture2D Texture;
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SamplerState Sampler;
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cbuffer cb0
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{
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float4 BGColor;
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};
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struct PS_INPUT
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{
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float4 p : SV_Position;
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float2 t : TEXCOORD0;
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};
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float4 ps_main0(PS_INPUT input) : SV_Target0
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{
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float4 c = Texture.Sample(Sampler, input.t);
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c.a = min(c.a * 2, 1);
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return c;
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}
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float4 ps_main1(PS_INPUT input) : SV_Target0
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{
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float4 c = Texture.Sample(Sampler, input.t);
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c.a = BGColor.a;
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return c;
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}
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#elif SHADER_MODEL <= 0x300
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sampler Texture : register(s0);
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float4 g_params[1];
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#define BGColor (g_params[0])
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struct PS_INPUT
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{
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float2 t : TEXCOORD0;
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};
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float4 ps_main0(PS_INPUT input) : COLOR
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{
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float4 c = tex2D(Texture, input.t);
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// a = ;
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return c.bgra;
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}
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float4 ps_main1(PS_INPUT input) : COLOR
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{
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float4 c = tex2D(Texture, input.t);
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c.a = BGColor.a;
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return c.bgra;
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}
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#endif
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#endif
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