pcsx2/plugins/GSdx/GSTexture11.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTexture.h"
class GSTexture11 : public GSTexture
{
CComPtr<ID3D11Device> m_dev;
CComPtr<ID3D11DeviceContext> m_ctx;
CComPtr<ID3D11Texture2D> m_texture;
D3D11_TEXTURE2D_DESC m_desc;
CComPtr<ID3D11ShaderResourceView> m_srv;
CComPtr<ID3D11RenderTargetView> m_rtv;
CComPtr<ID3D11DepthStencilView> m_dsv;
public:
explicit GSTexture11(ID3D11Texture2D* texture);
bool Update(const GSVector4i& r, const void* data, int pitch);
bool Map(GSMap& m, const GSVector4i* r);
void Unmap();
bool Save(const string& fn, bool dds = false);
operator ID3D11Texture2D*();
operator ID3D11ShaderResourceView*();
operator ID3D11RenderTargetView*();
operator ID3D11DepthStencilView*();
};