2009-02-09 21:15:56 +00:00
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/***************************************************************************
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debug.c - description
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-------------------
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begin : Wed May 15 2002
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copyright : (C) 2002 by Pete Bernert
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email : BlackDove@addcom.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. See also the license.txt file for *
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* additional informations. *
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* *
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***************************************************************************/
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//*************************************************************************//
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// History of changes:
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//
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// 2004/12/25 - Pete
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// - update mute checkboxes if core selection changes
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//
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// 2004/04/04 - Pete
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// - changed plugin to emulate PS2 spu
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//
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// 2003/01/06 - Pete
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// - added Neil's ADSR timings
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//
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// 2002/05/15 - Pete
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// - generic cleanup for the Peops release
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//
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//*************************************************************************//
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#include "stdafx.h"
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#define _IN_DEBUG
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#include "externals.h"
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////////////////////////////////////////////////////////////////////////
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// WINDOWS DEBUG DIALOG HANDLING
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////////////////////////////////////////////////////////////////////////
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#ifdef _WINDOWS
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#include "resource.h"
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//#define SMALLDEBUG
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//#include <dbgout.h>
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////////////////////////////////////////////////////////////////////////
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// display debug infos
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const COLORREF crStreamCol[]={
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RGB( 0, 0, 0),
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RGB(255,255,255),
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RGB(128, 0,128),
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RGB( 0,128, 0),
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RGB( 0, 0,255),
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RGB(255, 0, 0)
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};
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const COLORREF crAdsrCol[] ={
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RGB( 0, 0, 0),
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RGB(255, 0, 0),
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RGB( 0,255, 0),
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RGB(255, 0,255),
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RGB( 0, 0,255),
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RGB( 0, 0, 0),
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};
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HBRUSH hBStream[6]; // brushes for stream lines
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HPEN hPAdsr[6]; // pens for adsr lines
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int iSelChannel=0; // user selected channel
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int iCoreOffset=0;
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////////////////////////////////////////////////////////////////////////
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// display the sound data waves: no subclassing used, so the
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// area will not be redrawn... but faster that way, and good enuff
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// for debugging purposes
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void DisplayStreamInfos(HWND hW)
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{
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HWND hWS=GetDlgItem(hW,IDC_SAREA);
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HDC hdc;RECT r;HBRUSH hBO;int ch,dy,i,j,id;
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//----------------------------------------------------//
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GetClientRect(hWS,&r); // get size of stream display
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hdc=GetDC(hWS); // device context
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r.right--; // leave the right border intact
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ScrollDC(hdc,-1,0,&r,&r,NULL,NULL); // scroll one pixel to the left
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//----------------------------------------------------//
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hBO=SelectObject(hdc,hBStream[0]); // clean the right border
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PatBlt(hdc,r.right-1,0,1,r.bottom,PATCOPY);
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//----------------------------------------------------//
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dy=r.bottom/HLFCHAN; // size of one channel area
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for(ch=0;ch<HLFCHAN;ch++) // loop the channels
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{
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if(s_chan[ch+iCoreOffset].bOn) // channel is on?
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{
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if(s_chan[ch+iCoreOffset].iIrqDone)
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{
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s_chan[ch+iCoreOffset].iIrqDone=0;
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PatBlt(hdc,r.right-1,ch*r.bottom/HLFCHAN,
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1,dy,BLACKNESS);
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continue;
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}
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j=s_chan[ch+iCoreOffset].sval;if(j<0) j=-j; // -> get one channel data (-32k ... 32k)
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j=(dy*j)/33768; if(j==0) j=1; // -> adjust to display coords
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i=(dy/2)+(ch*r.bottom/HLFCHAN)-j/2; // -> position where to paint it
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if (s_chan[ch+iCoreOffset].iMute) id=1; // -> get color id
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else if(s_chan[ch+iCoreOffset].bNoise) id=2;
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else if(s_chan[ch+iCoreOffset].bFMod==2) id=3;
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else if(s_chan[ch+iCoreOffset].bFMod==1) id=4;
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else id=5;
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SelectObject(hdc,hBStream[id]); // -> select the brush
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PatBlt(hdc,r.right-1,i,1,j,PATCOPY); // -> paint the value line
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}
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if(ch) SetPixel(hdc,r.right-1, // -> not first line?
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ch*r.bottom/HLFCHAN,RGB(0,0,0)); // --> draw the line (one dot scrolled to the left)
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}
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//----------------------------------------------------//
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SelectObject(hdc,hBO); // repair brush
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ReleaseDC(hWS,hdc); // release context
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}
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////////////////////////////////////////////////////////////////////////
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// display adsr lines: also no subclassing for repainting used
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void DisplayADSRInfos(HWND hW)
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{
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HWND hWS=GetDlgItem(hW,IDC_ADSR);
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HDC hdc;RECT r;HBRUSH hBO;char szB[16];
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int ch=iSelChannel+iCoreOffset,dx,dy,dm,dn,ia,id,is,ir;
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//----------------------------------------------------// get display size
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GetClientRect(hWS,&r);
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hdc=GetDC(hWS);
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//----------------------------------------------------// clean the area
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hBO=SelectObject(hdc,hBStream[0]);
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PatBlt(hdc,0,0,r.right,r.bottom,PATCOPY);
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r.left++;r.right-=2;r.top++;r.bottom-=2; // shrink the display rect for better optics
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//----------------------------------------------------//
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ia=min(s_chan[ch].ADSR.AttackTime,10000); // get adsr, but limit it for drawing
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id=min(s_chan[ch].ADSR.DecayTime,10000);
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is=min(s_chan[ch].ADSR.SustainTime,10000);
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ir=min(s_chan[ch].ADSR.ReleaseTime,10000);
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dx=ia+id+is+ir; // get the dx in (limited) adsr units
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// set the real values to the info statics
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SetDlgItemInt(hW,IDC_SADSR1,s_chan[ch].ADSRX.AttackRate,FALSE);
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SetDlgItemInt(hW,IDC_SADSR2,s_chan[ch].ADSRX.DecayRate,FALSE);
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SetDlgItemInt(hW,IDC_SADSR3,s_chan[ch].ADSRX.SustainRate,FALSE);
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SetDlgItemInt(hW,IDC_SADSR4,s_chan[ch].ADSRX.ReleaseRate,FALSE);
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SetDlgItemInt(hW,IDC_SADSR5,s_chan[ch].ADSRX.SustainLevel,FALSE);
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SetDlgItemInt(hW,IDC_SADSR6,s_chan[ch].ADSRX.SustainIncrease,TRUE);
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SetDlgItemInt(hW,IDC_SADSR7,s_chan[ch].ADSRX.lVolume,TRUE);
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wsprintf(szB,"%08lX",s_chan[ch].ADSRX.EnvelopeVol);
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SetDlgItemText(hW,IDC_SADSR8,szB);
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if(dx) // something to draw?
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{
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HPEN hPO=SelectObject(hdc,hPAdsr[1]); // sel A pen
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dn=r.left;
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MoveToEx(hdc,dn,r.bottom,NULL); // move to bottom left corner
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dn+=(ia*r.right)/dx; // calc A x line pos
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LineTo(hdc,dn,r.top); // line to AxPos,top
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SelectObject(hdc,hPAdsr[2]); // sel D pen
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dn+=(id*r.right)/dx; // calc D x line pos
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dy=r.top+((1024-s_chan[ch].ADSR.SustainLevel)* // calc the D y pos
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r.bottom)/1024; // (our S level is ranged from 0 to 1024)
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LineTo(hdc,dn,dy); // line to DxPos,SLevel
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SelectObject(hdc,hPAdsr[3]); // sel S pen
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if(s_chan[ch].ADSR.SustainTime>10000)
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dm=1; // we have to fake the S values... S will
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else // inc/decrease until channel stop...
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if(s_chan[ch].ADSR.SustainTime==0)
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dm=0; // we dunno here when this will happen,
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else
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dm=21-(((s_chan[ch].ADSR.SustainTime/500))); // so we do some more or less angled line,
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dy=dy-(s_chan[ch].ADSR.SustainModeDec*dm); // roughly depending on the S time
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if(dy>r.bottom) dy=r.bottom;
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if(dy<r.top) dy=r.top;
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dn+=(is*r.right)/dx;
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LineTo(hdc,dn,dy); // line to SxPos, fake end volume level
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SelectObject(hdc,hPAdsr[4]); // sel R pen
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dn+=(ir*r.right)/dx; // calc R x line pos
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LineTo(hdc,dn,r.bottom); // line to RxPos, bottom right y
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SelectObject(hdc,hPO); // repair pen
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}
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SelectObject(hdc,hBO); // repair brush
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ReleaseDC(hWS,hdc); // release context
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}
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////////////////////////////////////////////////////////////////////////
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void DisplayChannelInfos(HWND hW)
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{
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int ch=iSelChannel+iCoreOffset;char szB[16];
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// channel infos
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SetDlgItemInt(hW,IDC_CI1,s_chan[ch].bOn,TRUE);
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SetDlgItemInt(hW,IDC_CI2,s_chan[ch].bStop,TRUE);
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SetDlgItemInt(hW,IDC_CI3,s_chan[ch].bNoise,TRUE);
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SetDlgItemInt(hW,IDC_CI4,s_chan[ch].bFMod,TRUE);
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wsprintf(szB,"L%d R%d",s_chan[ch].bReverbL,s_chan[ch].bReverbR);
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SetDlgItemText(hW,IDC_CI5,szB);
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SetDlgItemInt(hW,IDC_CI6,s_chan[ch].bRVBActive,TRUE);
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wsprintf(szB,"%08lX",rvb[iCoreOffset/24].StartAddr);
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SetDlgItemText(hW,IDC_CI7,szB);
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wsprintf(szB,"%08lX",rvb[iCoreOffset/24].EndAddr);
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SetDlgItemText(hW,IDC_CI8,szB);
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wsprintf(szB,"%08lX",rvb[iCoreOffset/24].CurrAddr);
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SetDlgItemText(hW,IDC_CI9,szB);
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wsprintf(szB,"%08lX",((unsigned long)s_chan[ch].pStart-(unsigned long)spuMemC)>>1);
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SetDlgItemText(hW,IDC_CI10,szB);
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if(s_chan[ch].pCurr==(unsigned char *)-1)
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SetDlgItemText(hW,IDC_CI11,"FFFFFFFF");
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else
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{
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wsprintf(szB,"%08lX",((unsigned long)s_chan[ch].pCurr-(unsigned long)spuMemC)>>1);
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SetDlgItemText(hW,IDC_CI11,szB);
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}
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wsprintf(szB,"%08lX",((unsigned long)s_chan[ch].pLoop-(unsigned long)spuMemC)>>1);
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SetDlgItemText(hW,IDC_CI12,szB);
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SetDlgItemInt(hW,IDC_CI13,s_chan[ch].iRightVolume,TRUE);
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SetDlgItemInt(hW,IDC_CI14,s_chan[ch].iLeftVolume,TRUE);
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SetDlgItemInt(hW,IDC_CI15,s_chan[ch].iActFreq,TRUE);
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SetDlgItemInt(hW,IDC_CI16,s_chan[ch].iUsedFreq,TRUE);
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// wsprintf(szB,"%04x",s_chan[ch].iRightVolRaw);
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wsprintf(szB,"R%d",s_chan[ch].bVolumeR);
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SetDlgItemText(hW,IDC_CI17,szB);
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// wsprintf(szB,"%04x",s_chan[ch].iLeftVolRaw);
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wsprintf(szB,"L%d",s_chan[ch].bVolumeL);
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SetDlgItemText(hW,IDC_CI18,szB);
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wsprintf(szB,"%08lX",s_chan[ch].iNextAdr);
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SetDlgItemText(hW,IDC_CI19,szB);
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// generic infos
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/*if(pSpuIrq[ch]==0)
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SetDlgItemText(hW,IDC_STA1,"FFFFFFFF");
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else
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{*/
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wsprintf(szB,"%08lX",((unsigned long)pSpuIrq[ch/24]-(unsigned long)spuMemC)>>1);
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SetDlgItemText(hW,IDC_STA1,szB);
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/*}*/
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wsprintf(szB,"%04X",spuCtrl2[ch/24]);
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SetDlgItemText(hW,IDC_STA2,szB);
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wsprintf(szB,"%04X",spuStat2[ch/24]);
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SetDlgItemText(hW,IDC_STA3,szB);
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wsprintf(szB,"%08lX",spuAddr2[ch/24]);
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SetDlgItemText(hW,IDC_STA4,szB);
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}
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////////////////////////////////////////////////////////////////////////
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// display everything (called in dialog timer for value refreshing)
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void DisplayDebugInfos(HWND hW)
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{
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DisplayStreamInfos(hW);
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DisplayADSRInfos(hW);
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DisplayChannelInfos(hW);
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}
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EXPORT_GCC void CALLBACK SPU2write(unsigned long reg, unsigned short val);
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EXPORT_GCC unsigned short CALLBACK SPU2read(unsigned long reg);
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////////////////////////////////////////////////////////////////////////
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// main debug dlg handler
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char old_buffer[128];
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int iBuffRepeats=0;
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BOOL CALLBACK DebugDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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//--------------------------------------------------// init
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case WM_INITDIALOG:
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{
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int i;
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ShowCursor(TRUE); // mmm... who is hiding it? main emu? tsts
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iSelChannel=0; // sel first channel
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iCoreOffset=0;
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CheckRadioButton(hW,IDC_CHAN1,IDC_CHAN24,IDC_CHAN1);
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CheckRadioButton(hW,IDC_CORE1,IDC_CORE2,IDC_CORE1);
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memset(old_buffer,0,128);
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// create brushes/pens
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hBStream[0]=CreateSolidBrush(GetSysColor(COLOR_3DFACE));
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hPAdsr[0]=CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DFACE));
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for(i=1;i<6;i++)
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{
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hBStream[i]=CreateSolidBrush(crStreamCol[i]);
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hPAdsr[i]=CreatePen(PS_SOLID,0,crAdsrCol[i]);
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}
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SetTimer(hW,999,50,NULL); // now create update timer
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return TRUE;
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}
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//--------------------------------------------------// destroy
|
|
|
|
case WM_DESTROY:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
KillTimer(hW,999); // first kill timer
|
|
|
|
for(i=0;i<6;i++) // then kill brushes/pens
|
|
|
|
{
|
|
|
|
DeleteObject(hBStream[i]);
|
|
|
|
DeleteObject(hPAdsr[i]);
|
|
|
|
}
|
|
|
|
}break;
|
|
|
|
//--------------------------------------------------// timer
|
|
|
|
case WM_TIMER:
|
|
|
|
{
|
|
|
|
if(wParam==999) DisplayDebugInfos(hW); // update all values
|
|
|
|
}break;
|
|
|
|
//--------------------------------------------------// command
|
|
|
|
case WM_COMMAND:
|
|
|
|
{
|
|
|
|
if(wParam==IDCANCEL) iDebugMode=2; // cancel? raise flag for destroying the dialog
|
|
|
|
|
|
|
|
if(wParam>=IDC_CORE1 && wParam<=IDC_CORE2) // core clicked?
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if(IsDlgButtonChecked(hW,IDC_CORE1)) // -> sel correct half of channels
|
|
|
|
iCoreOffset=0;
|
|
|
|
else iCoreOffset=24;
|
|
|
|
|
|
|
|
for(i=IDC_MUTE1;i<=IDC_MUTE24;i++)
|
|
|
|
{
|
|
|
|
if(s_chan[i-IDC_MUTE1+iCoreOffset].iMute)
|
|
|
|
CheckDlgButton(hW,i,TRUE);
|
|
|
|
else CheckDlgButton(hW,i,FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
InvalidateRect(hW,NULL,TRUE);
|
|
|
|
UpdateWindow(hW);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(wParam>=IDC_MUTE1 && wParam<=IDC_MUTE24) // mute clicked?
|
|
|
|
{
|
|
|
|
if(IsDlgButtonChecked(hW,wParam)) // -> mute/unmute it
|
|
|
|
s_chan[wParam-IDC_MUTE1+iCoreOffset].iMute=1;
|
|
|
|
else
|
|
|
|
s_chan[wParam-IDC_MUTE1+iCoreOffset].iMute=0;
|
|
|
|
}
|
|
|
|
// all mute/unmute
|
|
|
|
if(wParam==IDC_MUTEOFF) SendMessage(hW,WM_MUTE,0,0);
|
|
|
|
if(wParam==IDC_MUTEON) SendMessage(hW,WM_MUTE,1,0);
|
|
|
|
|
|
|
|
if(wParam>=IDC_CHAN1 && wParam<=IDC_CHAN24) // sel channel
|
|
|
|
{
|
|
|
|
if(IsDlgButtonChecked(hW,wParam))
|
|
|
|
{
|
|
|
|
iSelChannel=wParam-IDC_CHAN1;
|
|
|
|
SetDlgItemInt(hW,IDC_CHANNUM,iSelChannel+1,FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}break;
|
|
|
|
//--------------------------------------------------// mute
|
|
|
|
case WM_MUTE:
|
|
|
|
{ // will be called by the mute/unmute all button and on savestate load
|
|
|
|
int i;
|
|
|
|
for(i=IDC_MUTE1;i<=IDC_MUTE24;i++)
|
|
|
|
{
|
|
|
|
CheckDlgButton(hW,i,wParam);
|
|
|
|
if(wParam)
|
|
|
|
s_chan[i-IDC_MUTE1+iCoreOffset].iMute=1;
|
|
|
|
else
|
|
|
|
s_chan[i-IDC_MUTE1+iCoreOffset].iMute=0;
|
|
|
|
}
|
|
|
|
}break;
|
|
|
|
//--------------------------------------------------// size
|
|
|
|
case WM_SIZE:
|
|
|
|
if(wParam==SIZE_MINIMIZED) SetFocus(hWMain); // if we get minimized, set the foxus to the main window
|
|
|
|
break;
|
|
|
|
//--------------------------------------------------// setcursor
|
|
|
|
case WM_SETCURSOR:
|
|
|
|
{
|
|
|
|
SetCursor(LoadCursor(NULL,IDC_ARROW)); // force the arrow
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
//--------------------------------------------------//
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <stdio.h>
|
|
|
|
extern FILE * LogFile;
|
|
|
|
void logprintf(LPCTSTR pFormat, ...)
|
|
|
|
{
|
|
|
|
if(iDebugMode!=1) return;
|
|
|
|
if(!IsWindow(hWDebug)) return;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
va_list list;
|
|
|
|
|
|
|
|
va_start(list,pFormat);
|
|
|
|
vfprintf(LogFile, pFormat, list);
|
|
|
|
va_end(list);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|