2013-01-17 16:58:48 +00:00
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/*
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* Copyright (C) 2007-2012 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSWndEGL.h"
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// Need at least MESA 9.0 (plan for october/november 2012)
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// So force the destiny to at least check the compilation
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#ifndef EGL_KHR_create_context
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#define EGL_KHR_create_context 1
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#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
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#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
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#define EGL_CONTEXT_FLAGS_KHR 0x30FC
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
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#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
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#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
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#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
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#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
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#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
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#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
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#endif
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2013-01-18 21:56:43 +00:00
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#if defined(_LINUX) && defined (EGL_API)
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2013-01-17 16:58:48 +00:00
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GSWndEGL::GSWndEGL()
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2013-01-18 21:56:43 +00:00
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: m_NativeWindow(0), m_NativeDisplay(NULL), m_ctx_attached(false)
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2013-01-17 16:58:48 +00:00
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{
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}
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bool GSWndEGL::CreateContext(int major, int minor)
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{
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EGLConfig eglConfig;
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EGLint numConfigs;
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EGLint contextAttribs[] =
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{
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EGL_CONTEXT_MAJOR_VERSION_KHR, major,
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EGL_CONTEXT_MINOR_VERSION_KHR, minor,
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// Keep compatibility for old cruft
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EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
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//EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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// FIXME : Request a debug context to ease opengl development
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#if defined(ZEROGS_DEVBUILD) || defined(_DEBUG)
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR,
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#endif
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EGL_NONE
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};
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EGLint attrList[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_NONE
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};
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eglBindAPI(EGL_OPENGL_API);
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if ( !eglChooseConfig(m_eglDisplay, attrList, &eglConfig, 1, &numConfigs) )
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{
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fprintf(stderr,"EGL: Failed to get a frame buffer config!");
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return EGL_FALSE;
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}
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m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, m_NativeWindow, NULL);
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if ( m_eglSurface == EGL_NO_SURFACE )
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{
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fprintf(stderr,"EGL: Failed to get a window surface");
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return EGL_FALSE;
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}
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m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs );
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if ( m_eglContext == EGL_NO_CONTEXT )
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{
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fprintf(stderr,"EGL: Failed to create the context");
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fprintf(stderr,"EGL STATUS: %x", eglGetError());
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return EGL_FALSE;
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}
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if ( !eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) )
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{
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return EGL_FALSE;
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}
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return EGL_TRUE;
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}
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void GSWndEGL::AttachContext()
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{
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if (!IsContextAttached()) {
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//fprintf(stderr, "Attach the context\n");
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eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
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m_ctx_attached = true;
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}
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}
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void GSWndEGL::DetachContext()
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{
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if (IsContextAttached()) {
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//fprintf(stderr, "Detach the context\n");
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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m_ctx_attached = false;
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}
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}
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void GSWndEGL::CheckContext()
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{
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fprintf(stderr,"EGL: %s : %s", eglQueryString(m_eglDisplay, EGL_VENDOR) , eglQueryString(m_eglDisplay, EGL_VERSION) );
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fprintf(stderr,"EGL: extensions supported: %s", eglQueryString(m_eglDisplay, EGL_EXTENSIONS));
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}
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bool GSWndEGL::Attach(void* handle, bool managed)
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{
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m_NativeWindow = *(Window*)handle;
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m_managed = managed;
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m_NativeDisplay = XOpenDisplay(NULL);
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if (!OpenEGLDisplay()) return false;
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// Note: 4.2 crash on latest nvidia drivers!
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if (!CreateContext(3, 3)) return false;
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AttachContext();
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CheckContext();
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return true;
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}
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void GSWndEGL::Detach()
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{
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// Actually the destructor is not called when there is only a GSclose/GSshutdown
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// The window still need to be closed
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DetachContext();
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CloseEGLDisplay();
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if (m_NativeDisplay) {
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XCloseDisplay(m_NativeDisplay);
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m_NativeDisplay = NULL;
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}
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}
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bool GSWndEGL::Create(const string& title, int w, int h)
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{
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if(m_NativeWindow) return false;
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if(w <= 0 || h <= 0) {
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w = theApp.GetConfig("ModeWidth", 640);
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h = theApp.GetConfig("ModeHeight", 480);
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}
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m_managed = true;
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// note this part must be only executed when replaying .gs debug file
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m_NativeDisplay = XOpenDisplay(NULL);
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl);
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/* create a color map */
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XSetWindowAttributes attr;
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attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
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vi->visual, AllocNone);
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attr.border_pixel = 0;
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attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask |
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EnterWindowMask | LeaveWindowMask | FocusChangeMask ;
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// Create a window at the last position/size
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m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen),
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0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &attr);
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XMapWindow (m_NativeDisplay, m_NativeWindow);
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XFree(vi);
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if (!CreateContext(3, 3)) return false;
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AttachContext();
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return (m_NativeWindow != 0);
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}
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void* GSWndEGL::GetDisplay()
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{
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// note this part must be only executed when replaying .gs debug file
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return (void*)m_NativeDisplay;
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}
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GSVector4i GSWndEGL::GetClientRect()
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{
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unsigned int h = 480;
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unsigned int w = 640;
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unsigned int borderDummy;
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unsigned int depthDummy;
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Window winDummy;
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int xDummy;
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int yDummy;
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if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL);
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XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
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return GSVector4i(0, 0, (int)w, (int)h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWndEGL::SetWindowText(const char* title)
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{
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if (!m_managed) return true;
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XTextProperty prop;
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memset(&prop, 0, sizeof(prop));
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char* ptitle = (char*)title;
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if (XStringListToTextProperty(&ptitle, 1, &prop)) {
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XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
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}
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XFree(prop.value);
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XFlush(m_NativeDisplay);
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return true;
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}
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void GSWndEGL::SetVSync(bool enable)
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{
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// 0 -> disable vsync
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// n -> wait n frame
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eglSwapInterval(m_eglDisplay, enable);
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}
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void GSWndEGL::Flip()
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{
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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}
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void GSWndEGL::Show()
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{
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XMapRaised(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndEGL::Hide()
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{
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XUnmapWindow(m_NativeDisplay, m_NativeWindow);
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XFlush(m_NativeDisplay);
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}
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void GSWndEGL::HideFrame()
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{
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// TODO
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}
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void GSWndEGL::CloseEGLDisplay()
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{
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eglTerminate(m_eglDisplay);
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}
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EGLBoolean GSWndEGL::OpenEGLDisplay()
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{
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// Create an EGL display from the native display
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m_eglDisplay = eglGetDisplay((EGLNativeDisplayType)m_NativeDisplay);
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if ( m_eglDisplay == EGL_NO_DISPLAY ) return EGL_FALSE;
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if ( !eglInitialize(m_eglDisplay, NULL, NULL) ) return EGL_FALSE;
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return EGL_TRUE;
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}
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#endif
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